TrinityCore
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DynamicMMapTileBuilder.cpp File Reference
#include "DynamicMMapTileBuilder.h"
#include "Containers.h"
#include "DB2Stores.h"
#include "DeadlineTimer.h"
#include "GameObjectModel.h"
#include "GameTime.h"
#include "Hash.h"
#include "IoContext.h"
#include "Log.h"
#include "MMapDefines.h"
#include "MMapManager.h"
#include "Map.h"
#include "VMapFactory.h"
#include "VMapManager.h"
#include "World.h"
#include "advstd.h"
#include <thread>
+ Include dependency graph for DynamicMMapTileBuilder.cpp:

Go to the source code of this file.

Classes

struct  std::hash< TileCacheKey >
 
struct  MMAP::DynamicTileBuilder::TileId
 
struct  MMAP::TileBuildRequest
 

Namespaces

namespace  MMAP
 

Functions

bool MMAP::InvokeAsyncCallbackIfReady (TileBuildRequest &request)
 

Variables

static constexpr auto MMAP::SetAsyncCallbackReady