#include <PlayerChoice.h>
Definition at line 29 of file PlayerChoice.h.
◆ PlayerChoiceResponseRewardItem() [1/2]
| PlayerChoiceResponseRewardItem::PlayerChoiceResponseRewardItem |
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inline |
◆ PlayerChoiceResponseRewardItem() [2/2]
| PlayerChoiceResponseRewardItem::PlayerChoiceResponseRewardItem |
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uint32 |
id, |
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std::vector< int32 > && |
bonusListIDs, |
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int32 |
quantity |
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) |
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inline |
◆ BonusListIDs
| std::vector<int32> PlayerChoiceResponseRewardItem::BonusListIDs |
◆ Id
| uint32 PlayerChoiceResponseRewardItem::Id |
◆ Quantity
| int32 PlayerChoiceResponseRewardItem::Quantity |
The documentation for this struct was generated from the following file: