TrinityCore
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PlayerChoiceResponseRewardItem Struct Reference

#include <PlayerChoice.h>

Public Member Functions

 PlayerChoiceResponseRewardItem ()
 
 PlayerChoiceResponseRewardItem (uint32 id, std::vector< int32 > &&bonusListIDs, int32 quantity)
 

Public Attributes

uint32 Id
 
std::vector< int32BonusListIDs
 
int32 Quantity
 

Detailed Description

Definition at line 29 of file PlayerChoice.h.

Constructor & Destructor Documentation

◆ PlayerChoiceResponseRewardItem() [1/2]

PlayerChoiceResponseRewardItem::PlayerChoiceResponseRewardItem ( )
inline

Definition at line 31 of file PlayerChoice.h.

◆ PlayerChoiceResponseRewardItem() [2/2]

PlayerChoiceResponseRewardItem::PlayerChoiceResponseRewardItem ( uint32  id,
std::vector< int32 > &&  bonusListIDs,
int32  quantity 
)
inline

Definition at line 32 of file PlayerChoice.h.

Member Data Documentation

◆ BonusListIDs

std::vector<int32> PlayerChoiceResponseRewardItem::BonusListIDs

Definition at line 35 of file PlayerChoice.h.

◆ Id

uint32 PlayerChoiceResponseRewardItem::Id

Definition at line 34 of file PlayerChoice.h.

◆ Quantity

int32 PlayerChoiceResponseRewardItem::Quantity

Definition at line 36 of file PlayerChoice.h.


The documentation for this struct was generated from the following file: