TrinityCore
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IoCStaticNodeInfo Struct Reference

Public Attributes

ICNodePointType NodeType
 
struct { 
 
   uint32   Assaulted 
 
   uint32   Defended 
 
   uint32   AllianceTaken 
 
   uint32   HordeTaken 
 
} TextIds 
 
struct { 
 
   int32   Uncontrolled 
 
   int32   ConflictA 
 
   int32   ConflictH 
 
   int32   ControlledA 
 
   int32   ControlledH 
 
} WorldStateIds 
 

Detailed Description

Definition at line 102 of file battleground_isle_of_conquest.cpp.

Member Data Documentation

◆ AllianceTaken

uint32 IoCStaticNodeInfo::AllianceTaken

◆ Assaulted

uint32 IoCStaticNodeInfo::Assaulted

◆ ConflictA

int32 IoCStaticNodeInfo::ConflictA

◆ ConflictH

int32 IoCStaticNodeInfo::ConflictH

◆ ControlledA

int32 IoCStaticNodeInfo::ControlledA

◆ ControlledH

int32 IoCStaticNodeInfo::ControlledH

◆ Defended

uint32 IoCStaticNodeInfo::Defended

◆ HordeTaken

uint32 IoCStaticNodeInfo::HordeTaken

◆ NodeType

◆ [struct]

◆ Uncontrolled

int32 IoCStaticNodeInfo::Uncontrolled

◆ [struct]

struct { ... } IoCStaticNodeInfo::WorldStateIds

The documentation for this struct was generated from the following file: