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TrinityCore
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#include "ScriptedCreature.h"
Go to the source code of this file.
Classes | |
class | FollowerAI |
Enumerations | |
enum | FollowerState : uint32 { STATE_FOLLOW_NONE = 0x000 , STATE_FOLLOW_INPROGRESS = 0x001 , STATE_FOLLOW_PAUSED = 0x002 , STATE_FOLLOW_COMPLETE = 0x004 , STATE_FOLLOW_PREEVENT = 0x008 , STATE_FOLLOW_POSTEVENT = 0x010 } |
enum FollowerState : uint32 |
Enumerator | |
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STATE_FOLLOW_NONE | |
STATE_FOLLOW_INPROGRESS | |
STATE_FOLLOW_PAUSED | |
STATE_FOLLOW_COMPLETE | |
STATE_FOLLOW_PREEVENT | |
STATE_FOLLOW_POSTEVENT |
Definition at line 25 of file ScriptedFollowerAI.h.