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TrinityCore
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#include <SmartAI.h>
Inheritance diagram for SmartGameObjectAI:Public Member Functions | |
| SmartGameObjectAI (GameObject *go, uint32 scriptId={}) | |
| ~SmartGameObjectAI () | |
| void | UpdateAI (uint32 diff) override |
| void | InitializeAI () override |
| void | Reset () override |
| SmartScript * | GetScript () |
| bool | OnGossipHello (Player *player) override |
| bool | OnGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override |
| bool | OnGossipSelectCode (Player *player, uint32 menuId, uint32 gossipListId, char const *code) override |
| void | OnQuestAccept (Player *player, Quest const *quest) override |
| void | OnQuestReward (Player *player, Quest const *quest, LootItemType type, uint32 opt) override |
| bool | OnReportUse (Player *player) override |
| void | Destroyed (WorldObject *attacker, uint32 eventId) override |
| void | SetData (uint32 id, uint32 value, Unit *invoker) |
| void | SetData (uint32 id, uint32 value) override |
| void | SetTimedActionList (SmartScriptHolder &e, uint32 entry, Unit *invoker) |
| void | OnGameEvent (bool start, uint16 eventId) override |
| void | OnLootStateChanged (uint32 state, Unit *unit) override |
| void | EventInform (uint32 eventId) override |
| void | SpellHit (WorldObject *caster, SpellInfo const *spellInfo) override |
| void | JustSummoned (Creature *creature) override |
| void | SummonedCreatureDies (Creature *summon, Unit *killer) override |
| void | SummonedCreatureDespawn (Creature *unit) override |
| void | SetGossipReturn (bool val) |
Public Member Functions inherited from GameObjectAI | |
| GameObjectAI (GameObject *go, uint32 scriptId={}) noexcept | |
| GameObjectAI (GameObjectAI const &)=delete | |
| GameObjectAI (GameObjectAI &&)=delete | |
| GameObjectAI & | operator= (GameObjectAI const &)=delete |
| GameObjectAI & | operator= (GameObjectAI &&)=delete |
| virtual | ~GameObjectAI () |
| uint32 | GetId () const |
| virtual void | DoAction (int32 param) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| virtual void | Damaged (WorldObject *, uint32) |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData64 (uint32, uint64) |
| virtual uint64 | GetData64 (uint32) const |
| virtual void | OnStateChanged (uint32) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual bool | OnCapturePointAssaulted (Player *) |
| virtual bool | OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState) |
Static Public Member Functions | |
| static int32 | Permissible (GameObject const *) |
Static Public Member Functions inherited from GameObjectAI | |
| static int32 | Permissible (GameObject const *go) |
Private Attributes | |
| SmartScript | _script |
| bool | _gossipReturn |
Additional Inherited Members | |
Protected Attributes inherited from GameObjectAI | |
| GameObject *const | me |
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inline |
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1064 of file SmartAI.cpp.
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1089 of file SmartAI.cpp.
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inline |
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1008 of file SmartAI.cpp.
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1099 of file SmartAI.cpp.
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1079 of file SmartAI.cpp.
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1023 of file SmartAI.cpp.
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1031 of file SmartAI.cpp.
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1039 of file SmartAI.cpp.
Reimplemented from GameObjectAI.
Definition at line 1084 of file SmartAI.cpp.
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Definition at line 1045 of file SmartAI.cpp.
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1051 of file SmartAI.cpp.
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1056 of file SmartAI.cpp.
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inlinestatic |
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1017 of file SmartAI.cpp.
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Definition at line 316 of file SmartAI.h.
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inline |
| void SmartGameObjectAI::SetTimedActionList | ( | SmartScriptHolder & | e, |
| uint32 | entry, | ||
| Unit * | invoker | ||
| ) |
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1094 of file SmartAI.cpp.
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1109 of file SmartAI.cpp.
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Definition at line 1104 of file SmartAI.cpp.
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overridevirtual |
Reimplemented from GameObjectAI.
Definition at line 1003 of file SmartAI.cpp.
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private |