TrinityCore
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SmartGameObjectAI Class Reference

#include <SmartAI.h>

+ Inheritance diagram for SmartGameObjectAI:

Public Member Functions

 SmartGameObjectAI (GameObject *go, uint32 scriptId={})
 
 ~SmartGameObjectAI ()
 
void UpdateAI (uint32 diff) override
 
void InitializeAI () override
 
void Reset () override
 
SmartScript * GetScript ()
 
bool OnGossipHello (Player *player) override
 
bool OnGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
 
bool OnGossipSelectCode (Player *player, uint32 menuId, uint32 gossipListId, char const *code) override
 
void OnQuestAccept (Player *player, Quest const *quest) override
 
void OnQuestReward (Player *player, Quest const *quest, LootItemType type, uint32 opt) override
 
bool OnReportUse (Player *player) override
 
void Destroyed (WorldObject *attacker, uint32 eventId) override
 
void SetData (uint32 id, uint32 value, Unit *invoker)
 
void SetData (uint32 id, uint32 value) override
 
void SetTimedActionList (SmartScriptHolder &e, uint32 entry, Unit *invoker)
 
void OnGameEvent (bool start, uint16 eventId) override
 
void OnLootStateChanged (uint32 state, Unit *unit) override
 
void EventInform (uint32 eventId) override
 
void SpellHit (WorldObject *caster, SpellInfo const *spellInfo) override
 
void JustSummoned (Creature *creature) override
 
void SummonedCreatureDies (Creature *summon, Unit *killer) override
 
void SummonedCreatureDespawn (Creature *unit) override
 
void SetGossipReturn (bool val)
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go, uint32 scriptId={}) noexcept
 
 GameObjectAI (GameObjectAI const &)=delete
 
 GameObjectAI (GameObjectAI &&)=delete
 
GameObjectAI & operator= (GameObjectAI const &)=delete
 
GameObjectAI & operator= (GameObjectAI &&)=delete
 
virtual ~GameObjectAI ()
 
uint32 GetId () const
 
virtual void DoAction (int32 param)
 
virtual void SetGUID (ObjectGuid const &guid, int32 id)
 
virtual ObjectGuid GetGUID (int32 id) const
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player const *player)
 
virtual void Damaged (WorldObject *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint64 GetData64 (uint32) const
 
virtual void OnStateChanged (uint32)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual bool OnCapturePointAssaulted (Player *)
 
virtual bool OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState)
 

Static Public Member Functions

static int32 Permissible (GameObject const *)
 
- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 

Private Attributes

SmartScript _script
 
bool _gossipReturn
 

Additional Inherited Members

- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Definition at line 290 of file SmartAI.h.

Constructor & Destructor Documentation

◆ SmartGameObjectAI()

SmartGameObjectAI::SmartGameObjectAI ( GameObject *  go,
uint32  scriptId = {} 
)
inline

Definition at line 293 of file SmartAI.h.

◆ ~SmartGameObjectAI()

SmartGameObjectAI::~SmartGameObjectAI ( )
inline

Definition at line 294 of file SmartAI.h.

Member Function Documentation

◆ Destroyed()

void SmartGameObjectAI::Destroyed ( WorldObject *  attacker,
uint32  eventId 
)
overridevirtual

◆ EventInform()

void SmartGameObjectAI::EventInform ( uint32  eventId)
overridevirtual

Reimplemented from GameObjectAI.

Definition at line 1090 of file SmartAI.cpp.

References GetScript(), SmartScript::ProcessEventsFor(), and SMART_EVENT_GO_EVENT_INFORM.

◆ GetScript()

◆ InitializeAI()

void SmartGameObjectAI::InitializeAI ( )
overridevirtual

◆ JustSummoned()

void SmartGameObjectAI::JustSummoned ( Creature *  creature)
overridevirtual

Reimplemented from GameObjectAI.

Definition at line 1100 of file SmartAI.cpp.

References GetScript(), SmartScript::ProcessEventsFor(), and SMART_EVENT_SUMMONED_UNIT.

◆ OnGameEvent()

void SmartGameObjectAI::OnGameEvent ( bool  start,
uint16  eventId 
)
overridevirtual

◆ OnGossipHello()

bool SmartGameObjectAI::OnGossipHello ( Player *  player)
overridevirtual

◆ OnGossipSelect()

bool SmartGameObjectAI::OnGossipSelect ( Player *  player,
uint32  menuId,
uint32  gossipListId 
)
overridevirtual

◆ OnGossipSelectCode()

bool SmartGameObjectAI::OnGossipSelectCode ( Player *  player,
uint32  menuId,
uint32  gossipListId,
char const *  code 
)
overridevirtual

Reimplemented from GameObjectAI.

Definition at line 1040 of file SmartAI.cpp.

◆ OnLootStateChanged()

void SmartGameObjectAI::OnLootStateChanged ( uint32  state,
Unit *  unit 
)
overridevirtual

Reimplemented from GameObjectAI.

Definition at line 1085 of file SmartAI.cpp.

References GetScript(), SmartScript::ProcessEventsFor(), and SMART_EVENT_GO_LOOT_STATE_CHANGED.

◆ OnQuestAccept()

void SmartGameObjectAI::OnQuestAccept ( Player *  player,
Quest const *  quest 
)
overridevirtual

◆ OnQuestReward()

void SmartGameObjectAI::OnQuestReward ( Player *  player,
Quest const *  quest,
LootItemType  type,
uint32  opt 
)
overridevirtual

◆ OnReportUse()

bool SmartGameObjectAI::OnReportUse ( Player *  player)
overridevirtual

◆ Permissible()

static int32 SmartGameObjectAI::Permissible ( GameObject const *  )
inlinestatic

Definition at line 303 of file SmartAI.h.

References PERMIT_BASE_NO.

◆ Reset()

void SmartGameObjectAI::Reset ( )
overridevirtual

Reimplemented from GameObjectAI.

Definition at line 1018 of file SmartAI.cpp.

References GetScript(), and SmartScript::OnReset().

◆ SetData() [1/2]

void SmartGameObjectAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from GameObjectAI.

Definition at line 316 of file SmartAI.h.

References SetData().

Referenced by SetData().

◆ SetData() [2/2]

void SmartGameObjectAI::SetData ( uint32  id,
uint32  value,
Unit *  invoker 
)

Definition at line 1070 of file SmartAI.cpp.

References GetScript(), SmartScript::ProcessEventsFor(), and SMART_EVENT_DATA_SET.

◆ SetGossipReturn()

void SmartGameObjectAI::SetGossipReturn ( bool  val)
inline

Definition at line 334 of file SmartAI.h.

◆ SetTimedActionList()

void SmartGameObjectAI::SetTimedActionList ( SmartScriptHolder &  e,
uint32  entry,
Unit *  invoker 
)

Definition at line 1075 of file SmartAI.cpp.

References GetScript(), and SmartScript::SetTimedActionList().

◆ SpellHit()

void SmartGameObjectAI::SpellHit ( WorldObject *  caster,
SpellInfo const *  spellInfo 
)
overridevirtual

Reimplemented from GameObjectAI.

Definition at line 1095 of file SmartAI.cpp.

References GetScript(), SmartScript::ProcessEventsFor(), SMART_EVENT_SPELLHIT, and Object::ToUnit().

◆ SummonedCreatureDespawn()

void SmartGameObjectAI::SummonedCreatureDespawn ( Creature *  unit)
overridevirtual

◆ SummonedCreatureDies()

void SmartGameObjectAI::SummonedCreatureDies ( Creature *  summon,
Unit *  killer 
)
overridevirtual

Reimplemented from GameObjectAI.

Definition at line 1105 of file SmartAI.cpp.

References GetScript(), SmartScript::ProcessEventsFor(), and SMART_EVENT_SUMMONED_UNIT_DIES.

◆ UpdateAI()

void SmartGameObjectAI::UpdateAI ( uint32  diff)
overridevirtual

Reimplemented from GameObjectAI.

Definition at line 1004 of file SmartAI.cpp.

References GetScript(), and SmartScript::OnUpdate().

Member Data Documentation

◆ _gossipReturn

bool SmartGameObjectAI::_gossipReturn
private

Definition at line 340 of file SmartAI.h.

Referenced by OnGossipHello(), OnGossipSelect(), and OnReportUse().

◆ _script

SmartScript SmartGameObjectAI::_script
private

Definition at line 337 of file SmartAI.h.


The documentation for this class was generated from the following files: