#include <Unit.h>
Definition at line 618 of file Unit.h.
◆ Reset()
| void PositionUpdateInfo::Reset |
( |
| ) |
|
|
inline |
◆ Relocated
| bool PositionUpdateInfo::Relocated = false |
◆ Turned
| bool PositionUpdateInfo::Turned = false |
The documentation for this struct was generated from the following file:
- server/game/Entities/Unit/Unit.h