TrinityCore
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WorldPackets::Spells::RuneData Struct Reference

#include <SpellPackets.h>

Public Attributes

uint8 Start = 0
 
uint8 Count = 0
 
std::vector< uint8 > Cooldowns
 

Detailed Description

Definition at line 334 of file SpellPackets.h.

Member Data Documentation

◆ Cooldowns

std::vector<uint8> WorldPackets::Spells::RuneData::Cooldowns

Definition at line 338 of file SpellPackets.h.

Referenced by WorldPackets::Spells::operator<<(), and Player::ResyncRunes().

◆ Count

uint8 WorldPackets::Spells::RuneData::Count = 0

Definition at line 337 of file SpellPackets.h.

Referenced by WorldPackets::Spells::operator<<(), and Player::ResyncRunes().

◆ Start

uint8 WorldPackets::Spells::RuneData::Start = 0

Definition at line 336 of file SpellPackets.h.

Referenced by WorldPackets::Spells::operator<<(), and Player::ResyncRunes().


The documentation for this struct was generated from the following file: