TrinityCore
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nerubar_palace.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef DEF_NERUBAR_PALACE_H_
19#define DEF_NERUBAR_PALACE_H_
20
21#include "CreatureAIImpl.h"
22
23#define NPScriptName "instance_nerubar_palace"
24#define DataHeader "NerubarPalace"
25
27
44
57
63
64template <class AI, class T>
65inline AI* GetNerubarPalaceAI(T* obj)
66{
67 return GetInstanceAI<AI>(obj, NPScriptName);
68}
69
70#define RegisterNerubarPalaceCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetNerubarPalaceAI)
71
72#endif
uint32_t uint32
Definition Define.h:154
uint32 const EncounterCount
#define NPScriptName
NerubarPalaceDataTypes
@ DATA_THE_SILKEN_COURT
@ DATA_QUEEN_ANSUREK
@ DATA_BROODTWISTER_OVINAX
@ DATA_ULGRAX_THE_DEVOURER
@ DATA_WEB_BRIDGE_ULGRAX_INTRO
@ DATA_NEXUS_PRINCESS_KYVEZA
@ DATA_SIKRAN
@ DATA_RASHANAN
@ DATA_NERUBAR_PALACE_DOOR_INTRO
@ DATA_THE_BLOODBOUND_HORROR
AI * GetNerubarPalaceAI(T *obj)
NerubarPalaceCreatureIds
@ BOSS_BROODTWISTER_OVINAX
@ BOSS_NEXUS_PRINCESS_KYVEZA
@ BOSS_ANUBARASH
@ BOSS_ULGRAX_THE_DEVOURER
@ BOSS_RASHANAN
@ BOSS_THE_BLOODBOUND_HORROR
@ BOSS_SIKRAN
@ BOSS_QUEEN_ANSUREK
NerubarPalaceGameObjectIds
@ GO_WEB_BRIDGE_ULGRAX_INTRO
@ GO_NERUBAR_PALACE_DOOR_INTRO