18#ifndef DEF_NERUBAR_PALACE_H_
19#define DEF_NERUBAR_PALACE_H_
23#define NPScriptName "instance_nerubar_palace"
24#define DataHeader "NerubarPalace"
64template <
class AI,
class T>
70#define RegisterNerubarPalaceCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetNerubarPalaceAI)
uint32 const EncounterCount
@ DATA_BROODTWISTER_OVINAX
@ DATA_ULGRAX_THE_DEVOURER
@ DATA_WEB_BRIDGE_ULGRAX_INTRO
@ DATA_NEXUS_PRINCESS_KYVEZA
@ DATA_NERUBAR_PALACE_DOOR_INTRO
@ DATA_THE_BLOODBOUND_HORROR
AI * GetNerubarPalaceAI(T *obj)
@ BOSS_BROODTWISTER_OVINAX
@ BOSS_NEXUS_PRINCESS_KYVEZA
@ BOSS_ULGRAX_THE_DEVOURER
@ BOSS_THE_BLOODBOUND_HORROR
NerubarPalaceGameObjectIds
@ GO_WEB_BRIDGE_ULGRAX_INTRO
@ GO_NERUBAR_PALACE_DOOR_INTRO