#include <Creature.h>
Definition at line 503 of file Creature.h.
◆ ValuesUpdateForPlayerWithMaskSender()
| Creature::ValuesUpdateForPlayerWithMaskSender::ValuesUpdateForPlayerWithMaskSender |
( |
Creature const * |
owner | ) |
|
|
inlineexplicit |
◆ operator()()
| void Creature::ValuesUpdateForPlayerWithMaskSender::operator() |
( |
Player const * |
player | ) |
const |
◆ IgnoreNestedChangesMask
| bool Creature::ValuesUpdateForPlayerWithMaskSender::IgnoreNestedChangesMask |
◆ ObjectMask
◆ Owner
| Creature const* Creature::ValuesUpdateForPlayerWithMaskSender::Owner |
◆ UnitMask
The documentation for this struct was generated from the following files: