TrinityCore
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Creature::ValuesUpdateForPlayerWithMaskSender Struct Reference

#include <Creature.h>

Public Member Functions

 ValuesUpdateForPlayerWithMaskSender (Creature const *owner)
 
void operator() (Player const *player) const
 

Public Attributes

Creature const * Owner
 
UF::ObjectData::Base ObjectMask
 
UF::UnitData::Base UnitMask
 
bool IgnoreNestedChangesMask
 

Detailed Description

Definition at line 503 of file Creature.h.

Constructor & Destructor Documentation

◆ ValuesUpdateForPlayerWithMaskSender()

Creature::ValuesUpdateForPlayerWithMaskSender::ValuesUpdateForPlayerWithMaskSender ( Creature const *  owner)
inlineexplicit

Definition at line 505 of file Creature.h.

Member Function Documentation

◆ operator()()

void Creature::ValuesUpdateForPlayerWithMaskSender::operator() ( Player const *  player) const

Definition at line 3940 of file Creature.cpp.

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Member Data Documentation

◆ IgnoreNestedChangesMask

bool Creature::ValuesUpdateForPlayerWithMaskSender::IgnoreNestedChangesMask

Definition at line 510 of file Creature.h.

◆ ObjectMask

UF::ObjectData::Base Creature::ValuesUpdateForPlayerWithMaskSender::ObjectMask

Definition at line 508 of file Creature.h.

◆ Owner

Creature const* Creature::ValuesUpdateForPlayerWithMaskSender::Owner

Definition at line 507 of file Creature.h.

◆ UnitMask

UF::UnitData::Base Creature::ValuesUpdateForPlayerWithMaskSender::UnitMask

Definition at line 509 of file Creature.h.


The documentation for this struct was generated from the following files: