TrinityCore
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This is the complete list of members for Totem, including all inherited members.
_addAttacker(Unit *pAttacker) | Unit | |
_AddAura(UnitAura *aura, Unit *caster) | Unit | |
_aiAnimKitId | Unit | private |
_ApplyAllAuraStatMods() | Unit | |
_ApplyAura(AuraApplication *aurApp, uint32 effMask) | Unit | |
_ApplyAuraEffect(Aura *aura, uint8 effIndex) | Unit | |
_Create(ObjectGuid const &guid) | Object | protected |
_CreateAuraApplication(Aura *aura, uint32 effMask) | Unit | |
_creatureImmunitiesId | Creature | private |
_currentCell | MapObject | private |
_currentWaypointNodeInfo | Creature | private |
_dbPhase | WorldObject | private |
_defaultMountDisplayIdOverride | Creature | private |
_DeleteRemovedAuras() | Unit | protected |
_EnterVehicle(Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr) | Unit | |
_ExitVehicle(Position const *exitPosition=nullptr) | Unit | |
_gossipMenuId | Creature | private |
_gridRef | GridObject< Creature > | private |
_instantCast | Unit | private |
_isCombatDisallowed | Unit | private |
_IsTargetAcceptable(Unit const *target) const | Creature | |
_isWalkingBeforeCharm | Unit | private |
_IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D, bool incOwnRadius=true, bool incTargetRadius=true) const | WorldObject | privatevirtual |
_lastDamagedTargetGuid | Unit | private |
_lastDamagedTime | Creature | private |
_lastExtraAttackSpell | Unit | private |
_lastLiquid | Unit | protected |
_meleeAnimKitId | Unit | private |
_movementAnimKitId | Unit | private |
_movementForces | Unit | private |
_moveState | MapObject | private |
_newPosition | MapObject | private |
_oldFactionId | Unit | private |
_phaseShift | WorldObject | private |
_pickpocketLootRestore | Creature | protected |
_playHoverAnim | Unit | private |
_positionUpdateInfo | Unit | private |
_privateObjectOwner | WorldObject | private |
_regenerateHealth | Creature | private |
_RegisterAreaTrigger(AreaTrigger *areaTrigger) | Unit | |
_RegisterAuraEffect(AuraEffect *aurEff, bool apply) | Unit | |
_RegisterDynObject(DynamicObject *dynObj) | Unit | |
_RemoveAllAuraStatMods() | Unit | |
_removeAttacker(Unit *pAttacker) | Unit | |
_RemoveNoStackAurasDueToAura(Aura *aura, bool owned) | Unit | |
_smoothPhasing | WorldObject | private |
_sparringHealthPct | Creature | private |
_spellFocusInfo | Creature | private |
_spellHistory | Unit | private |
_staticFlags | Creature | protected |
_suppressedPhaseShift | WorldObject | private |
_trainerId | Creature | private |
_TryStackingOrRefreshingExistingAura(AuraCreateInfo &createInfo) | Unit | |
_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) | Unit | |
_UnapplyAura(AuraApplication *aurApp, AuraRemoveMode removeMode) | Unit | |
_UnregisterAreaTrigger(AreaTrigger *areaTrigger) | Unit | |
_UnregisterDynObject(DynamicObject *dynObj) | Unit | |
_UpdateAutoRepeatSpell() | Unit | protected |
_UpdateSpells(uint32 time) | Unit | protected |
_waypointPathId | Creature | private |
AddAura(uint32 spellId, Unit *target) | Unit | |
AddAura(SpellInfo const *spellInfo, uint32 effMask, Unit *target) | Unit | |
AddChannelObject(ObjectGuid guid) | Unit | inline |
AddDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter) | Object | inlineprotected |
AddExtraAttacks(uint32 count) | Unit | |
AddExtraUnitMovementFlag(uint32 f) | Unit | inline |
AddExtraUnitMovementFlag2(uint32 f) | Unit | inline |
AddGameObject(GameObject *gameObj) | Unit | |
AddInterruptMask(SpellAuraInterruptFlags flags, SpellAuraInterruptFlags2 flags2) | Unit | inline |
AddLootMode(uint16 lootMode) | Creature | inline |
AddObjectToRemoveList() | WorldObject | |
AddPlayerToVision(Player *player) | Unit | |
AddToGrid(GridRefManager< Creature > &m) | GridObject< Creature > | inline |
AddToNotify(uint16 f) | WorldObject | inline |
AddToObjectUpdate() override | WorldObject | virtual |
AddToObjectUpdateIfNeeded() | Object | protected |
AddToWorld() override | Creature | virtual |
AddUnitMovementFlag(uint32 f) | Unit | inline |
AddUnitState(uint32 f) | Unit | inline |
AddUnitTypeMask(uint32 mask) | Unit | inline |
AddWorldEffect(int32 worldEffectId) | Unit | inline |
AI() const | Creature | inline |
AIM_Create(CreatureAI *ai=nullptr) | Creature | |
AIM_Destroy() | Creature | |
AIM_Initialize(CreatureAI *ai=nullptr) | Creature | |
AIUpdateTick(uint32 diff) | Unit | |
AllLootRemovedFromCorpse() | Creature | |
ApplyAllStaticFlags(CreatureStaticFlagsHolder const &flags) | Creature | private |
ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply) | Unit | |
ApplyCastTimePercentMod(float val, bool apply) | Unit | |
ApplyControlStatesIfNeeded() | Unit | |
ApplyDiminishingAura(DiminishingGroup group, bool apply) | Unit | |
ApplyDiminishingToDuration(SpellInfo const *auraSpellInfo, int32 &duration, WorldObject *caster, DiminishingLevels previousLevel) const | Unit | |
ApplyEffectModifiers(SpellInfo const *spellInfo, uint8 effIndex, double value) const | WorldObject | |
ApplyLevelScaling() | Creature | |
ApplyModManaCostModifier(SpellSchools school, int32 mod, bool apply) | Unit | inline |
ApplyModManaCostMultiplier(float manaCostMultiplier, bool apply) | Unit | inline |
ApplyModUpdateFieldValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type mod, bool apply) | Object | inlineprotected |
ApplyMovementForce(ObjectGuid id, Position origin, float magnitude, MovementForceType type, Position direction={}, ObjectGuid transportGuid=ObjectGuid::Empty) | Unit | |
ApplyPercentModUpdateFieldValue(UF::UpdateFieldSetter< T > setter, float percent, bool apply) | Object | inlineprotected |
ApplyResilience(Unit const *victim, int32 *damage) | Unit | static |
ApplySpellImmune(uint32 spellId, SpellImmunity op, uint32 type, bool apply) | Unit | |
ApplyStatPctModifier(UnitMods unitMod, UnitModifierPctType modifierType, float amount) | Unit | |
AreaTriggerList typedef | Unit | protected |
AtDisengage() override | Creature | virtual |
AtEndOfEncounter(EncounterType type) | Unit | |
AtEngage(Unit *target) override | Creature | virtual |
AtEnterCombat() | Unit | protectedvirtual |
AtExitCombat() | Unit | protectedvirtual |
AtStartOfEncounter(EncounterType type) | Unit | |
Attack(Unit *victim, bool meleeAttack) | Unit | |
AttackerSet typedef | Unit | |
AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false) | Unit | |
AttackStop() | Unit | |
AtTargetAttacked(Unit *target, bool canInitialAggro) | Unit | |
AuraApplicationList typedef | Unit | |
AuraApplicationMap typedef | Unit | |
AuraApplicationMapBounds typedef | Unit | |
AuraApplicationMapBoundsNonConst typedef | Unit | |
AuraApplicationProcContainer typedef | Unit | |
AuraEffectList typedef | Unit | |
AuraList typedef | Unit | |
AuraMap typedef | Unit | |
AuraMapBounds typedef | Unit | |
AuraMapBoundsNonConst typedef | Unit | |
AuraStateAurasMap typedef | Unit | |
AuraStateAurasMapBounds typedef | Unit | |
BuildAuraStateUpdateForTarget(Unit const *target) const | Unit | |
BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const | Object | virtual |
BuildDestroyUpdateBlock(UpdateData *data) const | Object | |
BuildFieldsUpdate(Player *, UpdateDataMapType &) const | Object | |
BuildMovementUpdate(ByteBuffer *data, CreateObjectBits flags, Player *target) const | Object | protected |
BuildOutOfRangeUpdateBlock(UpdateData *data) const | Object | |
BuildUpdate(UpdateDataMapType &) override | WorldObject | virtual |
BuildValuesCreate(ByteBuffer *data, Player const *target) const override | Unit | protectedvirtual |
BuildValuesUpdate(ByteBuffer *data, Player const *target) const override | Unit | protectedvirtual |
BuildValuesUpdateBlockForPlayer(UpdateData *data, Player const *target) const | Object | |
BuildValuesUpdateBlockForPlayerWithFlag(UpdateData *data, UF::UpdateFieldFlag flags, Player const *target) const | Object | |
BuildValuesUpdateForPlayerWithMask(UpdateData *data, UF::ObjectData::Mask const &requestedObjectMask, UF::UnitData::Mask const &requestedUnitMask, Player const *target) const | Unit | |
BuildValuesUpdateWithFlag(ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) const override | Unit | virtual |
CalcAbsorbResist(DamageInfo &damageInfo, Spell *spell=nullptr) | Unit | static |
CalcArmorReducedDamage(Unit const *attacker, Unit *victim, uint32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=MAX_ATTACK, uint8 attackerLevel=0) | Unit | static |
CalcHealAbsorb(HealInfo &healInfo) | Unit | static |
CalcSpellDuration(SpellInfo const *spellInfo, std::vector< SpellPowerCost > const *powerCosts) const | WorldObject | |
CalcSpellResistedDamage(Unit const *attacker, Unit *victim, uint32 damage, SpellSchoolMask schoolMask, SpellInfo const *spellInfo) | Unit | static |
CalculateAOEAvoidance(int32 damage, uint32 schoolMask, bool npcCaster) const | Unit | |
CalculateAverageResistReduction(WorldObject const *caster, SpellSchoolMask schoolMask, Unit const *victim, SpellInfo const *spellInfo=nullptr) | Unit | static |
CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct) const | Unit | |
CalculateDamageForSparring(Unit *attacker, uint32 damage) | Creature | |
CalculateDisplayPowerType() const | Unit | |
CalculateHoverHeight() | Unit | |
CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK) | Unit | |
CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage) const override | Creature | virtual |
CalculateSpellDamage(Unit const *target, SpellEffectInfo const &spellEffectInfo, int32 const *basePoints=nullptr, float *variance=nullptr, uint32 castItemId=0, int32 itemLevel=-1) const | WorldObject | |
CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false, bool blocked=false, Spell *spell=nullptr) | Unit | |
CallAssistance() | Creature | |
CallForHelp(float fRadius) | Creature | |
CanAlwaysSee(WorldObject const *obj) const override | Creature | protectedvirtual |
CanApplyResilience() const | Unit | virtual |
CanAssistTo(Unit const *u, Unit const *enemy, bool checkfaction=true) const | Creature | |
CanCastSpellWhileMoving(SpellInfo const *spellInfo) const | Unit | |
CancelSpellMissiles(uint32 spellId, bool reverseMissile=false, bool abortSpell=false) | Unit | |
CanCreatureAttack(Unit const *victim, bool force=true) const | Creature | |
CanDetect(WorldObject const *obj, bool ignoreStealth, bool checkAlert=false) const | WorldObject | private |
CanDetectInvisibilityOf(WorldObject const *obj) const | WorldObject | private |
CanDetectStealthOf(WorldObject const *obj, bool checkAlert=false) const | WorldObject | private |
CanDualWield() const | Unit | inline |
CanEnterWater() const override | Creature | inlinevirtual |
CanFly() const override | Creature | inlinevirtual |
CanFollowOwner() const | TempSummon | inline |
CanFreeMove() const | Unit | |
CanGeneratePickPocketLoot() const | Creature | |
CanGiveExperience() const | Creature | |
CanHaveLoot() const | Creature | inline |
CanHaveThreatList() const | Unit | inline |
CanIgnoreLineOfSightWhenCastingOnMe() const | Creature | inline |
CanInstantCast() const | Unit | inline |
CanMelee() const | Creature | inline |
CanModifyStats() const | Unit | inline |
CanNeverSee(WorldObject const *obj) const | WorldObject | protectedvirtual |
CannotPenetrateWater() const | Creature | inline |
CanNotReachTarget() const | Creature | inline |
CannotTurn() const | Unit | inline |
CanProc() const | Unit | inline |
CanRegenerateHealth() const | Creature | inline |
CanResetTalents(Player *player) const | Creature | |
CanSeeOrDetect(WorldObject const *obj, bool implicitDetect=false, bool distanceCheck=false, bool checkAlert=false) const | WorldObject | |
CanStartAttack(Unit const *u, bool force) const | Creature | |
CanSwim() const override | Creature | virtual |
CanUseAttackType(uint8 attacktype) const | Unit | |
CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ }) | WorldObject | |
CastStop(uint32 except_spellid=0) | Unit | |
ChangeSeat(int8 seatId, bool next=true) | Unit | |
CheckAttackFitToAuraRequirement(WeaponAttackType, AuraEffect const *) const | Unit | inlinevirtual |
CheckNoGrayAggroConfig(uint32 playerLevel, uint32 creatureLevel) const | Creature | private |
CheckPrivateObjectOwnerVisibility(WorldObject const *seer) const | WorldObject | |
CleanupBeforeRemoveFromMap(bool finalCleanup) | Unit | |
CleanupsBeforeDelete(bool finalCleanup=true) override | Unit | virtual |
ClearAllReactives() | Unit | |
ClearBossEmotes(Optional< uint32 > zoneId={}, Player const *target=nullptr) const | Unit | |
ClearChannelObjects() | Unit | inline |
ClearDiminishings() | Unit | |
ClearDynamicUpdateFieldValues(UF::DynamicUpdateFieldSetter< T > setter) | Object | inlineprotected |
ClearInCombat() | Unit | inline |
ClearTextRepeatGroup(uint8 textGroup) | Creature | |
ClearUnitState(uint32 f) | Unit | inline |
ClearUpdateMask(bool remove) override | Unit | protectedvirtual |
ClearWorldEffects() | Unit | inline |
CombatStop(bool includingCast=false, bool mutualPvP=true, bool(*unitFilter)(Unit const *otherUnit)=nullptr) | Unit | |
CombatStopWithPets(bool includingCast=false) | Unit | |
ControlList typedef | Unit | |
CopyAuraEffectList(AuraEffectList const &list) | Unit | static |
CountPctFromCurHealth(int32 pct) const | Unit | inline |
CountPctFromMaxHealth(int32 pct) const | Unit | inline |
CountPctFromMaxPower(Powers power, int32 pct) const | Unit | inline |
Create(ObjectGuid::LowType guidlow, Map *map, uint32 entry, Position const &pos, CreatureData const *data, uint32 vehId, bool dynamic=false) | Creature | |
CreateCreature(uint32 entry, Map *map, Position const &pos, uint32 vehId=0) | Creature | static |
CreateCreatureFromDB(ObjectGuid::LowType spawnId, Map *map, bool addToMap=true, bool allowDuplicate=false) | Creature | static |
CreateFromProto(ObjectGuid::LowType guidlow, uint32 entry, CreatureData const *data=nullptr, uint32 vehId=0) | Creature | protected |
CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0) | Unit | |
CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id=0) | Unit | |
CreateVehicleKit(uint32 id, uint32 creatureEntry, bool loading=false) | Unit | |
Creature(bool isWorldObject=false) | Creature | explicit |
DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true) | Unit | static |
DealDamageMods(Unit const *attacker, Unit const *victim, uint32 &damage, uint32 *absorb) | Unit | static |
DealHeal(HealInfo &healInfo) | Unit | static |
DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) | Unit | |
DealSpellDamage(SpellNonMeleeDamage const *damageInfo, bool durabilityLoss) | Unit | |
Delay | Creature | |
DelayOwnedAuras(uint32 spellId, ObjectGuid caster, int32 delaytime) | Unit | |
DeleteCharmInfo() | Unit | |
DeleteFromDB(ObjectGuid::LowType spawnId) | Creature | static |
DeMorph() | Unit | |
DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s) | Creature | |
DestroyForNearbyPlayers() | WorldObject | |
DestroyForPlayer(Player *target) const override | Unit | protectedvirtual |
Diminishing typedef | Unit | |
DisableReputationGain | Creature | protected |
DisableSpline() | Unit | protected |
DisappearAndDie() | Creature | inline |
Dismount() | Unit | |
DoFleeToGetAssistance() | Creature | |
DoImmediateBoundaryCheck() | Creature | inline |
DoMeleeAttackIfReady() | Unit | |
DoNotReacquireSpellFocusTarget() | Creature | |
DoWithSuppressingObjectUpdates(Action &&action) | Object | inlineprotected |
DynObjectList typedef | Unit | protected |
EnergizeBySpell(Unit *victim, SpellInfo const *spellInfo, int32 damage, Powers powerType) | Unit | |
EngageWithTarget(Unit *who) | Unit | |
EnsureVictim() const | Unit | inline |
EnterVehicle(Unit *base, int8 seatId=-1) | Unit | |
ExitVehicle(Position const *exitPosition=nullptr) override | Creature | virtual |
extraAttacksTargets | Unit | private |
FindCurrentSpellBySpellId(uint32 spell_id) const | Unit | |
FindMap() const | WorldObject | inline |
FindNearestCreature(uint32 entry, float range, bool alive=true) const | WorldObject | |
FindNearestCreatureWithOptions(float range, FindCreatureOptions const &options) const | WorldObject | |
FindNearestGameObject(uint32 entry, float range, bool spawnedOnly=true) const | WorldObject | |
FindNearestGameObjectOfType(GameobjectTypes type, float range) const | WorldObject | |
FindNearestGameObjectWithOptions(float range, FindGameObjectOptions const &options) const | WorldObject | |
FindNearestUnspawnedGameObject(uint32 entry, float range) const | WorldObject | |
FindUsableTotemSlot(Unit const *summoner) const | TempSummon | protected |
FindZoneScript() const | WorldObject | |
FinishSpell(CurrentSpellTypes spellType, SpellCastResult result=SPELL_CAST_OK) | Unit | |
FollowerAdded(AbstractFollower *f) | Unit | inline |
FollowerRemoved(AbstractFollower *f) | Unit | inline |
ForcedDespawn(uint32 timeMSToDespawn=0, Seconds forceRespawnTimer=0s) | Creature | private |
ForceUpdateFieldChange(UF::UpdateFieldSetter< T > const &) | Object | inline |
GameObjectList typedef | Unit | protected |
GetAbsoluteAngle(float x, float y) const | Position | inline |
GetAbsoluteAngle(Position const &pos) const | Position | inline |
GetAbsoluteAngle(Position const *pos) const | Position | inline |
GetAffectingPlayer() const | WorldObject | |
GetAggroRange(Unit const *target) const | Creature | |
GetAI() const | Unit | inline |
GetAIAnimKitId() const override | Unit | inlinevirtual |
GetAIName() const | Creature | |
GetAllMinionsByEntry(std::list< TempSummon * > &Minions, uint32 entry) | Unit | |
GetAnimTier() const | Unit | inline |
GetAPMultiplier(WeaponAttackType attType, bool normalized) const | Unit | |
GetAppliedAuras() | Unit | inline |
GetAppliedAuras() const | Unit | inline |
GetAreaId() const | WorldObject | inline |
GetAreaTrigger(uint32 spellId) const | Unit | |
GetAreaTriggers(uint32 spellId) const | Unit | |
GetArmor() const | Unit | inline |
GetArmorMultiplierForTarget(WorldObject const *target) const override | Creature | virtual |
GetAttackDistance(Unit const *player) const | Creature | |
getAttackerForHelper() const | Unit | |
getAttackers() const | Unit | inline |
getAttackTimer(WeaponAttackType type) const | Unit | inline |
GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const | Unit | |
GetAura(uint32 spellId, std::function< bool(Aura const *)> const &predicate) const | Unit | |
GetAura(std::function< bool(Aura const *)> const &predicate) const | Unit | |
GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraApplication *except=nullptr) const | Unit | |
GetAuraApplication(uint32 spellId, std::function< bool(AuraApplication const *)> const &predicate) const | Unit | |
GetAuraApplication(uint32 spellId, std::function< bool(Aura const *)> const &predicate) const | Unit | |
GetAuraApplication(std::function< bool(AuraApplication const *)> const &predicate) const | Unit | |
GetAuraApplication(std::function< bool(Aura const *)> const &predicate) const | Unit | |
GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraApplication *except=nullptr) const | Unit | |
GetAuraCount(uint32 spellId) const | Unit | |
GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
GetAuraEffect(AuraType type, SpellFamilyNames family, flag128 const &familyFlag, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
GetAuraEffectsByType(AuraType type) const | Unit | inline |
GetAuraEffectsByType(AuraType type) | Unit | inline |
GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const | Unit | |
GetBaseArmorForLevel(uint8 level) const | Creature | |
GetBaseAttackTime(WeaponAttackType att) const | Unit | |
GetBaseDamageForLevel(uint8 level) const | Creature | |
GetBattlePetCompanionExperience() const | Unit | inline |
GetBattlePetCompanionGUID() const | Unit | inline |
GetBattlePetCompanionNameTimestamp() const | Unit | inline |
GetBlockPercent(uint8) const | Unit | inlinevirtual |
GetBonusResistanceMod(SpellSchools school) const | Unit | inline |
GetBoundingRadius() const | Unit | inline |
GetCastSpellInfo(SpellInfo const *spellInfo, TriggerCastFlags &triggerFlag) const | Unit | virtual |
GetCastSpellXSpellVisualId(SpellInfo const *spellInfo) const override | Unit | virtual |
GetChannelScriptVisualId() const | Unit | inline |
GetChannelSpellId() const | Unit | inline |
GetChannelSpellXSpellVisualId() const | Unit | inline |
GetCharmed() const | Unit | inline |
GetCharmedGUID() const | Unit | inline |
GetCharmer() const | Unit | inline |
GetCharmerGUID() const | Unit | inline |
GetCharmerOrOwner() const | Unit | inline |
GetCharmerOrOwnerGUID() const override | Unit | inlinevirtual |
GetCharmerOrOwnerOrOwnGUID() const | WorldObject | |
GetCharmerOrOwnerOrSelf() const | WorldObject | |
GetCharmerOrOwnerPlayerOrPlayerItself() const | WorldObject | |
GetCharmInfo() | Unit | inline |
GetClass() const | Unit | inline |
GetClassMask() const | Unit | inline |
GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) const | WorldObject | |
GetCollisionHeight() const override | Unit | virtual |
GetCombatManager() | Unit | inline |
GetCombatManager() const | Unit | inline |
GetCombatPulseDelay() const | Creature | inline |
GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const | Unit | private |
GetCombatRatingReduction(CombatRating cr) const | Unit | private |
GetCombatReach() const override | Unit | inlinevirtual |
GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const | WorldObject | |
GetContentTuning() const | Unit | inline |
GetControllingPlayer() const | Unit | |
GetCorpseDelay() const | Creature | inline |
GetCosmeticMountDisplayId() const | Unit | inline |
GetCreateHealth() const | Unit | inline |
GetCreateMana() const | Unit | inline |
GetCreatePowerValue(Powers power) const override | Creature | virtual |
GetCreateStat(Stats stat) const | Unit | inline |
GetCreatorGUID() const override | Unit | inlinevirtual |
GetCreatureAddon() const | Creature | |
GetCreatureClassification() const | Creature | inline |
GetCreatureData() const | Creature | inline |
GetCreatureDifficulty() const | Creature | inline |
GetCreatureIdVisibleToSummoner() const | TempSummon | inline |
GetCreatureListWithEntryInGrid(Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const | WorldObject | |
GetCreatureListWithOptionsInGrid(Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) const | WorldObject | |
GetCreatureTemplate() const | Creature | inline |
GetCreatureType() const | Unit | |
GetCreatureTypeMask() const | Unit | |
GetCritterGUID() const | Unit | inline |
GetCurrentCell() const | MapObject | inlineprivate |
GetCurrentEquipmentId() const | Creature | inline |
GetCurrentSpell(CurrentSpellTypes spellType) const | Unit | inline |
GetCurrentSpell(uint32 spellType) const | Unit | inline |
GetCurrentSpellCastTime(uint32 spell_id) const | Unit | |
GetCurrentWaypointInfo() const | Creature | inline |
GetCurrentWmo() const | WorldObject | inline |
GetDamageImmunityMask() const | Unit | |
GetDamageMod(CreatureClassifications classification) | Creature | static |
GetDamageMultiplierForTarget(WorldObject const *target) const override | Creature | virtual |
GetDamageReduction(uint32 damage) const | Unit | inline |
GetDBPhase() const | WorldObject | inline |
getDeathState() const | Unit | inline |
GetDebugInfo() const override | Minion | virtual |
GetDefaultMovementType() const override | Creature | inlinevirtual |
GetDemonCreator() const | Unit | |
GetDemonCreatorGUID() const | Unit | inline |
GetDemonCreatorPlayer() const | Unit | |
GetDiminishing(DiminishingGroup group) const | Unit | |
GetDirectTransport() const | Unit | |
GetDiseasesByCaster(ObjectGuid casterGUID, bool remove=false) | Unit | |
GetDispellableAuraList(WorldObject const *caster, uint32 dispelMask, DispelChargesList &dispelList, bool isReflect=false) const | Unit | |
GetDisplayId() const | Unit | inline |
GetDisplayIdVisibleToSummoner() const | TempSummon | inline |
GetDisplayScale() const | Unit | inline |
GetDistance(WorldObject const *obj) const | WorldObject | |
GetDistance(Position const &pos) const | WorldObject | |
GetDistance(float x, float y, float z) const | WorldObject | |
GetDistance2d(WorldObject const *obj) const | WorldObject | |
GetDistance2d(float x, float y) const | WorldObject | |
GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const | WorldObject | |
GetDistanceZ(WorldObject const *obj) const | WorldObject | |
GetDoTsByCaster(ObjectGuid casterGUID) const | Unit | |
GetDynamicFlags() const | Object | inline |
GetDynObject(uint32 spellId) const | Unit | |
GetDynObjects(uint32 spellId) const | Unit | |
GetEmoteState() const | Unit | inline |
GetEntry() const | Object | inline |
GetExactDist(float x, float y, float z) const | Position | inline |
GetExactDist(Position const &pos) const | Position | inline |
GetExactDist(Position const *pos) const | Position | inline |
GetExactDist2d(const float x, const float y) const | Position | inline |
GetExactDist2d(Position const &pos) const | Position | inline |
GetExactDist2d(Position const *pos) const | Position | inline |
GetExactDist2dSq(const float x, const float y) const | Position | inline |
GetExactDist2dSq(Position const &pos) const | Position | inline |
GetExactDist2dSq(Position const *pos) const | Position | inline |
GetExactDistSq(float x, float y, float z) const | Position | inline |
GetExactDistSq(Position const &pos) const | Position | inline |
GetExactDistSq(Position const *pos) const | Position | inline |
GetExtraUnitMovementFlags() const | Unit | inline |
GetExtraUnitMovementFlags2() const | Unit | inline |
GetFaction() const override | Unit | inlinevirtual |
GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, WorldObject const *target) | WorldObject | static |
GetFactionTemplateEntry() const | WorldObject | |
GetFirstCollisionPosition(float dist, float angle) | WorldObject | |
GetFirstControlled() const | Unit | |
GetFirstMinion() const | Unit | |
GetFlatModifierValue(UnitMods unitMod, UnitModifierFlatType modifierType) const | Unit | |
GetFloorZ() const | WorldObject | |
GetFollowAngle() const override | Minion | inlinevirtual |
GetFormation() | Creature | inline |
GetGameObject(uint32 spellId) const | Unit | |
GetGameObjectListWithEntryInGrid(Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) const | WorldObject | |
GetGameObjectListWithOptionsInGrid(Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) const | WorldObject | |
GetGameObjects(uint32 spellId) const | Unit | |
GetGender() const | Unit | inline |
GetGossipMenuId() const | Creature | |
GetGridActivationRange() const | WorldObject | |
GetGuardianPet() const | Unit | |
GetGUID(Object const *o) | Object | inlinestatic |
GetGUID() const | Object | inline |
GetHealth() const | Unit | inline |
GetHealthGain(int64 dVal) | Unit | |
GetHealthMod(CreatureClassifications classification) | Creature | protectedstatic |
GetHealthMultiplierForTarget(WorldObject const *target) const override | Creature | virtual |
GetHealthPct() const | Unit | inline |
GetHighestExclusiveSameEffectSpellGroupValue(AuraEffect const *aurEff, AuraType auraType, bool checkMiscValue=false, int32 miscValue=0) const | Unit | |
GetHitSpherePointFor(Position const &dest) const | WorldObject | |
GetHitSpherePointFor(Position const &dest, float &x, float &y, float &z) const | WorldObject | |
GetHomePosition(float &x, float &y, float &z, float &ori) const | Creature | inline |
GetHomePosition() const | Creature | inline |
GetHoverOffset() const | Unit | inline |
GetInstanceId() const | WorldObject | inline |
GetInstanceScript() const | WorldObject | |
GetLastDamagedTargetGuid() const | Unit | inline |
GetLastDamagedTime() const | Creature | inline |
GetLastExtraAttackSpell() const | Unit | inline |
GetLevel() const | Unit | inline |
GetLevelForTarget(WorldObject const *target) const override | Creature | virtual |
GetLiquidStatus() const | WorldObject | inline |
GetLootForPlayer(Player const *player) const override | Creature | virtual |
GetLootId() const | Creature | |
GetLootMode() const | Creature | inline |
GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo) | WorldObject | |
GetMap() const | WorldObject | inline |
GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const | WorldObject | |
GetMapId() const | WorldLocation | inline |
GetMapWaterOrGroundLevel(float x, float y, float z, float *ground=nullptr) const | WorldObject | |
GetMaxHealth() const | Unit | inline |
GetMaxHealthByLevel(uint8 level) const | Creature | |
GetMaxNegativeAuraModifier(AuraType auraType) const | Unit | |
GetMaxNegativeAuraModifier(AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const | Unit | |
GetMaxNegativeAuraModifierByAffectMask(AuraType auraType, SpellInfo const *affectedSpell) const | Unit | |
GetMaxNegativeAuraModifierByMiscMask(AuraType auraType, uint32 misc_mask) const | Unit | |
GetMaxNegativeAuraModifierByMiscValue(AuraType auraType, int32 misc_value) const | Unit | |
GetMaxPositiveAuraModifier(AuraType auraType) const | Unit | |
GetMaxPositiveAuraModifier(AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const | Unit | |
GetMaxPositiveAuraModifierByAffectMask(AuraType auraType, SpellInfo const *affectedSpell) const | Unit | |
GetMaxPositiveAuraModifierByMiscMask(AuraType auraType, uint32 misc_mask, AuraEffect const *except=nullptr) const | Unit | |
GetMaxPositiveAuraModifierByMiscValue(AuraType auraType, int32 misc_value) const | Unit | |
GetMaxPower(Powers power) const | Unit | |
GetMaxSkillValueForLevel(Unit const *target=nullptr) const | Unit | inline |
GetMechanicImmunityMask() const | Unit | |
GetMechanicResistChance(SpellInfo const *spellInfo) const | Unit | |
GetMeleeAnimKitId() const override | Unit | inlinevirtual |
GetMeleeDamageSchoolMask(WeaponAttackType=BASE_ATTACK) const override | Creature | inlinevirtual |
GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr) | Unit | |
GetMeleeRange(Unit const *target) const | Unit | |
GetMinionGUID() const | Unit | inline |
GetMinPower(Powers power) const | Unit | inline |
GetModelForForm(ShapeshiftForm form, uint32 spellId) const | Unit | |
GetMotionMaster() | Unit | inline |
GetMotionMaster() const | Unit | inline |
GetMountCapability(uint32 mountType) const | Unit | |
GetMountDisplayId() const | Unit | inline |
GetMovementAnimKitId() const override | Unit | inlinevirtual |
GetMovementForces() const | Unit | inline |
GetMovementTemplate() const | Creature | |
GetName() const | WorldObject | inline |
GetNameForLocaleIdx(LocaleConstant locale) const override | Creature | virtual |
GetNativeDisplayId() const | Unit | inline |
GetNativeDisplayScale() const | Unit | inline |
GetNativeGender() const | Unit | inlinevirtual |
GetNativeObjectScale() const override | Creature | virtual |
GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) const | WorldObject | |
GetNearPoint2D(WorldObject const *searcher, float &x, float &y, float distance, float absAngle) const | WorldObject | |
GetNearPosition(float dist, float angle) | WorldObject | |
GetNegStat(Stats stat) const | Unit | inline |
GetNextRandomRaidMemberOrPet(float radius) | Unit | |
GetNotifyFlags() const | WorldObject | inline |
GetNpcFlags() const | Unit | inline |
GetNpcFlags2() const | Unit | inline |
GetObjectScale() const | Object | inline |
GetOrCreateSmoothPhasing() | WorldObject | |
GetOrientation() const | Position | inline |
GetOriginalEntry() const | Creature | inline |
GetOriginalEquipmentId() const | Creature | inline |
GetOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, Aura *except=nullptr) const | Unit | |
GetOwnedAuras() | Unit | inline |
GetOwnedAuras() const | Unit | inline |
GetOwner() const | Minion | inline |
GetOwnerGUID() const override | Unit | inlinevirtual |
GetPartyMembers(std::list< Unit * > &units) | Unit | |
GetPctModifierValue(UnitMods unitMod, UnitModifierPctType modifierType) const | Unit | |
GetPetAutoSpellOnPos(uint8 pos) const | Creature | virtual |
GetPetAutoSpellSize() const | Creature | virtual |
GetPetChaseDistance() const | Creature | |
GetPetFlags() const | Unit | inline |
GetPetGUID() const | Unit | inline |
GetPhaseShift() | WorldObject | inline |
GetPhaseShift() const | WorldObject | inline |
GetPlayerListInGrid(Container &playerContainer, float maxSearchRange, bool alive=true) const | WorldObject | |
GetPlayerMovingMe() const | Unit | inline |
GetPosition(float &x, float &y) const | Position | inline |
GetPosition(float &x, float &y, float &z) const | Position | inline |
GetPosition(float &x, float &y, float &z, float &o) const | Position | inline |
GetPosition() const | Position | inline |
GetPositionOffsetTo(Position const &endPos, Position &retOffset) const | Position | |
GetPositionWithOffset(Position const &offset) const | Position | |
GetPositionX() const | Position | inline |
GetPositionY() const | Position | inline |
GetPositionZ() const | Position | inline |
GetPosStat(Stats stat) const | Unit | inline |
GetPower(Powers power) const | Unit | |
GetPowerIndex(Powers power) const override | Creature | virtual |
GetPowerPct(Powers power) const | Unit | inline |
GetPowerType() const | Unit | inline |
GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const | Unit | |
GetPrivateObjectOwner() const | WorldObject | inline |
GetProcAurasTriggeredOnEvent(AuraApplicationProcContainer &aurasTriggeringProc, AuraApplicationList *procAuras, ProcEventInfo &eventInfo) | Unit | |
GetProcChainLength() const | Unit | inline |
GetPvpFlags() const | Unit | inline |
GetRace() const | Unit | inline |
GetRaceMask() const | Unit | inline |
GetRandomNearPosition(float radius) | WorldObject | |
GetRandomPoint(Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const | WorldObject | |
GetRandomPoint(Position const &srcPos, float distance) const | WorldObject | |
GetReactionTo(WorldObject const *target) const | WorldObject | |
GetReactState() const | Creature | inline |
GetRelativeAngle(float x, float y) const | Position | inline |
GetRelativeAngle(Position const &pos) const | Position | inline |
GetRelativeAngle(Position const *pos) const | Position | inline |
GetResistance(SpellSchools school) const | Unit | inline |
GetResistance(SpellSchoolMask mask) const | Unit | |
GetRespawnCompatibilityMode() const | Creature | inline |
GetRespawnDelay() const | Creature | inline |
GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const | Creature | |
GetRespawnTime() const | Creature | inline |
GetRespawnTimeEx() const | Creature | |
GetScenario() const | WorldObject | |
GetScheduledChangeAI() | Unit | protected |
GetSchoolImmunityMask() const | Unit | |
GetScriptId() const | Creature | |
GetScriptName() const | Creature | |
GetShapeshiftForm() const | Unit | inline |
GetSharedVisionList() | Unit | inline |
GetSheath() const | Unit | inline |
GetSightRange(WorldObject const *target=nullptr) const | WorldObject | |
GetSingleCastAuras() | Unit | inline |
GetSingleCastAuras() const | Unit | inline |
GetSmoothPhasing() | WorldObject | inline |
GetSmoothPhasing() const | WorldObject | inline |
GetSparringHealthPct() const | Creature | inline |
GetSpawnId() const | Creature | inline |
GetSpeed(UnitMoveType mtype) const | Unit | |
GetSpeedRate(UnitMoveType mtype) const | Unit | inline |
GetSpell(uint8 slot=0) const | Totem | inline |
GetSpellDamageMod(CreatureClassifications classification) const | Creature | |
GetSpellHistory() | Unit | inline |
GetSpellHistory() const | Unit | inline |
GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const | WorldObject | |
GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const | WorldObject | |
GetSpellModOwner() const | WorldObject | |
GetSpellOtherImmunityMask() const | Unit | |
GetSpellSchoolByAuraGroup(UnitMods unitMod) const | Unit | |
GetStandState() const | Unit | inline |
GetStat(Stats stat) const | Unit | inline |
GetStatByAuraGroup(UnitMods unitMod) const | Unit | |
GetStationaryO() const | WorldObject | inlinevirtual |
GetStationaryX() const | WorldObject | inlinevirtual |
GetStationaryY() const | WorldObject | inlinevirtual |
GetStationaryZ() const | WorldObject | inlinevirtual |
GetStringIds() const | Creature | inline |
GetSummoner() const | TempSummon | |
GetSummonerCreatureBase() const | TempSummon | |
GetSummonerGameObject() const | TempSummon | |
GetSummonerGUID() const | TempSummon | inline |
GetSummonerUnit() const | TempSummon | |
GetSummonType() const | TempSummon | inline |
GetSuppressedPhaseShift() | WorldObject | inline |
GetSuppressedPhaseShift() const | WorldObject | inline |
GetTapList() const | Creature | inline |
GetTarget() const | Unit | inline |
GetTextRepeatGroup(uint8 textGroup) | Creature | |
GetThreatManager() | Unit | inline |
GetThreatManager() const | Unit | inline |
GetTimer() const | TempSummon | inline |
GetTopAI() const | Unit | inlineprotected |
GetTotalAttackPowerValue(WeaponAttackType attType, bool includeWeapon=true) const | Unit | |
GetTotalAuraModifier(AuraType auraType) const | Unit | |
GetTotalAuraModifier(AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const | Unit | |
GetTotalAuraModifierByAffectMask(AuraType auraType, SpellInfo const *affectedSpell) const | Unit | |
GetTotalAuraModifierByMiscMask(AuraType auraType, uint32 misc_mask) const | Unit | |
GetTotalAuraModifierByMiscValue(AuraType auraType, int32 misc_value) const | Unit | |
GetTotalAuraModValue(UnitMods unitMod) const | Unit | |
GetTotalAuraMultiplier(AuraType auraType) const | Unit | |
GetTotalAuraMultiplier(AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const | Unit | |
GetTotalAuraMultiplierByAffectMask(AuraType auraType, SpellInfo const *affectedSpell) const | Unit | |
GetTotalAuraMultiplierByMiscMask(AuraType auraType, uint32 misc_mask) const | Unit | |
GetTotalAuraMultiplierByMiscValue(AuraType auraType, int32 misc_value) const | Unit | |
GetTotalStatValue(Stats stat) const | Unit | |
GetTotemDuration() const | Totem | inline |
GetTotemType() const | Totem | inline |
GetTrainerId() const | Creature | |
GetTransformSpell() const | Unit | inline |
GetTransGUID() const override | Unit | virtual |
GetTransOffset() const | WorldObject | inline |
GetTransOffsetO() const | WorldObject | inline |
GetTransOffsetX() const | WorldObject | inline |
GetTransOffsetY() const | WorldObject | inline |
GetTransOffsetZ() const | WorldObject | inline |
GetTransport() const | WorldObject | inline |
GetTransportHomePosition(float &x, float &y, float &z, float &ori) const | Creature | inline |
GetTransportHomePosition() const | Creature | inline |
GetTransSeat() const | WorldObject | inline |
GetTransTime() const | WorldObject | inline |
GetTypeId() const | Object | inline |
GetUnitBeingMoved() const | Unit | inline |
GetUnitBlockChance(WeaponAttackType attType, Unit const *victim) const | Unit | |
GetUnitCriticalChanceAgainst(WeaponAttackType attackType, Unit const *victim) const | Unit | |
GetUnitCriticalChanceDone(WeaponAttackType attackType) const | Unit | |
GetUnitCriticalChanceTaken(Unit const *attacker, WeaponAttackType attackType, float critDone) const | Unit | |
GetUnitDodgeChance(WeaponAttackType attType, Unit const *victim) const | Unit | |
GetUnitMissChance() const | Unit | |
GetUnitMovementFlags() const | Unit | inline |
GetUnitParryChance(WeaponAttackType attType, Unit const *victim) const | Unit | |
GetUpdateFieldFlagsFor(Player const *target) const override | Unit | protectedvirtual |
GetVehicle() const | Unit | inline |
GetVehicleBase() const | Unit | |
GetVehicleCreatureBase() const | Unit | |
GetVehicleKit() const | Unit | inline |
GetVehicleKitWeakPtr() const | Unit | inline |
GetVehicleRoot() const | Unit | |
GetVendorItemCurrentCount(VendorItem const *vItem) | Creature | |
GetVendorItems() const | Creature | |
GetVictim() const | Unit | inline |
GetVignette() const | Unit | inline |
GetVirtualItemAppearanceMod(uint32 slot) const | Unit | |
GetVirtualItemId(uint32 slot) const | Unit | |
GetVisibilityRange() const | WorldObject | |
GetVisibleAuras() const | Unit | inline |
GetWanderDistance() const | Creature | inline |
GetWaypointPathId() const | Creature | inline |
GetWeakPtr() const | Object | inline |
GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type) const | Unit | |
GetWeaponProcChance() const | Unit | |
GetWildBattlePetLevel() const | Unit | inline |
GetWorldLocation() const | WorldLocation | inline |
GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const | WorldObject | inline |
GetZoneId() const | WorldObject | inline |
GetZoneScript() const | WorldObject | inline |
HandleEmoteCommand(Emote emoteId, Player *target=nullptr, Trinity::IteratorPair< int32 const * > spellVisualKitIds={}, int32 sequenceVariation=0) | Unit | |
HandleProcExtraAttackFor(Unit *victim, uint32 count) | Unit | |
HandleSpellClick(Unit *clicker, int8 seatId=-1) | Unit | |
HandleStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float amount, bool apply) | Unit | |
HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const | Unit | |
HasAura(std::function< bool(Aura const *)> const &predicate) const | Unit | |
HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const | Unit | |
HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const | Unit | |
HasAuraType(AuraType auraType) const | Unit | |
HasAuraTypeWithAffectMask(AuraType auraType, SpellInfo const *affectedSpell) const | Unit | |
HasAuraTypeWithCaster(AuraType auraType, ObjectGuid caster) const | Unit | |
HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, flag128 familyFlags) const | Unit | |
HasAuraTypeWithMiscvalue(AuraType auraType, int32 miscValue) const | Unit | |
HasAuraTypeWithTriggerSpell(AuraType auratype, uint32 triggerSpell) const | Unit | |
HasAuraTypeWithValue(AuraType auraType, int32 value) const | Unit | |
HasAuraWithMechanic(uint64 mechanicMask) const | Unit | |
HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura=0) const | Unit | |
HasBreakableByDamageCrowdControlAura(Unit *excludeCasterChannel=nullptr) const | Unit | |
HasClassification(CreatureClassifications classification) const | Creature | inline |
HasDynamicFlag(uint32 flag) const | Object | inline |
HasExtraUnitMovementFlag(uint32 f) const | Unit | inline |
HasExtraUnitMovementFlag2(uint32 f) const | Unit | inline |
HasFlag(CreatureStaticFlags flag) const | Creature | inline |
HasFlag(CreatureStaticFlags2 flag) const | Creature | inline |
HasFlag(CreatureStaticFlags3 flag) const | Creature | inline |
HasFlag(CreatureStaticFlags4 flag) const | Creature | inline |
HasFlag(CreatureStaticFlags5 flag) const | Creature | inline |
HasFlag(CreatureStaticFlags6 flag) const | Creature | inline |
HasFlag(CreatureStaticFlags7 flag) const | Creature | inline |
HasFlag(CreatureStaticFlags8 flag) const | Creature | inline |
HasInArc(float arcangle, Position const *pos, float border=2.0f) const | Position | |
HasInLine(Position const *pos, float objSize, float width) const | Position | |
HasInterruptFlag(SpellAuraInterruptFlags flags) const | Unit | inline |
HasInterruptFlag(SpellAuraInterruptFlags2 flags) const | Unit | inline |
HasInvisibilityAura() const | Unit | inline |
hasInvolvedQuest(uint32 quest_id) const override | Creature | virtual |
HasLootMode(uint16 lootMode) const | Creature | inline |
hasLootRecipient() const | Creature | inline |
HasNegativeAuraWithInterruptFlag(InterruptFlags flag, ObjectGuid guid=ObjectGuid::Empty) const | Unit | |
HasNpcFlag(NPCFlags flags) const | Unit | inline |
HasNpcFlag2(NPCFlags2 flags) const | Unit | inline |
HasPetFlag(UnitPetFlag flags) const | Unit | inline |
HasPvpFlag(UnitPVPStateFlags flags) const | Unit | inline |
hasQuest(uint32 quest_id) const override | Creature | virtual |
HasReactState(ReactStates state) const | Creature | inline |
HasRootAura() const | Unit | inline |
HasScalableLevels() const | Creature | |
HasScheduledAIChange() const | Unit | protected |
HasSearchedAssistance() const | Creature | inline |
HasSharedVision() const | Unit | inline |
HasSpell(uint32 spellID) const override | Creature | virtual |
HasSpellFocus(Spell const *focusSpell=nullptr) const override | Creature | virtual |
HasStealthAura() const | Unit | inline |
HasStringId(std::string_view id) const | Creature | |
HasStrongerAuraWithDR(SpellInfo const *auraSpellInfo, Unit *caster) const | Unit | |
HasUnitFlag(UnitFlags flags) const | Unit | inline |
HasUnitFlag2(UnitFlags2 flags) const | Unit | inline |
HasUnitFlag3(UnitFlags3 flags) const | Unit | inline |
HasUnitMovementFlag(uint32 f) const | Unit | inline |
HasUnitState(const uint32 f) const | Unit | inline |
HasUnitTypeMask(uint32 mask) const | Unit | inline |
HasVisibleAura(AuraApplication *aurApp) const | Unit | inline |
haveOffhandWeapon() const | Unit | |
HealBySpell(HealInfo &healInfo, bool critical=false) | Unit | |
HealthAbovePct(int32 pct) const | Unit | inline |
HealthAbovePctHealed(int32 pct, uint32 heal) const | Unit | inline |
HealthBelowPct(int32 pct) const | Unit | inline |
HealthBelowPctDamaged(int32 pct, uint32 damage) const | Unit | inline |
i_AI | Unit | private |
i_AIs | Unit | private |
i_motionMaster | Unit | protected |
IncrDiminishing(SpellInfo const *auraSpellInfo) | Unit | |
InitCharmInfo() | Unit | |
InitEntry(uint32 entry, CreatureData const *data=nullptr) | Creature | protected |
InitializeInteractSpellId() | Creature | |
InitializeMovementCapabilities() | Creature | |
InitializeReactState() | Creature | |
InitStatBuffMods() | Unit | |
InitStats(WorldObject *summoner, Milliseconds duration) override | Totem | virtual |
InitSummon(WorldObject *summoner) override | Totem | virtual |
InitTamedPet(Pet *pet, uint8 level, uint32 spell_id) | Unit | |
InSamePhase(PhaseShift const &phaseShift) const | WorldObject | inline |
InSamePhase(WorldObject const *obj) const | WorldObject | inline |
InSamePhase(WorldObject const *a, WorldObject const *b) | WorldObject | inlinestatic |
InsertDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter, uint32 index) | Object | inlineprotected |
InterruptMovementBasedAuras() | Unit | private |
InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true) | Unit | |
InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true) | Unit | |
isActiveObject() const | WorldObject | inline |
IsAffectedByDiminishingReturns() const override | Creature | inlinevirtual |
IsAIEnabled() const | Unit | inline |
IsAlive() const | Unit | inline |
IsAlwaysDetectableFor(WorldObject const *seer) const override | Unit | protectedvirtual |
IsAlwaysStoredInWorldObjectGridContainer() const | WorldObject | inline |
IsAlwaysVisibleFor(WorldObject const *seer) const override | Unit | protectedvirtual |
IsAmphibious() const | Creature | inline |
IsAquatic() const | Creature | inline |
IsAreaSpiritHealer() const | Unit | inline |
IsAreaSpiritHealerIndividual() const | Unit | inline |
IsAreaTrigger() const | Object | inline |
IsArmorer() const | Unit | inline |
isAttackingPlayer() const | Unit | |
isAttackReady(WeaponAttackType type=BASE_ATTACK) const | Unit | inline |
IsAuctioner() const | Unit | inline |
IsAutoResummoned() const | TempSummon | inline |
IsBanker() const | Unit | inline |
IsBattleMaster() const | Unit | inline |
IsBlockCritical() | Unit | |
isCanInteractWithBattleMaster(Player *player, bool msg) const | Creature | |
IsCharmed() const | Unit | inline |
IsCharmedOwnedByPlayerOrPlayer() const | Unit | inline |
IsCivilian() const | Creature | inline |
IsCombatDisallowed() const | Unit | inline |
IsContestedGuard() const | Unit | |
IsControlledByPlayer() const | Unit | inline |
IsConversation() const | Object | inline |
IsCorpse() const | Object | inline |
IsCreature() const | Object | inline |
IsCritter() const | Unit | inline |
IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr) | Unit | static |
isDead() const | Unit | inline |
IsDestroyedObject() const | Object | inline |
IsDisallowedMountForm(uint32 spellId, ShapeshiftForm form, uint32 displayId) const | Unit | |
IsDismissedOnFlyingMount() const | TempSummon | inline |
IsDungeonBoss() const | Creature | inline |
IsDuringRemoveFromWorld() const | Unit | inline |
isDying() const | Unit | inline |
IsDynObject() const | Object | inline |
IsElite() const | Creature | |
IsEngaged() const override | Creature | virtual |
IsEngagedBy(Unit const *who) const | Unit | inline |
IsEscorted() const | Creature | |
IsEvadingAttacks() const | Creature | inline |
IsFalling() const | Unit | |
IsFarVisible() const | WorldObject | inline |
IsFeared() const | Unit | inline |
IsFFAPvP() const | Unit | inline |
IsFloating() const | Creature | inline |
IsFlying() const | Unit | inline |
IsFormationLeader() const | Creature | |
IsFormationLeaderMoveAllowed() const | Creature | |
IsFriendlyTo(WorldObject const *target) const | WorldObject | |
IsFrozen() const | Unit | inline |
IsFullHealth() const | Unit | inline |
IsFullyLooted() const | Creature | |
IsGameObject() const | Object | inline |
IsGossip() const | Unit | inline |
IsGravityDisabled() const | Unit | inline |
IsGuard() const | Creature | inline |
IsGuardian() const | Unit | inline |
IsGuardianPet() const | Minion | |
IsGuildMaster() const | Unit | inline |
IsHighestExclusiveAura(Aura const *aura, bool removeOtherAuraApplications=false) | Unit | |
IsHighestExclusiveAuraEffect(SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint32 auraEffectMask, bool removeOtherAuraApplications=false) | Unit | |
IsHostileTo(WorldObject const *target) const | WorldObject | |
IsHostileToPlayers() const | WorldObject | |
IsHovering() const | Unit | inline |
IsHunterPet() const | Unit | inline |
IsIgnoringChaseRange() const | Creature | inline |
IsIgnoringFeignDeath() const | Creature | inline |
IsIgnoringSanctuarySpellEffect() const | Creature | inline |
IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const | Unit | |
IsImmunedToDamage(SpellInfo const *spellInfo, SpellEffectInfo const *spellEffectInfo=nullptr) const | Unit | |
IsImmunedToSpell(SpellInfo const *spellInfo, WorldObject const *caster, bool requireImmunityPurgesEffectAttribute=false) const | Unit | |
IsImmunedToSpellEffect(SpellInfo const *spellInfo, SpellEffectInfo const &spellEffectInfo, WorldObject const *caster, bool requireImmunityPurgesEffectAttribute=false) const override | Totem | virtual |
IsImmuneToAll() const | Creature | inline |
IsImmuneToNPC() const | Creature | inline |
IsImmuneToPC() const | Creature | inline |
isInAccessiblePlaceFor(Creature const *c) const | Unit | |
isInBack(WorldObject const *target, float arc=float(M_PI)) const | WorldObject | |
isInBackInMap(Unit const *target, float distance, float arc=float(M_PI)) const | Unit | |
IsInBetween(Position const &pos1, Position const &pos2, float size=0) const | WorldObject | |
IsInBetween(WorldObject const *obj1, WorldObject const *obj2, float size=0) const | WorldObject | inline |
IsInCombat() const | Unit | inline |
IsInCombatWith(Unit const *who) const | Unit | inline |
IsInDisallowedMountForm() const | Unit | |
IsInDist(float x, float y, float z, float dist) const | Position | inline |
IsInDist(Position const &pos, float dist) const | Position | inline |
IsInDist(Position const *pos, float dist) const | Position | inline |
IsInDist2d(float x, float y, float dist) const | Position | inline |
IsInDist2d(Position const *pos, float dist) const | Position | inline |
IsInEvadeMode() const | Creature | inline |
IsInFeralForm() const | Unit | |
IsInFlight() const | Unit | inline |
isInFront(WorldObject const *target, float arc=float(M_PI)) const | WorldObject | |
isInFrontInMap(Unit const *target, float distance, float arc=float(M_PI)) const | Unit | |
IsInGrid() const | GridObject< Creature > | inline |
IsInMap(WorldObject const *obj) const | WorldObject | |
IsInnkeeper() const | Unit | inline |
IsInPartyWith(Unit const *unit) const | Unit | |
IsInRaidWith(Unit const *unit) const | Unit | |
IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const | WorldObject | |
IsInRange2d(float x, float y, float minRange, float maxRange) const | WorldObject | |
IsInRange3d(float x, float y, float z, float minRange, float maxRange) const | WorldObject | |
IsInSanctuary() const | Unit | inline |
IsInteractionAllowedInCombat() const | Unit | inline |
IsInteractionAllowedWhileHostile() const | Unit | inline |
IsInvisibleDueToDespawn(WorldObject const *seer) const override | Creature | protectedvirtual |
IsInWater() const | Unit | |
IsInWorld() const | Object | inline |
IsInWorldPvpZone() const | WorldObject | |
IsItem() const | Object | inline |
IsLoading() const | Unit | inlinevirtual |
IsMagnet() const | Unit | |
IsMounted() const | Unit | inline |
IsMovementPreventedByCasting() const override | Creature | virtual |
isMoving() const | Unit | inline |
isNeedNotify(uint16 f) const | WorldObject | inline |
IsNeutralToAll() const | WorldObject | |
IsNeverVisibleFor(WorldObject const *seer, bool allowServersideObjects=false) const | WorldObject | inlineprotectedvirtual |
IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const | Unit | |
IsOnOceanFloor() const | Unit | |
IsOnVehicle(Unit const *vehicle) const | Unit | |
IsOutdoors() const | WorldObject | inline |
IsPet() const | Unit | inline |
IsPetAbomination() const | Minion | inline |
IsPetDoomguard() const | Minion | inline |
IsPetFelguard() const | Minion | inline |
IsPetFelhunter() const | Minion | inline |
IsPetGhoul() const | Minion | inline |
IsPetImp() const | Minion | inline |
IsPetSayaad() const | Minion | inline |
IsPetVoidwalker() const | Minion | inline |
IsPlayer() const | Object | inline |
IsPlayingHoverAnim() const | Unit | inline |
IsPolymorphed() const | Unit | |
IsPositionValid() const | Position | |
isPossessed() const | Unit | inline |
isPossessedByPlayer() const | Unit | |
isPossessing() const | Unit | |
isPossessing(Unit *u) const | Unit | |
IsPrivateObject() const | WorldObject | inline |
IsPvP() const | Unit | inline |
IsQuestGiver() const | Unit | inline |
IsRacialLeader() const | Creature | inline |
IsReputationGainDisabled() const | Creature | inline |
IsReturningHome() const | Creature | |
IsSceneObject() const | Object | inline |
IsScriptOverriden(SpellInfo const *spell, int32 script) const | Unit | |
IsSelfOrInSameMap(WorldObject const *obj) const | WorldObject | |
IsServiceProvider() const | Unit | |
IsSessile() const | Creature | inline |
IsSharingTotemSlotWith(ObjectGuid objectGuid) const | TempSummon | private |
IsSilenced(SpellSchoolMask schoolMask) const | Unit | inline |
IsSitState() const | Unit | |
IsSkinnedBy(Player const *player) const | Creature | |
IsSpawnedOnTransport() const | Creature | inline |
IsSpiritHealer() const | Unit | inline |
IsSpiritService() const | Unit | inline |
IsSpiritWolf() const | Minion | inline |
IsSplineEnabled() const | Unit | |
IsStandState() const | Unit | |
IsStateRestoredOnEvade() const | Creature | inline |
IsStopped() const | Unit | inline |
IsStoredInWorldObjectGridContainer() const | WorldObject | |
IsSummon() const | Unit | inline |
IsSwimDisabled() const | Creature | inline |
IsSwimPrevented() const | Creature | inline |
IsTabardDesigner() const | Unit | inline |
IsTapListNotClearedOnEvade() const | Creature | inline |
isTappedBy(Player const *player) const | Creature | |
isTargetableForAttack(bool checkFakeDeath=true) const | Unit | |
IsTaxi() const | Unit | inline |
IsThreatened() const | Unit | |
IsThreatenedBy(Unit const *who) const | Unit | inline |
IsThreatFeedbackDisabled() const | Creature | inline |
IsTotem() const | Unit | inline |
IsTrainer() const | Unit | inline |
IsTreatedAsRaidUnit() const | Creature | inline |
IsTrigger() const | Creature | inline |
isTurning() const | Unit | inline |
isType(uint16 mask) const | Object | inline |
IsUnderWater() const | Unit | |
IsUninteractible() const | Unit | inline |
IsUnit() const | Object | inline |
IsValidAssistTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) const | WorldObject | |
IsValidAttackTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) const | WorldObject | |
IsVehicle() const | Unit | inline |
IsVendor() const | Unit | inline |
IsVisibilityOverridden() const | WorldObject | inline |
IsVisible() const | Unit | |
IsWalking() const | Unit | inline |
IsWarlockPet() const | Minion | inline |
IsWildBattlePet() const | Unit | inline |
IsWithinBoundaryRadius(const Unit *obj) const | Unit | |
IsWithinBox(Position const ¢er, float xradius, float yradius, float zradius) const | Position | |
IsWithinCombatRange(Unit const *obj, float dist2compare) const | Unit | |
IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const | WorldObject | |
IsWithinDist2d(float x, float y, float dist) const | WorldObject | |
IsWithinDist2d(Position const *pos, float dist) const | WorldObject | |
IsWithinDist3d(float x, float y, float z, float dist) const | WorldObject | |
IsWithinDist3d(Position const *pos, float dist) const | WorldObject | |
IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const | WorldObject | |
IsWithinDoubleVerticalCylinder(Position const *center, float radius, float height) const | Position | |
IsWithinLOS(float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const | WorldObject | |
IsWithinLOSInMap(WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const | WorldObject | |
IsWithinMeleeRange(Unit const *obj) const | Unit | inline |
IsWithinMeleeRangeAt(Position const &pos, Unit const *obj) const | Unit | |
isWorldBoss() const | Creature | |
IsWorldObject() const | Object | inline |
JumpTo(float speedXY, float speedZ, float angle, Optional< Position > dest={}) | Unit | |
JumpTo(WorldObject *obj, float speedZ, bool withOrientation=false) | Unit | |
Kill(Unit *attacker, Unit *victim, bool durabilityLoss=true, bool skipSettingDeathState=false) | Unit | static |
KillSelf(bool durabilityLoss=true, bool skipSettingDeathState=false) | Unit | inline |
KnockbackFrom(Position const &origin, float speedXY, float speedZ, Movement::SpellEffectExtraData const *spellEffectExtraData=nullptr) | Unit | |
LastCharmerGUID | Unit | |
LastUsedScriptID | WorldObject | |
LoadCreaturesAddon() | Creature | |
LoadCreaturesSparringHealth(bool force=false) | Creature | |
LoadEquipment(int8 id=1, bool force=false) | Creature | |
LoadFromDB(ObjectGuid::LowType spawnId, Map *map, bool addToMap, bool allowDuplicate) | Creature | |
LoadPath(uint32 pathid) | Creature | inline |
LoadTemplateImmunities(int32 creatureImmunitiesId) | Creature | |
LowerPlayerDamageReq(uint64 unDamage) | Creature | |
m_aiLocked | Unit | private |
m_AlreadyCallAssistance | Creature | protected |
m_AlreadySearchedAssistance | Creature | protected |
m_appliedAuras | Unit | protected |
m_areaId | WorldObject | protected |
m_areaTrigger | Unit | protected |
m_attackers | Unit | protected |
m_attacking | Unit | protected |
m_attackTimer | Unit | |
m_auraFlatModifiersGroup | Unit | protected |
m_auraPctModifiersGroup | Unit | protected |
m_auraStateAuras | Unit | protected |
m_auraUpdateIterator | Unit | protected |
m_baseAttackSpeed | Unit | |
m_baseSpellCritChance | Unit | |
m_boundaryCheckTime | Creature | protected |
m_canDualWield | Unit | |
m_canFollowOwner | TempSummon | private |
m_canModifyStats | Unit | protected |
m_cannotReachTarget | Creature | protected |
m_cannotReachTimer | Creature | protected |
m_charmed | Unit | protected |
m_charmer | Unit | protected |
m_charmInfo | Unit | protected |
m_cleanupDone | Unit | private |
m_CombatDistance | Creature | |
m_combatManager | Unit | private |
m_combatPulseDelay | Creature | protected |
m_combatPulseTime | Creature | protected |
m_Controlled | Unit | |
m_ControlledByPlayer | Unit | protected |
m_corpseDelay | Creature | protected |
m_corpseRemoveTime | Creature | protected |
m_createStats | Unit | protected |
m_creatureData | Creature | protected |
m_creatureDifficulty | Creature | protected |
m_creatureIdVisibleToSummoner | TempSummon | private |
m_creatureInfo | Creature | protected |
m_currentSpells | Unit | protected |
m_currentWmo | WorldObject | protected |
m_currMap | WorldObject | private |
m_deathState | Unit | protected |
m_defaultMovementType | Creature | protected |
m_Diminishing | Unit | private |
m_displayIdVisibleToSummoner | TempSummon | private |
m_dontClearTapListOnEvade | Creature | protected |
m_duration | Totem | protected |
m_duringRemoveFromWorld | Unit | private |
m_dynObj | Unit | protected |
m_equipmentId | Creature | protected |
m_Events | WorldObject | |
m_floatStatNegBuff | Unit | protected |
m_floatStatPosBuff | Unit | protected |
m_followAngle | Minion | protected |
m_followingMe | Unit | private |
m_formation | Creature | private |
m_gameObj | Unit | protected |
m_guid | Object | private |
m_homePosition | Creature | protected |
m_ignoreCorpseDecayRatio | Creature | protected |
m_InstanceId | WorldObject | private |
m_interruptableAuras | Unit | protected |
m_interruptMask | Unit | protected |
m_interruptMask2 | Unit | protected |
m_invisibility | WorldObject | |
m_invisibilityDetect | WorldObject | |
m_inWorld | Object | private |
m_isActive | WorldObject | protected |
m_isDestroyedObject | Object | private |
m_isFarVisible | WorldObject | protected |
m_isNewObject | Object | private |
m_isStoredInWorldObjectGridContainer | WorldObject | protected |
m_isTempWorldObject | Creature | |
m_lastSanctuaryTime | Unit | |
m_lifetime | TempSummon | private |
m_liquidStatus | WorldObject | protected |
m_loot | Creature | |
m_lootId | Creature | protected |
m_LootMode | Creature | protected |
m_mapId | WorldLocation | |
m_meleeDamageSchoolMask | Creature | protected |
m_modAttackSpeedPct | Unit | |
m_modAuras | Unit | protected |
m_modMeleeHitChance | Unit | |
m_modRangedHitChance | Unit | |
m_modSpellHitChance | Unit | |
m_movementCounter | Unit | protected |
m_movementInfo | WorldObject | |
m_name | WorldObject | protected |
m_notifyflags | WorldObject | private |
m_objectData | Object | |
m_ObjectSlot | Unit | |
m_objectType | Object | protected |
m_objectTypeId | Object | protected |
m_objectUpdated | Object | protected |
m_orientation | Position | private |
m_originalEntry | Creature | protected |
m_originalEquipmentId | Creature | protected |
m_outdoors | WorldObject | protected |
m_ownedAuras | Unit | protected |
m_owner | Minion | protected |
m_personalLoot | Creature | |
m_PlayerDamageReq | Creature | |
m_playerMovingMe | Unit | protected |
m_positionX | Position | |
m_positionY | Position | |
m_positionZ | Position | |
m_procChainLength | Unit | protected |
m_procDeep | Unit | protected |
m_Properties | TempSummon | |
m_reactiveTimer | Unit | protected |
m_reactState | Creature | protected |
m_regenTimer | Unit | protected |
m_removedAuras | Unit | protected |
m_removedAurasCount | Unit | protected |
m_respawnCompatibilityMode | Creature | private |
m_respawnDelay | Creature | protected |
m_respawnTime | Creature | protected |
m_scAuras | Unit | protected |
m_scriptRef | Object | private |
m_scriptStringId | Creature | protected |
m_serverSideVisibility | WorldObject | |
m_serverSideVisibilityDetect | WorldObject | |
m_sharedVision | Unit | protected |
m_SightDistance | Creature | |
m_spawnId | Creature | protected |
m_speed_rate | Unit | protected |
m_spellImmune | Unit | |
m_spells | Creature | |
m_splineSyncTimer | Unit | private |
m_state | Unit | private |
m_staticFloorZ | WorldObject | protected |
m_stealth | WorldObject | |
m_stealthDetect | WorldObject | |
m_stringIds | Creature | protected |
m_summonerGUID | TempSummon | private |
m_SummonSlot | Unit | |
m_tapList | Creature | protected |
m_textRepeat | Creature | private |
m_threatManager | Unit | private |
m_timer | TempSummon | private |
m_transformSpell | Unit | protected |
m_transport | WorldObject | protected |
m_transportHomePosition | Creature | protected |
m_triggerJustAppeared | Creature | private |
m_type | Totem | protected |
m_unitData | Unit | |
m_unitMovedByMe | Unit | protected |
m_unitTypeMask | Unit | protected |
m_updateFlag | Object | protected |
m_values | Object | |
m_vehicle | Unit | protected |
m_vehicleKit | Unit | protected |
m_vendorItemCounts | Creature | protected |
m_vignette | Unit | protected |
m_visibilityDistanceOverride | WorldObject | protected |
m_visibleAuras | Unit | protected |
m_visibleAurasToUpdate | Unit | protected |
m_wanderDistance | Creature | protected |
m_weaponDamage | Unit | protected |
m_zoneId | WorldObject | protected |
m_zoneScript | WorldObject | protected |
MagicSpellHitResult(Unit *victim, SpellInfo const *spellInfo) const | WorldObject | |
MapObject() | MapObject | inlineprotected |
MeleeDamageBonusDone(Unit *pVictim, int32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const *spellProto=nullptr, Mechanics mechanic=MECHANIC_NONE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, Spell *spell=nullptr, AuraEffect const *aurEff=nullptr) | Unit | |
MeleeDamageBonusTaken(Unit *attacker, int32 pdamage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) | Unit | |
MeleeSpellHitResult(Unit *victim, SpellInfo const *spellInfo) const override | Unit | virtual |
MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, SpellInfo const *spellInfo) const override | Unit | virtual |
Minion(SummonPropertiesEntry const *properties, Unit *owner, bool isWorldObject) | Minion | |
ModifyAuraState(AuraStateType flag, bool apply) | Unit | |
ModifyHealth(int64 val) | Unit | |
ModifyPower(Powers power, int32 val, bool withPowerUpdate=true) | Unit | |
ModifyTimer(Milliseconds mod) | TempSummon | inline |
ModSpellCastTime(SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) const | WorldObject | |
ModSpellDuration(SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) const | WorldObject | |
ModSpellDurationTime(SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) const | WorldObject | |
MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath=false, bool forceDestination=false) | Unit | |
Motion_Initialize() | Creature | |
Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0) | Unit | |
MovePosition(Position &pos, float dist, float angle) | WorldObject | |
MovePositionToFirstCollision(Position &pos, float dist, float angle) | WorldObject | |
movespline | Unit | |
NearTeleportTo(Position const &pos, bool casting=false) | Unit | |
NearTeleportTo(float x, float y, float z, float orientation, bool casting=false) | Unit | inline |
NormalizeOrientation(float o) | Position | static |
NormalizeOrientationConstexprWrapper(float o) | Position | inlineprivatestatic |
Object() | Object | protected |
Object(Object const &right)=delete | Object | private |
Object(Object &&right)=delete | Object | private |
OnPhaseChange() | Unit | virtual |
operator=(Object const &right)=delete | Object | private |
operator=(Object &&right)=delete | Object | private |
operator==(Position const &a) const | Position | |
Orientation | Creature | |
OutDebugInfo() const | Unit | |
OverrideSparringHealthPct(float healthPct) | Creature | inline |
OverrideSparringHealthPct(std::vector< float > const &healthPct) | Creature | |
PauseMovement(uint32 timer=0, uint8 slot=0, bool forced=true) | Unit | |
PlayDirectMusic(uint32 musicId, Player const *target=nullptr) const | WorldObject | |
PlayDirectSound(uint32 soundId, Player const *target=nullptr, uint32 broadcastTextId=0) const | WorldObject | |
PlayDistanceSound(uint32 soundId, Player const *target=nullptr) const | WorldObject | |
PlayObjectSound(int32 soundKitId, ObjectGuid targetObject, Player const *target=nullptr, int32 broadcastTextId=0) const | WorldObject | |
PlayOneShotAnimKitId(uint16 animKitId) | Unit | |
PopAI() | Unit | |
Position(float x=0, float y=0, float z=0, float o=0) | Position | inline |
PositionPackedXYZStream() | Position | inline |
PositionPackedXYZStream() const | Position | inline |
PositionXYStream() | Position | inline |
PositionXYStream() const | Position | inline |
PositionXYZOStream() | Position | inline |
PositionXYZOStream() const | Position | inline |
PositionXYZStream() | Position | inline |
PositionXYZStream() const | Position | inline |
PrepareValuesUpdateBuffer(UpdateData *data) const | Object | |
ProcessPositionDataChanged(PositionFullTerrainStatus const &data) override | Unit | protectedvirtual |
ProcessTerrainStatusUpdate(ZLiquidStatus oldLiquidStatus, Optional< LiquidData > const &newLiquidData) | Unit | protectedvirtual |
ProcSkillsAndAuras(Unit *actor, Unit *actionTarget, ProcFlagsInit const &typeMaskActor, ProcFlagsInit const &typeMaskActionTarget, ProcFlagsSpellType spellTypeMask, ProcFlagsSpellPhase spellPhaseMask, ProcFlagsHit hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) | Unit | static |
ProcSkillsAndReactives(bool isVictim, Unit *procTarget, ProcFlagsInit const &typeMask, ProcFlagsHit hitMask, WeaponAttackType attType) | Unit | private |
PropagateSpeedChange() | Unit | |
PushAI(UnitAI *newAI) | Unit | |
ReacquireSpellFocusTarget() | Creature | private |
RecalculateObjectScale() | Unit | virtual |
RefreshAI() | Unit | protected |
RefreshTimer() | TempSummon | inline |
Regenerate(Powers power) | Creature | protected |
RegenerateHealth() | Creature | protected |
ReleaseSpellFocus(Spell const *focusSpell=nullptr, bool withDelay=true) | Creature | |
Relocate(float x, float y) | Position | inline |
Relocate(float x, float y, float z) | Position | inline |
Relocate(float x, float y, float z, float o) | Position | inline |
Relocate(Position const &pos) | Position | inline |
Relocate(Position const *pos) | Position | inline |
RelocateOffset(Position const &offset) | Position | |
RemoveAllAreaTriggers() | Unit | |
RemoveAllAttackers() | Unit | |
RemoveAllAuras() | Unit | |
RemoveAllAurasExceptType(AuraType type) | Unit | |
RemoveAllAurasExceptType(AuraType type1, AuraType type2) | Unit | |
RemoveAllAurasOnDeath() | Unit | |
RemoveAllAurasRequiringDeadTarget() | Unit | |
RemoveAllControlled() | Unit | |
RemoveAllDynObjects() | Unit | |
RemoveAllFollowers() | Unit | |
RemoveAllGameObjects() | Unit | |
RemoveAllGroupBuffsFromCaster(ObjectGuid casterGUID) | Unit | |
RemoveAllMinionsByEntry(uint32 entry) | Unit | |
RemoveAppliedAuras(std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAppliedAuras(uint32 spellId, std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAreaAurasDueToLeaveWorld() | Unit | |
RemoveAreaTrigger(uint32 spellId) | Unit | |
RemoveAreaTrigger(AuraEffect const *aurEff) | Unit | |
RemoveArenaAuras() | Unit | |
RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAura(AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAura(Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, uint16 num=1) | Unit | |
RemoveAurasByShapeShift() | Unit | |
RemoveAurasByType(AuraType auraType, std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true) | Unit | |
RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid) | Unit | |
RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, WorldObject *dispeller, uint8 chargesRemoved=1) | Unit | |
RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, WorldObject *stealer, int32 stolenCharges=1) | Unit | |
RemoveAurasOnEvade() | Unit | |
RemoveAurasWithAttribute(uint32 flags) | Unit | |
RemoveAurasWithFamily(SpellFamilyNames family, flag128 const &familyFlag, ObjectGuid casterGUID) | Unit | |
RemoveAurasWithInterruptFlags(InterruptFlags flag, SpellInfo const *source=nullptr) | Unit | |
RemoveAurasWithMechanic(uint64 mechanicMaskToRemove, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, uint32 exceptSpellId=0, bool withEffectMechanics=false) | Unit | |
RemoveBindSightAuras() | Unit | |
RemoveChannelObject(ObjectGuid guid) | Unit | inline |
RemoveCharmAuras() | Unit | |
RemoveCharmedBy(Unit *charmer) | Unit | |
RemoveCorpse(bool setSpawnTime=true, bool destroyForNearbyPlayers=true) | Creature | |
RemoveDynamicFlag(uint32 flag) | Object | inline |
RemoveDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter, uint32 index) | Object | inlineprotected |
RemoveDynObject(uint32 spellId) | Unit | |
RemoveExtraUnitMovementFlag(uint32 f) | Unit | inline |
RemoveExtraUnitMovementFlag2(uint32 f) | Unit | inline |
RemoveFromGrid() | GridObject< Creature > | inline |
RemoveFromObjectUpdate() override | WorldObject | virtual |
RemoveFromWorld() override | Minion | virtual |
RemoveGameObject(GameObject *gameObj, bool del) | Unit | |
RemoveGameObject(uint32 spellid, bool del) | Unit | |
RemoveLootMode(uint16 lootMode) | Creature | inline |
RemoveMovementForce(ObjectGuid id) | Unit | |
RemoveMovementImpairingAuras(bool withRoot) | Unit | |
RemoveNotOwnSingleTargetAuras(bool onPhaseChange=false) | Unit | |
RemoveNpcFlag(NPCFlags flags) | Unit | inline |
RemoveNpcFlag2(NPCFlags2 flags) | Unit | inline |
RemoveOptionalUpdateFieldValue(UF::OptionalUpdateFieldSetter< T > setter) | Object | inlineprotected |
RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveOwnedAura(Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveOwnedAuras(std::function< bool(Aura const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemoveOwnedAuras(uint32 spellId, std::function< bool(Aura const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
RemovePetFlag(UnitPetFlag flags) | Unit | inline |
RemovePlayerFromVision(Player *player) | Unit | |
RemovePvpFlag(UnitPVPStateFlags flags) | Unit | inline |
RemoveUnitFlag(UnitFlags flags) | Unit | inline |
RemoveUnitFlag2(UnitFlags2 flags) | Unit | inline |
RemoveUnitFlag3(UnitFlags3 flags) | Unit | inline |
RemoveUnitMovementFlag(uint32 f) | Unit | inline |
RemoveUpdateFieldFlagValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type flag) | Object | inlineprotected |
RemoveVehicleKit(bool onRemoveFromWorld=false) | Unit | |
RemoveVisFlag(UnitVisFlags flags) | Unit | inline |
RemoveVisibleAura(AuraApplication *aurApp) | Unit | |
RemoveVisibleAuraUpdate(AuraApplication *aurApp) | Unit | inline |
RemoveWorldEffect(int32 worldEffectId) | Unit | inline |
ReplaceAllDynamicFlags(uint32 flag) | Object | inline |
ReplaceAllNpcFlags(NPCFlags flags) | Unit | inline |
ReplaceAllNpcFlags2(NPCFlags2 flags) | Unit | inline |
ReplaceAllPetFlags(UnitPetFlag flags) | Unit | inline |
ReplaceAllPvpFlags(UnitPVPStateFlags flags) | Unit | inline |
ReplaceAllSilencedSchoolMask(SpellSchoolMask schoolMask) | Unit | inline |
ReplaceAllUnitFlags(UnitFlags flags) | Unit | inline |
ReplaceAllUnitFlags2(UnitFlags2 flags) | Unit | inline |
ReplaceAllUnitFlags3(UnitFlags3 flags) | Unit | inline |
ReplaceAllVisFlags(UnitVisFlags flags) | Unit | inline |
ResetAllNotifies() | WorldObject | inline |
resetAttackTimer(WeaponAttackType type=BASE_ATTACK) | Unit | |
ResetLootMode() | Creature | inline |
ResetMap() | WorldObject | virtual |
ResetPickPocketRefillTimer() | Creature | inline |
ResetPlayerDamageReq() | Creature | inline |
Respawn(bool force=false) | Creature | |
RestoreDisabledAI() | Unit | private |
RestoreDisplayId(bool ignorePositiveAurasPreventingMounting=false) | Unit | |
RestoreFaction() | Unit | |
ResumeMovement(uint32 timer=0, uint8 slot=0) | Unit | |
RewardRage(uint32 baseRage) | Unit | |
RollMeleeOutcomeAgainst(Unit const *victim, WeaponAttackType attType) const | Unit | |
SaveRespawnTime(uint32 forceDelay=0) | Creature | |
SaveToDB(uint32, std::vector< Difficulty > const &) override | TempSummon | inlinevirtual |
Creature::SaveToDB() | Creature | |
Say(std::string_view text, Language language, WorldObject const *target=nullptr) | Unit | virtual |
Say(uint32 textId, WorldObject const *target=nullptr) | Unit | virtual |
ScheduleAIChange() | Unit | |
SearchFormation() | Creature | |
SelectLevel() | Creature | |
SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const | Unit | |
SelectNearestHostileUnitInAggroRange(bool useLOS=false, bool ignoreCivilians=false) const | Creature | |
SelectNearestPlayer(float range) const | WorldObject | |
SelectNearestTarget(float dist=0, bool playerOnly=false) const | Creature | |
SelectNearestTargetInAttackDistance(float dist=0) const | Creature | |
SelectVictim() | Creature | |
SelectWildBattlePetLevel() | Creature | |
SendAIReaction(AiReaction reactionType) | Creature | |
SendAttackStateUpdate(CalcDamageInfo *damageInfo) | Unit | |
SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) | Unit | |
SendCancelOrphanSpellVisual(uint32 id) | WorldObject | |
SendCancelSpellVisual(uint32 id) | Unit | |
SendCancelSpellVisualKit(uint32 id) | Unit | |
SendClearTarget() | Unit | |
SendCombatLogMessage(WorldPackets::CombatLog::CombatLogServerPacket *combatLog) const | WorldObject | |
SendDurabilityLoss(Player *receiver, uint32 percent) | Unit | |
SendEnergizeSpellLog(Unit *victim, uint32 spellId, int32 damage, int32 overEnergize, Powers powerType) | Unit | |
SendHealSpellLog(HealInfo &healInfo, bool critical=false) | Unit | |
SendMeleeAttackStart(Unit *victim) | Unit | |
SendMeleeAttackStop(Unit *victim=nullptr) | Unit | |
SendMessageToSet(WorldPacket const *data, bool self) const | WorldObject | virtual |
SendMessageToSet(WorldPacket const *data, Player const *skipped_rcvr) const | WorldObject | virtual |
SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) const | WorldObject | virtual |
SendMoveKnockBack(Player *player, float speedXY, float speedZ, float vcos, float vsin) | Unit | |
SendOutOfRangeForPlayer(Player *target) const | Object | |
SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) | Unit | |
SendPetActionFeedback(PetActionFeedback msg, uint32 spellId) | Unit | |
SendPetAIReaction(ObjectGuid guid) | Unit | |
SendPetTalk(uint32 pettalk) | Unit | |
SendPlayOrphanSpellVisual(ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) | WorldObject | |
SendPlayOrphanSpellVisual(Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) | WorldObject | |
SendPlaySpellVisual(Unit *target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime=false, float launchDelay=0.0f) | Unit | |
SendPlaySpellVisual(Position const &targetPosition, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime=false, float launchDelay=0.0f) | Unit | |
SendPlaySpellVisualKit(uint32 id, uint32 type, uint32 duration) const | Unit | |
SendSetVehicleRecId(uint32 vehicleId) | Unit | |
SendSpellDamageImmune(Unit *target, uint32 spellId, bool isPeriodic) | Unit | |
SendSpellDamageResist(Unit *target, uint32 spellId) | Unit | |
SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) | WorldObject | |
SendSpellNonMeleeDamageLog(SpellNonMeleeDamage const *log) | Unit | |
SendTeleportPacket(Position const &pos) | Unit | |
SendUpdateToPlayer(Player *player) | Object | |
SendZoneUnderAttackMessage(Player *attacker) | Creature | |
setActive(bool isActiveObject) | WorldObject | |
SetAI(UnitAI *newAI) | Unit | protected |
SetAIAnimKitId(uint16 animKitId) | Unit | |
SetAnimTier(AnimTier animTier, bool notifyClient=true) | Unit | |
SetArmor(int32 val, int32 bonusVal) | Unit | inline |
SetAttackPower(int32 attackPower) | Unit | inline |
SetAttackPowerModNeg(int32 attackPowerMod) | Unit | inline |
SetAttackPowerModPos(int32 attackPowerMod) | Unit | inline |
SetAttackPowerMultiplier(float attackPowerMult) | Unit | inline |
setAttackTimer(WeaponAttackType type, uint32 time) | Unit | inline |
SetAuraStack(uint32 spellId, Unit *target, uint32 stack) | Unit | |
SetBaseAttackTime(WeaponAttackType att, uint32 val) | Unit | |
SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value) | Unit | inline |
SetBattlePetCompanionExperience(uint32 experience) | Unit | inline |
SetBattlePetCompanionGUID(ObjectGuid guid) | Unit | inline |
SetBattlePetCompanionNameTimestamp(uint32 timestamp) | Unit | inline |
SetBonusResistanceMod(SpellSchools school, int32 val) | Unit | inline |
SetBoundingRadius(float boundingRadius) | Unit | inline |
SetCanDoubleJump(bool enable) | Unit | |
SetCanDualWield(bool value) override | Creature | virtual |
SetCanFly(bool enable) | Unit | |
SetCanFollowOwner(bool can) | TempSummon | inline |
SetCanGiveExperience(bool xpEnabled) | Creature | inline |
SetCanHaveLoot(bool canHaveLoot) | Creature | inline |
SetCanMelee(bool canMelee, bool fleeFromMelee=false) | Creature | |
SetCanModifyStats(bool modifyStats) | Unit | inline |
SetCannotPenetrateWater(bool cannotPenetrateWater) | Creature | inline |
SetCannotReachTarget(bool cannotReach) | Creature | |
SetCannotTurn(bool apply) | Unit | |
SetCantProc(bool apply) | Unit | |
SetCanTransitionBetweenSwimAndFly(bool enable) | Unit | |
SetCanTurnWhileFalling(bool enable) | Unit | |
SetChannelObject(uint32 slot, ObjectGuid guid) | Unit | inline |
SetChannelSpellId(uint32 channelSpellId) | Unit | inline |
SetChannelVisual(SpellCastVisual channelVisual) | Unit | inline |
SetCharm(Unit *target, bool apply) | Unit | |
SetCharmedBy(Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr) | Unit | |
SetClass(uint8 classId) | Unit | inline |
SetCollision(bool disable) | Unit | |
SetCombatPulseDelay(uint32 delay) | Creature | inline |
SetCombatReach(float combatReach) | Unit | inline |
SetConfused(bool apply) | Unit | protected |
SetControlled(bool apply, UnitState state) | Unit | |
SetCorpseDelay(uint32 delay, bool ignoreCorpseDecayRatio=false) | Creature | inline |
SetCosmeticMountDisplayId(uint32 mountDisplayId) | Unit | inline |
SetCreatedBySpell(int32 spellId) | Unit | inline |
SetCreateHealth(uint32 val) | Unit | inline |
SetCreateMana(uint32 val) | Unit | inline |
SetCreateStat(Stats stat, float val) | Unit | inline |
SetCreatorGUID(ObjectGuid creator) | Unit | inline |
SetCritterGUID(ObjectGuid guid) | Unit | inline |
SetCurrentCastSpell(Spell *pSpell) | Unit | |
SetCurrentCell(Cell const &cell) | MapObject | inlineprivate |
SetCurrentEquipmentId(uint8 id) | Creature | inline |
SetDBPhase(int32 p) | WorldObject | inline |
setDeathState(DeathState s) override | Minion | virtual |
SetDefaultMount(Optional< uint32 > mountCreatureDisplayId) | Creature | |
SetDefaultMovementType(MovementGeneratorType mgt) | Creature | inline |
SetDemonCreatorGUID(ObjectGuid guid) | Unit | inline |
SetDestroyedObject(bool destroyed) | Object | inline |
SetDisableGravity(bool disable, bool updateAnimTier=true) | Unit | |
SetDisableInertia(bool disable) | Unit | |
SetDisableReputationGain(bool disable) | Creature | inline |
SetDisplayFromModel(uint32 modelIdx) | Creature | |
SetDisplayId(uint32 displayId, bool setNative=false) override | Creature | virtual |
SetDontAutoResummon(bool dontAutoResummon) | TempSummon | inline |
SetDontClearTapListOnEvade(bool dontClear) | Creature | |
SetDontDismissOnFlyingMount(bool dontDismissOnFlyingMount) | TempSummon | inline |
SetDynamicFlag(uint32 flag) | Object | inline |
SetEmoteState(Emote emote) | Unit | inline |
SetEntry(uint32 entry) | Object | inline |
SetExtraUnitMovementFlags(uint32 f) | Unit | inline |
SetExtraUnitMovementFlags2(uint32 f) | Unit | inline |
SetFacingTo(float const ori, bool force=true) | Unit | |
SetFacingToObject(WorldObject const *object, bool force=true) | Unit | |
SetFacingToPoint(Position const &point, bool force=true) | Unit | |
SetFaction(uint32 faction) override | Unit | inlinevirtual |
SetFall(bool enable) | Unit | |
SetFarVisible(bool on) | WorldObject | |
SetFeared(bool apply) | Unit | protected |
SetFeatherFall(bool enable) | Unit | |
SetFloating(bool floating) | Creature | inline |
SetFollowAngle(float angle) | Minion | inline |
SetFormation(CreatureGroup *formation) | Creature | inline |
SetFullHealth() | Unit | inline |
SetFullPower(Powers power) | Unit | inline |
SetGender(Gender gender) | Unit | inline |
SetGossipMenuId(uint32 gossipMenuId) | Creature | |
SetHealth(uint64 val) | Unit | |
SetHomePosition(float x, float y, float z, float o) | Creature | inline |
SetHomePosition(Position const &pos) | Creature | inline |
SetHover(bool enable, bool updateAnimTier=true) | Unit | |
SetHoverHeight(float hoverHeight) | Unit | inline |
SetIgnoreChaseRange(bool ignoreChaseRange) | Creature | inline |
SetIgnoreFeignDeath(bool ignoreFeignDeath) | Creature | inline |
SetIgnoreMovementForces(bool ignore) | Unit | |
SetIgnoreSanctuarySpellEffect(bool ignoreSanctuary) | Creature | inline |
SetImmuneToAll(bool apply) override | Creature | inlinevirtual |
SetImmuneToAll(bool apply, bool keepCombat) | Creature | |
SetImmuneToAll(bool apply) | Creature | inlinevirtual |
SetImmuneToNPC(bool apply) override | Creature | inlinevirtual |
SetImmuneToNPC(bool apply, bool keepCombat) | Creature | |
SetImmuneToNPC(bool apply) | Creature | inlinevirtual |
SetImmuneToPC(bool apply) override | Creature | inlinevirtual |
SetImmuneToPC(bool apply, bool keepCombat) | Creature | |
SetImmuneToPC(bool apply) | Creature | inlinevirtual |
SetInCombatWith(Unit *enemy, bool addSecondUnitSuppressed=false) | Unit | inline |
SetInFront(WorldObject const *target) | Unit | |
SetInstantCast(bool set) | Unit | inline |
SetInteractionAllowedInCombat(bool interactionAllowed) override | Creature | virtual |
SetInteractionAllowedWhileHostile(bool interactionAllowed) override | Creature | virtual |
SetInteractSpellId(int32 interactSpellId) | Creature | inline |
SetIsCombatDisallowed(bool apply) | Unit | inline |
SetIsNewObject(bool enable) | Object | inline |
SetIsStoredInWorldObjectGridContainer(bool apply) | WorldObject | |
SetLastDamagedTargetGuid(ObjectGuid guid) | Unit | inline |
SetLastDamagedTime(time_t val) | Creature | inline |
SetLastExtraAttackSpell(uint32 spellId) | Unit | inline |
SetLevel(uint8 lvl, bool sendUpdate=true) | Unit | |
SetLocationInstanceId(uint32 _instanceId) | WorldObject | inlineprotected |
SetLocationMapId(uint32 _mapId) | WorldObject | inlineprotected |
SetLootId(Optional< uint32 > lootId) | Creature | |
SetLootMode(uint16 lootMode) | Creature | inline |
SetMainHandWeaponAttackPower(int32 attackPower) | Unit | inline |
SetMap(Map *map) | WorldObject | virtual |
SetMaxHealth(uint64 val) | Unit | |
SetMaxPower(Powers power, int32 val) | Unit | |
SetMeleeAnimKitId(uint16 animKitId) | Unit | |
SetMeleeDamageSchool(SpellSchools school) | Creature | inline |
SetMinion(Minion *minion, bool apply) | Unit | |
SetMinionGUID(ObjectGuid guid) | Unit | inline |
SetModCastingSpeed(float castingSpeed) | Unit | inline |
SetModHaste(float haste) | Unit | inline |
SetModHasteRegen(float hasteRegen) | Unit | inline |
SetModRangedHaste(float rangedHaste) | Unit | inline |
SetModSpellHaste(float spellHaste) | Unit | inline |
SetModTimeRate(float timeRate) | Unit | inline |
SetMountDisplayId(uint32 mountDisplayId) | Unit | inline |
SetMovedUnit(Unit *target) | Unit | |
SetMovementAnimKitId(uint16 animKitId) | Unit | |
SetName(std::string newname) | WorldObject | inline |
SetNameplateAttachToGUID(ObjectGuid guid) | Unit | inline |
SetNativeGender(Gender gender) | Unit | inlinevirtual |
SetNewCellPosition(float x, float y, float z, float o) | MapObject | inlineprivate |
SetNoCallAssistance(bool val) | Creature | inline |
SetNoSearchAssistance(bool val) | Creature | inline |
SetNoThreatFeedback(bool noThreatFeedback) | Creature | inline |
SetNpcFlag(NPCFlags flags) | Unit | inline |
SetNpcFlag2(NPCFlags2 flags) | Unit | inline |
SetObjectScale(float scale) override | Creature | virtual |
SetOffHandWeaponAttackPower(int32 attackPower) | Unit | inline |
SetOrientation(float orientation) | Position | inline |
SetOriginalEntry(uint32 entry) | Creature | inline |
SetOverrideDisplayPowerId(uint32 powerDisplayId) | Unit | inline |
SetOwnerGUID(ObjectGuid owner) | Unit | |
SetPetFlag(UnitPetFlag flags) | Unit | inline |
SetPetGUID(ObjectGuid guid) | Unit | inline |
SetPetNameTimestamp(uint32 timestamp) | Unit | inline |
SetPetNumberForClient(uint32 petNumber) | Unit | inline |
SetPlayHoverAnim(bool enable, bool sendUpdate=true) | Unit | |
SetPower(Powers power, int32 val, bool withPowerUpdate=true) | Unit | |
SetPowerType(Powers power, bool sendUpdate=true) | Unit | |
SetPrivateObjectOwner(ObjectGuid const &owner) | WorldObject | inline |
SetPvP(bool state) | Unit | virtual |
SetPvpFlag(UnitPVPStateFlags flags) | Unit | inline |
SetRace(uint8 race) | Unit | inline |
SetRangedAttackPower(int32 attackPower) | Unit | inline |
SetRangedAttackPowerModNeg(int32 attackPowerMod) | Unit | inline |
SetRangedAttackPowerModPos(int32 attackPowerMod) | Unit | inline |
SetRangedAttackPowerMultiplier(float attackPowerMult) | Unit | inline |
SetRangedWeaponAttackPower(int32 attackPower) | Unit | inline |
SetReactState(ReactStates st) | Creature | inline |
SetRegenerateHealth(bool value) | Creature | inline |
SetResistance(SpellSchools school, int32 val) | Unit | inline |
SetRespawnCompatibilityMode(bool mode=true) | Creature | inline |
SetRespawnDelay(uint32 delay) | Creature | inline |
SetRespawnTime(uint32 respawn) | Creature | |
SetRestoreStateOnEvade(bool restoreOnEvade) | Creature | inline |
SetRooted(bool apply, bool packetOnly=false) | Unit | protected |
SetScriptStringId(std::string id) | Creature | |
SetSessile(bool sessile) | Creature | inline |
SetShapeshiftForm(ShapeshiftForm form) | Unit | |
SetSheath(SheathState sheathed) | Unit | |
SetSilencedSchoolMask(SpellSchoolMask schoolMask) | Unit | inline |
SetSpawnHealth() | Creature | |
SetSpeed(UnitMoveType mtype, float newValue) | Unit | |
SetSpeedRate(UnitMoveType mtype, float rate) | Unit | |
SetSpellFocus(Spell const *focusSpell, WorldObject const *target) | Creature | |
SetStandState(UnitStandStateType state, uint32 animKitID=0) | Unit | |
SetStat(Stats stat, int32 val) | Unit | inline |
SetStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float val) | Unit | |
SetStatPctModifier(UnitMods unitMod, UnitModifierPctType modifierType, float val) | Unit | |
SetStunned(bool apply) | Unit | protected |
SetSwim(bool enable) | Unit | |
SetTapList(GuidUnorderedSet tapList) | Creature | inline |
SetTappedBy(Unit const *unit, bool withGroup=true) | Creature | |
SetTarget(ObjectGuid const &guid) override | Creature | virtual |
SetTempSummonType(TempSummonType type) | TempSummon | |
SetTextRepeatId(uint8 textGroup, uint8 id) | Creature | |
SetTotemDuration(Milliseconds duration) | Totem | inline |
SetTrainerId(Optional< uint32 > trainerId) | Creature | |
SetTransformSpell(uint32 spellid) | Unit | inline |
SetTransport(TransportBase *t) | WorldObject | inline |
SetTransportHomePosition(float x, float y, float z, float o) | Creature | inline |
SetTransportHomePosition(Position const &pos) | Creature | inline |
SetTreatAsRaidUnit(bool treatAsRaidUnit) | Creature | inline |
SetUninteractible(bool apply) | Unit | |
SetUnitFlag(UnitFlags flags) | Unit | inline |
SetUnitFlag2(UnitFlags2 flags) | Unit | inline |
SetUnitFlag3(UnitFlags3 flags) | Unit | inline |
SetUnitMovementFlags(uint32 f) | Unit | inline |
SetUnkillable(bool unkillable) | Creature | inline |
SetUpdateFieldFlagValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type flag) | Object | inlineprotected |
SetUpdateFieldStatValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value) | Object | inlineprotected |
SetUpdateFieldValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value) | Object | inlineprotected |
SetVehicle(Vehicle *vehicle) | Unit | inline |
SetVignette(uint32 vignetteId) | Unit | |
SetVirtualItem(uint32 slot, uint32 itemId, uint16 appearanceModId=0, uint16 itemVisual=0) | Unit | |
SetVisFlag(UnitVisFlags flags) | Unit | inline |
SetVisibilityDistanceOverride(VisibilityDistanceType type) | WorldObject | |
SetVisible(bool x) | Unit | |
SetVisibleAura(AuraApplication *aurApp) | Unit | |
SetVisibleAuraUpdate(AuraApplication *aurApp) | Unit | inline |
SetWalk(bool enable) | Unit | |
SetWanderDistance(float dist) | Creature | inline |
SetWaterWalking(bool enable) | Unit | |
SetWildBattlePetLevel(uint32 wildBattlePetLevel) | Unit | inline |
SetZoneScript() | WorldObject | |
ShouldFakeDamageFrom(Unit *attacker) | Creature | |
SignalFormationMovement() | Creature | |
Spell | Creature | |
SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const | Unit | |
SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) const | Unit | |
SpellCritChanceDone(Spell *spell, AuraEffect const *aurEff, SpellSchoolMask schoolMask, WeaponAttackType attackType=BASE_ATTACK) const | Unit | |
SpellCritChanceTaken(Unit const *caster, Spell *spell, AuraEffect const *aurEff, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType=BASE_ATTACK) const | Unit | |
SpellCriticalDamageBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit *victim) | Unit | static |
SpellCriticalHealingBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit *victim) | Unit | static |
SpellDamageBonusDone(Unit *victim, SpellInfo const *spellProto, int32 pdamage, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo, uint32 stack=1, Spell *spell=nullptr, AuraEffect const *aurEff=nullptr) const | Unit | |
SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, int32 pdamage, DamageEffectType damagetype) const | Unit | |
SpellDamagePctDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo) const | Unit | |
SpellHealingBonusDone(Unit *victim, SpellInfo const *spellProto, int32 healamount, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo, uint32 stack=1, Spell *spell=nullptr, AuraEffect const *aurEff=nullptr) const | Unit | |
SpellHealingBonusTaken(Unit *caster, SpellInfo const *spellProto, int32 healamount, DamageEffectType damagetype) const | Unit | |
SpellHealingPctDone(Unit *victim, SpellInfo const *spellProto) const | Unit | |
SpellHitResult(Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) const | WorldObject | |
StartDefaultCombatMovement(Unit *victim, Optional< float > range={}, Optional< float > angle={}) | Creature | |
StartPickPocketRefillTimer() | Creature | |
StartReactiveTimer(ReactiveType reactive) | Unit | inline |
StopAttackFaction(uint32 faction_id) | Unit | |
StopDistanceSound(Player const *target=nullptr) const | WorldObject | |
StopMoving() | Unit | |
SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty) | WorldObject | |
SummonCreature(uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty) | WorldObject | |
SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr) | WorldObject | |
SummonGameObject(uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) | WorldObject | |
SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) | WorldObject | |
SummonGraveyardTeleporter() | Creature | |
SummonPersonalClone(Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, Player *privateObjectOwner=nullptr) | WorldObject | |
SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr) | WorldObject | |
Talk(std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target) | Unit | virtual |
Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target) | Unit | virtual |
Target | Creature | |
TempSummon(SummonPropertiesEntry const *properties, WorldObject *owner, bool isWorldObject) | TempSummon | explicit |
TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false) | Unit | virtual |
TextEmote(uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) | Unit | virtual |
ToAbsoluteAngle(float relAngle) const | Position | inline |
ToAreaTrigger(Object *o) | Object | inlinestatic |
ToAreaTrigger(Object const *o) | Object | inlinestatic |
ToAreaTrigger() | Object | inline |
ToAreaTrigger() const | Object | inline |
ToConversation(Object *o) | Object | inlinestatic |
ToConversation(Object const *o) | Object | inlinestatic |
ToConversation() | Object | inline |
ToConversation() const | Object | inline |
ToCorpse(Object *o) | Object | inlinestatic |
ToCorpse(Object const *o) | Object | inlinestatic |
ToCorpse() | Object | inline |
ToCorpse() const | Object | inline |
ToCreature(Object *o) | Object | inlinestatic |
ToCreature(Object const *o) | Object | inlinestatic |
ToCreature() | Object | inline |
ToCreature() const | Object | inline |
ToDynObject(Object *o) | Object | inlinestatic |
ToDynObject(Object const *o) | Object | inlinestatic |
ToDynObject() | Object | inline |
ToDynObject() const | Object | inline |
ToGameObject(Object *o) | Object | inlinestatic |
ToGameObject(Object const *o) | Object | inlinestatic |
ToGameObject() | Object | inline |
ToGameObject() const | Object | inline |
ToItem(Object *o) | Object | inlinestatic |
ToItem(Object const *o) | Object | inlinestatic |
ToItem() | Object | inline |
ToItem() const | Object | inline |
ToPet() | Unit | inline |
ToPet() const | Unit | inline |
ToPlayer(Object *o) | Object | inlinestatic |
ToPlayer(Object const *o) | Object | inlinestatic |
ToPlayer() | Object | inline |
ToPlayer() const | Object | inline |
ToRelativeAngle(float absAngle) const | Position | inline |
ToSceneObject(Object *o) | Object | inlinestatic |
ToSceneObject(Object const *o) | Object | inlinestatic |
ToSceneObject() | Object | inline |
ToSceneObject() const | Object | inline |
ToString() const | Position | |
Totem(SummonPropertiesEntry const *properties, Unit *owner) | Totem | |
ToTempSummon() | Unit | inline |
ToTempSummon() const | Unit | inline |
ToTotem() | Unit | inline |
ToTotem() const | Unit | inline |
ToUnit(Object *o) | Object | inlinestatic |
ToUnit(Object const *o) | Object | inlinestatic |
ToUnit() | Object | inline |
ToUnit() const | Object | inline |
ToWorldObject(Object *o) | Object | inlinestatic |
ToWorldObject(Object const *o) | Object | inlinestatic |
ToWorldObject() | Object | inline |
ToWorldObject() const | Object | inline |
TriggerAurasProcOnEvent(AuraApplicationList *myProcAuras, AuraApplicationList *targetProcAuras, Unit *actionTarget, ProcFlagsInit const &typeMaskActor, ProcFlagsInit const &typeMaskActionTarget, ProcFlagsSpellType spellTypeMask, ProcFlagsSpellPhase spellPhaseMask, ProcFlagsHit hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) | Unit | |
TriggerAurasProcOnEvent(ProcEventInfo &eventInfo, AuraApplicationProcContainer &procAuras) | Unit | |
TriggerOnHealthChangeAuras(uint64 oldVal, uint64 newVal) | Unit | |
TriggerOnPowerChangeAuras(Powers power, int32 oldVal, int32 newVal) | Unit | |
Unit(bool isWorldObject) | Unit | explicitprotected |
UnitAIStack typedef | Unit | private |
UnitVector typedef | Unit | |
UnSummon(uint32 msTime=0) override | Totem | virtual |
UnsummonAllTotems() | Unit | |
Update(uint32 diff) override | Totem | virtual |
UpdateAllDamageDoneMods() | Unit | |
UpdateAllDamagePctDoneMods() | Unit | |
UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) const | WorldObject | |
UpdateAllResistances() | Unit | virtual |
UpdateAllStats() override | Totem | inlinevirtual |
UpdateArmor() override | Totem | inlinevirtual |
UpdateAttackPowerAndDamage(bool) override | Totem | inlinevirtual |
UpdateAttackTimeField(WeaponAttackType att) | Unit | |
UpdateAuraForGroup() | Unit | |
UpdateCharmAI() | Unit | private |
UpdateCurrentWaypointInfo(uint32 nodeId, uint32 pathId) | Creature | inline |
UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchantSlot=-1) | Unit | virtual |
UpdateDamagePctDoneMods(WeaponAttackType attackType) | Unit | |
UpdateDamagePhysical(WeaponAttackType) override | Totem | inlinevirtual |
UpdateDisplayPower() | Unit | |
UpdateEntry(uint32 entry, CreatureData const *data=nullptr, bool updateLevel=true) | Creature | |
UpdateGroundPositionZ(float x, float y, float &z) const | WorldObject | |
UpdateHeight(float newZ) | Unit | |
UpdateInterruptMask() | Unit | |
UpdateLevelDependantStats() | Creature | |
UpdateMaxHealth() override | Totem | inlinevirtual |
UpdateMaxPower(Powers) override | Totem | inlinevirtual |
UpdateMountCapability() | Unit | |
UpdateMovementCapabilities() | Creature | |
UpdateMovementForcesModMagnitude() | Unit | |
UpdateNearbyPlayersInteractions() override | Creature | virtual |
UpdateObjectVisibility(bool forced=true) override | Unit | virtual |
UpdateObjectVisibilityOnCreate() override | TempSummon | virtual |
UpdateObjectVisibilityOnDestroy() override | TempSummon | virtual |
UpdateOrientation(float orientation) | Unit | |
UpdatePetCombatState() | Unit | |
UpdatePosition(float x, float y, float z, float ang, bool teleport=false) | Unit | virtual |
UpdatePosition(Position const &pos, bool teleport=false) | Unit | virtual |
UpdatePositionData() | WorldObject | |
UpdateReactives(uint32 p_time) | Unit | |
UpdateResistances(uint32) override | Totem | inlinevirtual |
UpdateSpeed(UnitMoveType mtype) | Unit | |
UpdateSplineMovement(uint32 t_diff) | Unit | private |
UpdateSplinePosition() | Unit | private |
UpdateStatBuffMod(Stats stat) | Unit | |
UpdateStatBuffModForClient(Stats stat) | Unit | |
UpdateStats(Stats) override | Totem | inlinevirtual |
UpdateUnitMod(UnitMods unitMod) | Unit | |
UpdateVendorItemCurrentCount(VendorItem const *vItem, uint32 used_count) | Creature | |
ValidateAttackersAndOwnTarget() | Unit | |
VisibleAuraContainer typedef | Unit | |
Whisper(std::string_view text, Language language, Player *target, bool isBossWhisper=false) | Unit | virtual |
Whisper(uint32 textId, Player *target, bool isBossWhisper=false) | Unit | virtual |
WorldLocation(uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) | WorldLocation | inlineexplicit |
WorldLocation(uint32 mapId, Position const &position) | WorldLocation | inline |
WorldObject(bool isWorldObject) | WorldObject | explicitprotected |
WorldRelocate(WorldLocation const &loc) | WorldLocation | inline |
WorldRelocate(WorldLocation const *loc) | WorldLocation | inline |
WorldRelocate(uint32 mapId, Position const &pos) | WorldLocation | inline |
WorldRelocate(uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) | WorldLocation | inline |
Yell(std::string_view text, Language language, WorldObject const *target=nullptr) | Unit | virtual |
Yell(uint32 textId, WorldObject const *target=nullptr) | Unit | virtual |
~Creature() | Creature | |
~GridObject() | GridObject< Creature > | inlinevirtual |
~Object() | Object | virtual |
~TempSummon() | TempSummon | virtual |
~Totem() | Totem | inlinevirtual |
~Unit() | Unit | virtual |
~WorldObject() | WorldObject | virtual |