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| TempSummon (SummonPropertiesEntry const *properties, WorldObject *owner, bool isWorldObject) |
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virtual | ~TempSummon () |
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void | Update (uint32 diff) override |
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virtual void | InitStats (WorldObject *summoner, Milliseconds duration) |
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virtual void | InitSummon (WorldObject *summoner) |
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void | UpdateObjectVisibilityOnCreate () override |
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void | UpdateObjectVisibilityOnDestroy () override |
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virtual void | UnSummon (uint32 msTime=0) |
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void | RemoveFromWorld () override |
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void | SetTempSummonType (TempSummonType type) |
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void | SaveToDB (uint32, std::vector< Difficulty > const &) override |
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WorldObject * | GetSummoner () const |
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Unit * | GetSummonerUnit () const |
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Creature * | GetSummonerCreatureBase () const |
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GameObject * | GetSummonerGameObject () const |
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ObjectGuid | GetSummonerGUID () const |
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TempSummonType | GetSummonType () const |
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Milliseconds | GetTimer () const |
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void | RefreshTimer () |
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void | ModifyTimer (Milliseconds mod) |
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Optional< uint32 > | GetCreatureIdVisibleToSummoner () const |
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Optional< uint32 > | GetDisplayIdVisibleToSummoner () const |
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bool | CanFollowOwner () const |
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void | SetCanFollowOwner (bool can) |
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bool | IsDismissedOnFlyingMount () const |
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void | SetDontDismissOnFlyingMount (bool dontDismissOnFlyingMount) |
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bool | IsAutoResummoned () const |
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void | SetDontAutoResummon (bool dontAutoResummon) |
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std::string | GetDebugInfo () const override |
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| Creature (bool isWorldObject=false) |
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| ~Creature () |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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float | GetNativeObjectScale () const override |
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void | SetObjectScale (float scale) override |
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void | SetDisplayId (uint32 displayId, bool setNative=false) override |
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void | SetDisplayFromModel (uint32 modelIdx) |
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void | DisappearAndDie () |
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bool | Create (ObjectGuid::LowType guidlow, Map *map, uint32 entry, Position const &pos, CreatureData const *data, uint32 vehId, bool dynamic=false) |
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bool | LoadCreaturesAddon () |
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void | LoadCreaturesSparringHealth (bool force=false) |
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void | SelectLevel () |
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void | UpdateLevelDependantStats () |
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void | SelectWildBattlePetLevel () |
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void | LoadEquipment (int8 id=1, bool force=false) |
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void | SetSpawnHealth () |
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ObjectGuid::LowType | GetSpawnId () const |
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void | Update (uint32 time) override |
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void | Heartbeat () override |
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void | GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const |
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bool | IsSpawnedOnTransport () const |
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void | SetCorpseDelay (uint32 delay, bool ignoreCorpseDecayRatio=false) |
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uint32 | GetCorpseDelay () const |
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bool | IsRacialLeader () const |
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bool | IsCivilian () const |
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bool | IsTrigger () const |
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bool | IsGuard () const |
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void | InitializeMovementCapabilities () |
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void | UpdateMovementCapabilities () |
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CreatureMovementData const & | GetMovementTemplate () const |
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bool | IsAquatic () const |
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bool | IsAmphibious () const |
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bool | IsFloating () const |
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void | SetFloating (bool floating) |
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bool | IsSessile () const |
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void | SetSessile (bool sessile) |
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bool | CannotPenetrateWater () const |
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void | SetCannotPenetrateWater (bool cannotPenetrateWater) |
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bool | IsSwimDisabled () const |
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bool | IsSwimPrevented () const |
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bool | CanSwim () const override |
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bool | CanEnterWater () const override |
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bool | CanFly () const override |
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MovementGeneratorType | GetDefaultMovementType () const override |
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void | SetDefaultMovementType (MovementGeneratorType mgt) |
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CreatureClassifications | GetCreatureClassification () const |
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bool | HasClassification (CreatureClassifications classification) const |
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bool | IsDungeonBoss () const |
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bool | IsAffectedByDiminishingReturns () const override |
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Unit * | SelectVictim () |
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void | SetReactState (ReactStates st) |
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ReactStates | GetReactState () const |
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bool | HasReactState (ReactStates state) const |
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void | InitializeReactState () |
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void | SetImmuneToAll (bool apply) override |
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void | SetImmuneToPC (bool apply) override |
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void | SetImmuneToNPC (bool apply) override |
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void | SetUnkillable (bool unkillable) |
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bool | isCanInteractWithBattleMaster (Player *player, bool msg) const |
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bool | CanResetTalents (Player *player) const |
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bool | CanCreatureAttack (Unit const *victim, bool force=true) const |
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void | LoadTemplateImmunities (int32 creatureImmunitiesId) |
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bool | IsImmunedToSpellEffect (SpellInfo const *spellInfo, SpellEffectInfo const &spellEffectInfo, WorldObject const *caster, bool requireImmunityPurgesEffectAttribute=false) const override |
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bool | IsElite () const |
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bool | isWorldBoss () const |
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void | SetInteractionAllowedWhileHostile (bool interactionAllowed) override |
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void | SetInteractionAllowedInCombat (bool interactionAllowed) override |
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void | UpdateNearbyPlayersInteractions () override |
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bool | HasScalableLevels () const |
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void | ApplyLevelScaling () |
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uint8 | GetLevelForTarget (WorldObject const *target) const override |
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uint64 | GetMaxHealthByLevel (uint8 level) const |
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float | GetHealthMultiplierForTarget (WorldObject const *target) const override |
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float | GetBaseDamageForLevel (uint8 level) const |
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float | GetDamageMultiplierForTarget (WorldObject const *target) const override |
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float | GetBaseArmorForLevel (uint8 level) const |
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float | GetArmorMultiplierForTarget (WorldObject const *target) const override |
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bool | IsInEvadeMode () const |
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bool | IsEvadingAttacks () const |
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bool | IsStateRestoredOnEvade () const |
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void | SetRestoreStateOnEvade (bool restoreOnEvade) |
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bool | AIM_Destroy () |
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bool | AIM_Create (CreatureAI *ai=nullptr) |
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bool | AIM_Initialize (CreatureAI *ai=nullptr) |
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void | Motion_Initialize () |
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CreatureAI * | AI () const |
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SpellSchoolMask | GetMeleeDamageSchoolMask (WeaponAttackType=BASE_ATTACK) const override |
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void | SetMeleeDamageSchool (SpellSchools school) |
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bool | CanMelee () const |
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void | SetCanMelee (bool canMelee, bool fleeFromMelee=false) |
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bool | CanIgnoreLineOfSightWhenCastingOnMe () const |
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bool | IsTreatedAsRaidUnit () const |
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void | SetTreatAsRaidUnit (bool treatAsRaidUnit) |
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void | StartDefaultCombatMovement (Unit *victim, Optional< float > range={}, Optional< float > angle={}) |
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bool | HasSpell (uint32 spellID) const override |
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bool | UpdateEntry (uint32 entry, CreatureData const *data=nullptr, bool updateLevel=true) |
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int32 | GetCreatePowerValue (Powers power) const override |
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bool | UpdateStats (Stats stat) override |
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bool | UpdateAllStats () override |
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void | UpdateArmor () override |
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void | UpdateMaxHealth () override |
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void | UpdateMaxPower (Powers power) override |
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uint32 | GetPowerIndex (Powers power) const override |
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void | UpdateAttackPowerAndDamage (bool ranged=false) override |
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void | CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage) const override |
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void | SetCanDualWield (bool value) override |
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int8 | GetOriginalEquipmentId () const |
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uint8 | GetCurrentEquipmentId () const |
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void | SetCurrentEquipmentId (uint8 id) |
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float | GetSpellDamageMod (CreatureClassifications classification) const |
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VendorItemData const * | GetVendorItems () const |
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uint32 | GetVendorItemCurrentCount (VendorItem const *vItem) |
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uint32 | UpdateVendorItemCurrentCount (VendorItem const *vItem, uint32 used_count) |
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CreatureTemplate const * | GetCreatureTemplate () const |
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CreatureData const * | GetCreatureData () const |
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CreatureDifficulty const * | GetCreatureDifficulty () const |
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CreatureAddon const * | GetCreatureAddon () const |
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std::string const & | GetAIName () const |
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std::string | GetScriptName () const |
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uint32 | GetScriptId () const |
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void | InheritStringIds (Creature const *parent) |
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bool | HasStringId (std::string_view id) const |
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void | SetScriptStringId (std::string id) |
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std::string_view | GetStringId (StringIdType type) const |
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std::string | GetNameForLocaleIdx (LocaleConstant locale) const override |
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void | setDeathState (DeathState s) override |
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bool | LoadFromDB (ObjectGuid::LowType spawnId, Map *map, bool addToMap, bool allowDuplicate) |
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void | SaveToDB () |
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virtual void | SaveToDB (uint32 mapid, std::vector< Difficulty > const &spawnDifficulties) |
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bool | CanHaveLoot () const |
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void | SetCanHaveLoot (bool canHaveLoot) |
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uint32 | GetLootId () const |
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void | SetLootId (Optional< uint32 > lootId) |
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void | StartPickPocketRefillTimer () |
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void | ResetPickPocketRefillTimer () |
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bool | CanGeneratePickPocketLoot () const |
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GuidUnorderedSet const & | GetTapList () const |
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void | SetTapList (GuidUnorderedSet tapList) |
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bool | hasLootRecipient () const |
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bool | IsTapListNotClearedOnEvade () const |
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void | SetDontClearTapListOnEvade (bool dontClear) |
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bool | isTappedBy (Player const *player) const |
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Loot * | GetLootForPlayer (Player const *player) const override |
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bool | IsFullyLooted () const |
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bool | IsSkinnedBy (Player const *player) const |
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void | SetTappedBy (Unit const *unit, bool withGroup=true) |
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void | AllLootRemovedFromCorpse () |
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uint16 | GetLootMode () const |
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bool | HasLootMode (uint16 lootMode) const |
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void | SetLootMode (uint16 lootMode) |
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void | AddLootMode (uint16 lootMode) |
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void | RemoveLootMode (uint16 lootMode) |
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void | ResetLootMode () |
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bool | CanStartAttack (Unit const *u, bool force) const |
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float | GetAttackDistance (Unit const *player) const |
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float | GetAggroRange (Unit const *target) const |
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void | SendAIReaction (AiReaction reactionType) |
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Unit * | SelectNearestTarget (float dist=0, bool playerOnly=false) const |
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Unit * | SelectNearestTargetInAttackDistance (float dist=0) const |
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Unit * | SelectNearestHostileUnitInAggroRange (bool useLOS=false, bool ignoreCivilians=false) const |
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void | DoFleeToGetAssistance () |
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void | CallForHelp (float fRadius) |
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void | CallAssistance () |
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void | SetNoCallAssistance (bool val) |
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void | SetNoSearchAssistance (bool val) |
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bool | HasSearchedAssistance () const |
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bool | CanAssistTo (Unit const *u, Unit const *enemy, bool checkfaction=true) const |
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bool | _IsTargetAcceptable (Unit const *target) const |
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bool | IsIgnoringFeignDeath () const |
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void | SetIgnoreFeignDeath (bool ignoreFeignDeath) |
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bool | IsIgnoringSanctuarySpellEffect () const |
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void | SetIgnoreSanctuarySpellEffect (bool ignoreSanctuary) |
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void | RemoveCorpse (bool setSpawnTime=true, bool destroyForNearbyPlayers=true) |
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void | DespawnOrUnsummon (Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s) |
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time_t const & | GetRespawnTime () const |
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time_t | GetRespawnTimeEx () const |
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void | SetRespawnTime (uint32 respawn) |
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void | Respawn (bool force=false) |
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void | SaveRespawnTime (uint32 forceDelay=0) |
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uint32 | GetRespawnDelay () const |
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void | SetRespawnDelay (uint32 delay) |
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float | GetWanderDistance () const |
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void | SetWanderDistance (float dist) |
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void | DoImmediateBoundaryCheck () |
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void | SendZoneUnderAttackMessage (Player *attacker) |
| Send a message to LocalDefense channel for players opposition team in the zone. More...
|
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bool | hasQuest (uint32 quest_id) const override |
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bool | hasInvolvedQuest (uint32 quest_id) const override |
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bool | CanRegenerateHealth () const |
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void | SetRegenerateHealth (bool value) |
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virtual uint8 | GetPetAutoSpellSize () const |
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virtual uint32 | GetPetAutoSpellOnPos (uint8 pos) const |
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float | GetPetChaseDistance () const |
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bool | IsIgnoringChaseRange () const |
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void | SetIgnoreChaseRange (bool ignoreChaseRange) |
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void | SetCannotReachTarget (bool cannotReach) |
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bool | CanNotReachTarget () const |
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void | SetDefaultMount (Optional< uint32 > mountCreatureDisplayId) |
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void | SetHomePosition (float x, float y, float z, float o) |
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void | SetHomePosition (Position const &pos) |
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void | GetHomePosition (float &x, float &y, float &z, float &ori) const |
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Position const & | GetHomePosition () const |
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void | SetTransportHomePosition (float x, float y, float z, float o) |
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void | SetTransportHomePosition (Position const &pos) |
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void | GetTransportHomePosition (float &x, float &y, float &z, float &ori) const |
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Position const & | GetTransportHomePosition () const |
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uint32 | GetWaypointPathId () const |
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void | LoadPath (uint32 pathid) |
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std::pair< uint32, uint32 > | GetCurrentWaypointInfo () const |
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void | UpdateCurrentWaypointInfo (uint32 nodeId, uint32 pathId) |
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bool | IsReturningHome () const |
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void | SearchFormation () |
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CreatureGroup * | GetFormation () |
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void | SetFormation (CreatureGroup *formation) |
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bool | IsFormationLeader () const |
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void | SignalFormationMovement () |
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bool | IsFormationLeaderMoveAllowed () const |
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void | SetDisableReputationGain (bool disable) |
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bool | IsReputationGainDisabled () const |
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void | LowerPlayerDamageReq (uint64 unDamage) |
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void | ResetPlayerDamageReq () |
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uint32 | GetOriginalEntry () const |
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void | SetOriginalEntry (uint32 entry) |
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void | SetRespawnCompatibilityMode (bool mode=true) |
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bool | GetRespawnCompatibilityMode () const |
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void | SetTarget (ObjectGuid const &guid) override |
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void | DoNotReacquireSpellFocusTarget () |
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void | SetSpellFocus (Spell const *focusSpell, WorldObject const *target) |
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bool | HasSpellFocus (Spell const *focusSpell=nullptr) const override |
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void | ReleaseSpellFocus (Spell const *focusSpell=nullptr, bool withDelay=true) |
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bool | IsMovementPreventedByCasting () const override |
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time_t | GetLastDamagedTime () const |
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void | SetLastDamagedTime (time_t val) |
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CreatureTextRepeatIds | GetTextRepeatGroup (uint8 textGroup) |
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void | SetTextRepeatId (uint8 textGroup, uint8 id) |
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void | ClearTextRepeatGroup (uint8 textGroup) |
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bool | IsEscorted () const |
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bool | CanGiveExperience () const |
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void | SetCanGiveExperience (bool xpEnabled) |
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bool | IsEngaged () const override |
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void | AtEngage (Unit *target) override |
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void | AtDisengage () override |
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bool | IsThreatFeedbackDisabled () const |
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void | SetNoThreatFeedback (bool noThreatFeedback) |
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void | ForcePartyMembersIntoCombat () |
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void | OverrideSparringHealthPct (float healthPct) |
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void | OverrideSparringHealthPct (std::vector< float > const &healthPct) |
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float | GetSparringHealthPct () const |
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uint32 | CalculateDamageForSparring (Unit *attacker, uint32 damage) |
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bool | ShouldFakeDamageFrom (Unit *attacker) |
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std::string | GetDebugInfo () const override |
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void | ExitVehicle (Position const *exitPosition=nullptr) override |
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bool | HasFlag (CreatureStaticFlags flag) const |
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bool | HasFlag (CreatureStaticFlags2 flag) const |
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bool | HasFlag (CreatureStaticFlags3 flag) const |
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bool | HasFlag (CreatureStaticFlags4 flag) const |
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bool | HasFlag (CreatureStaticFlags5 flag) const |
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bool | HasFlag (CreatureStaticFlags6 flag) const |
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bool | HasFlag (CreatureStaticFlags7 flag) const |
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bool | HasFlag (CreatureStaticFlags8 flag) const |
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uint32 | GetGossipMenuId () const |
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void | SetGossipMenuId (uint32 gossipMenuId) |
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uint32 | GetTrainerId () const |
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void | SetTrainerId (Optional< uint32 > trainerId) |
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void | SummonGraveyardTeleporter () |
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void | InitializeInteractSpellId () |
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void | SetInteractSpellId (int32 interactSpellId) |
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bool | IsImmuneToAll () const |
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void | SetImmuneToAll (bool apply, bool keepCombat) |
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virtual void | SetImmuneToAll (bool apply) |
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bool | IsImmuneToPC () const |
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void | SetImmuneToPC (bool apply, bool keepCombat) |
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virtual void | SetImmuneToPC (bool apply) |
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bool | IsImmuneToNPC () const |
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void | SetImmuneToNPC (bool apply, bool keepCombat) |
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virtual void | SetImmuneToNPC (bool apply) |
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virtual | ~Unit () |
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bool | IsAIEnabled () const |
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void | AIUpdateTick (uint32 diff) |
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UnitAI * | GetAI () const |
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void | ScheduleAIChange () |
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void | PushAI (UnitAI *newAI) |
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bool | PopAI () |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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void | CleanupBeforeRemoveFromMap (bool finalCleanup) |
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void | CleanupsBeforeDelete (bool finalCleanup=true) override |
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virtual bool | IsAffectedByDiminishingReturns () const |
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DiminishingLevels | GetDiminishing (DiminishingGroup group) const |
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void | IncrDiminishing (SpellInfo const *auraSpellInfo) |
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bool | ApplyDiminishingToDuration (SpellInfo const *auraSpellInfo, int32 &duration, WorldObject *caster, DiminishingLevels previousLevel) const |
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void | ApplyDiminishingAura (DiminishingGroup group, bool apply) |
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void | ClearDiminishings () |
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virtual void | Update (uint32 time) override |
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void | Heartbeat () override |
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void | TriggerAuraHeartbeat () |
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void | setAttackTimer (WeaponAttackType type, uint32 time) |
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void | resetAttackTimer (WeaponAttackType type=BASE_ATTACK) |
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uint32 | getAttackTimer (WeaponAttackType type) const |
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bool | isAttackReady (WeaponAttackType type=BASE_ATTACK) const |
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bool | haveOffhandWeapon () const |
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bool | CanDualWield () const |
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virtual void | SetCanDualWield (bool value) |
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float | GetCombatReach () const override |
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void | SetCombatReach (float combatReach) |
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float | GetBoundingRadius () const |
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void | SetBoundingRadius (float boundingRadius) |
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bool | IsWithinCombatRange (Unit const *obj, float dist2compare) const |
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bool | IsWithinMeleeRange (Unit const *obj) const |
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bool | IsWithinMeleeRangeAt (Position const &pos, Unit const *obj) const |
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float | GetMeleeRange (Unit const *target) const |
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virtual SpellSchoolMask | GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK) const =0 |
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bool | IsWithinBoundaryRadius (const Unit *obj) const |
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void | _addAttacker (Unit *pAttacker) |
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void | _removeAttacker (Unit *pAttacker) |
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Unit * | getAttackerForHelper () const |
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bool | Attack (Unit *victim, bool meleeAttack) |
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void | CastStop (uint32 except_spellid=0) |
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bool | AttackStop () |
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void | RemoveAllAttackers () |
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AttackerSet const & | getAttackers () const |
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bool | isAttackingPlayer () const |
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Unit * | GetVictim () const |
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Unit * | EnsureVictim () const |
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void | ValidateAttackersAndOwnTarget () |
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void | CombatStop (bool includingCast=false, bool mutualPvP=true, bool(*unitFilter)(Unit const *otherUnit)=nullptr) |
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void | CombatStopWithPets (bool includingCast=false) |
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void | StopAttackFaction (uint32 faction_id) |
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Unit * | SelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const |
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void | SendMeleeAttackStop (Unit *victim=nullptr) |
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void | SendMeleeAttackStart (Unit *victim) |
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void | AddUnitState (uint32 f) |
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bool | HasUnitState (const uint32 f) const |
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void | ClearUnitState (uint32 f) |
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bool | CanFreeMove () const |
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uint32 | HasUnitTypeMask (uint32 mask) const |
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void | AddUnitTypeMask (uint32 mask) |
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bool | IsSummon () const |
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bool | IsGuardian () const |
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bool | IsPet () const |
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bool | IsHunterPet () const |
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bool | IsTotem () const |
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bool | IsVehicle () const |
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int32 | GetContentTuning () const |
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uint8 | GetLevel () const |
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uint8 | GetEffectiveLevel () const |
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uint8 | GetLevelForTarget (WorldObject const *) const override |
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void | SetLevel (uint8 lvl, bool sendUpdate=true) |
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uint8 | GetRace () const |
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void | SetRace (uint8 race) |
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uint64 | GetRaceMask () const |
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uint8 | GetClass () const |
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void | SetClass (uint8 classId) |
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uint32 | GetClassMask () const |
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Gender | GetGender () const |
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void | SetGender (Gender gender) |
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virtual Gender | GetNativeGender () const |
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virtual void | SetNativeGender (Gender gender) |
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float | GetStat (Stats stat) const |
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void | SetStat (Stats stat, int32 val) |
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uint32 | GetArmor () const |
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void | SetArmor (int32 val, int32 bonusVal) |
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int32 | GetResistance (SpellSchools school) const |
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int32 | GetBonusResistanceMod (SpellSchools school) const |
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int32 | GetResistance (SpellSchoolMask mask) const |
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void | SetResistance (SpellSchools school, int32 val) |
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void | SetBonusResistanceMod (SpellSchools school, int32 val) |
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uint64 | GetHealth () const |
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uint64 | GetMaxHealth () const |
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bool | IsFullHealth () const |
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bool | HealthBelowPct (int32 pct) const |
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bool | HealthBelowPctDamaged (int32 pct, uint32 damage) const |
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bool | HealthAbovePct (int32 pct) const |
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bool | HealthAbovePctHealed (int32 pct, uint32 heal) const |
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float | GetHealthPct () const |
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uint64 | CountPctFromMaxHealth (int32 pct) const |
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uint64 | CountPctFromCurHealth (int32 pct) const |
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void | SetHealth (uint64 val) |
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void | SetMaxHealth (uint64 val) |
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void | SetFullHealth () |
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int64 | ModifyHealth (int64 val) |
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int64 | GetHealthGain (int64 dVal) |
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void | TriggerOnHealthChangeAuras (uint64 oldVal, uint64 newVal) |
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virtual float | GetHealthMultiplierForTarget (WorldObject const *) const |
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virtual float | GetDamageMultiplierForTarget (WorldObject const *) const |
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virtual float | GetArmorMultiplierForTarget (WorldObject const *) const |
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Powers | GetPowerType () const |
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void | SetPowerType (Powers power, bool sendUpdate=true, bool onInit=false) |
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void | SetInitialPowerValue (Powers powerType) |
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void | SetOverrideDisplayPowerId (uint32 powerDisplayId) |
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Powers | CalculateDisplayPowerType () const |
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void | UpdateDisplayPower () |
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int32 | GetPower (Powers power) const |
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int32 | GetMinPower (Powers power) const |
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int32 | GetMaxPower (Powers power) const |
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float | GetPowerPct (Powers power) const |
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int32 | CountPctFromMaxPower (Powers power, int32 pct) const |
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void | SetPower (Powers power, int32 val, bool withPowerUpdate=true) |
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void | SetMaxPower (Powers power, int32 val) |
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void | TriggerOnPowerChangeAuras (Powers power, int32 oldVal, int32 newVal) |
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void | SetFullPower (Powers power) |
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int32 | ModifyPower (Powers power, int32 val, bool withPowerUpdate=true) |
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void | ApplyModManaCostMultiplier (float manaCostMultiplier, bool apply) |
|
void | ApplyModManaCostModifier (SpellSchools school, int32 mod, bool apply) |
|
uint32 | GetBaseAttackTime (WeaponAttackType att) const |
|
void | SetBaseAttackTime (WeaponAttackType att, uint32 val) |
|
void | UpdateAttackTimeField (WeaponAttackType att) |
|
void | ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply) |
|
void | ApplyCastTimePercentMod (float val, bool apply) |
|
void | SetModCastingSpeed (float castingSpeed) |
|
void | SetModSpellHaste (float spellHaste) |
|
void | SetModHaste (float haste) |
|
void | SetModRangedHaste (float rangedHaste) |
|
void | SetModHasteRegen (float hasteRegen) |
|
void | SetModTimeRate (float timeRate) |
|
bool | HasUnitFlag (UnitFlags flags) const |
|
void | SetUnitFlag (UnitFlags flags) |
|
void | RemoveUnitFlag (UnitFlags flags) |
|
void | ReplaceAllUnitFlags (UnitFlags flags) |
|
bool | HasUnitFlag2 (UnitFlags2 flags) const |
|
void | SetUnitFlag2 (UnitFlags2 flags) |
|
void | RemoveUnitFlag2 (UnitFlags2 flags) |
|
void | ReplaceAllUnitFlags2 (UnitFlags2 flags) |
|
bool | HasUnitFlag3 (UnitFlags3 flags) const |
|
void | SetUnitFlag3 (UnitFlags3 flags) |
|
void | RemoveUnitFlag3 (UnitFlags3 flags) |
|
void | ReplaceAllUnitFlags3 (UnitFlags3 flags) |
|
void | SetCreatedBySpell (int32 spellId) |
|
void | SetNameplateAttachToGUID (ObjectGuid guid) |
|
Emote | GetEmoteState () const |
|
void | SetEmoteState (Emote emote) |
|
SheathState | GetSheath () const |
|
void | SetSheath (SheathState sheathed) |
|
uint32 | GetFaction () const override |
|
void | SetFaction (uint32 faction) override |
|
bool | IsInPartyWith (Unit const *unit) const |
|
bool | IsInRaidWith (Unit const *unit) const |
|
void | GetPartyMembers (std::list< Unit * > &units) |
|
bool | IsContestedGuard () const |
|
UnitPVPStateFlags | GetPvpFlags () const |
|
bool | HasPvpFlag (UnitPVPStateFlags flags) const |
|
void | SetPvpFlag (UnitPVPStateFlags flags) |
|
void | RemovePvpFlag (UnitPVPStateFlags flags) |
|
void | ReplaceAllPvpFlags (UnitPVPStateFlags flags) |
|
bool | IsInSanctuary () const |
|
bool | IsPvP () const |
|
bool | IsFFAPvP () const |
|
virtual void | SetPvP (bool state) |
|
UnitPetFlag | GetPetFlags () const |
|
bool | HasPetFlag (UnitPetFlag flags) const |
|
void | SetPetFlag (UnitPetFlag flags) |
|
void | RemovePetFlag (UnitPetFlag flags) |
|
void | ReplaceAllPetFlags (UnitPetFlag flags) |
|
uint32 | GetCreatureType () const |
|
uint32 | GetCreatureTypeMask () const |
|
UnitStandStateType | GetStandState () const |
|
bool | IsSitState () const |
|
bool | IsStandState () const |
|
void | SetStandState (UnitStandStateType state, uint32 animKitID=0) |
|
void | SetVisFlag (UnitVisFlags flags) |
|
void | RemoveVisFlag (UnitVisFlags flags) |
|
void | ReplaceAllVisFlags (UnitVisFlags flags) |
|
AnimTier | GetAnimTier () const |
|
void | SetAnimTier (AnimTier animTier, bool notifyClient=true) |
|
bool | IsMounted () const |
|
uint32 | GetMountDisplayId () const |
|
void | SetMountDisplayId (uint32 mountDisplayId) |
|
uint32 | GetCosmeticMountDisplayId () const |
|
void | SetCosmeticMountDisplayId (uint32 mountDisplayId) |
|
void | Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0) |
|
void | Dismount () |
|
MountCapabilityEntry const * | GetMountCapability (uint32 mountType) const |
|
void | UpdateMountCapability () |
|
void | SendDurabilityLoss (Player *receiver, uint32 percent) |
|
void | PlayOneShotAnimKitId (uint16 animKitId) |
|
void | SetAIAnimKitId (uint16 animKitId) |
|
uint16 | GetAIAnimKitId () const override |
|
void | SetMovementAnimKitId (uint16 animKitId) |
|
uint16 | GetMovementAnimKitId () const override |
|
void | SetMeleeAnimKitId (uint16 animKitId) |
|
uint16 | GetMeleeAnimKitId () const override |
|
uint16 | GetMaxSkillValueForLevel (Unit const *target=nullptr) const |
|
void | KillSelf (bool durabilityLoss=true, bool skipSettingDeathState=false) |
|
void | GetProcAurasTriggeredOnEvent (AuraApplicationProcContainer &aurasTriggeringProc, AuraApplicationList *procAuras, ProcEventInfo &eventInfo) |
|
void | TriggerAurasProcOnEvent (AuraApplicationList *myProcAuras, AuraApplicationList *targetProcAuras, Unit *actionTarget, ProcFlagsInit const &typeMaskActor, ProcFlagsInit const &typeMaskActionTarget, ProcFlagsSpellType spellTypeMask, ProcFlagsSpellPhase spellPhaseMask, ProcFlagsHit hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) |
|
void | TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, AuraApplicationProcContainer &procAuras) |
|
void | HandleEmoteCommand (Emote emoteId, Player *target=nullptr, Trinity::IteratorPair< int32 const * > spellVisualKitIds={}, int32 sequenceVariation=0) |
|
void | DoMeleeAttackIfReady () |
|
void | AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false) |
|
void | CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK) |
|
void | DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss) |
|
void | HandleProcExtraAttackFor (Unit *victim, uint32 count) |
|
void | SetLastExtraAttackSpell (uint32 spellId) |
|
uint32 | GetLastExtraAttackSpell () const |
|
void | AddExtraAttacks (uint32 count) |
|
void | SetLastDamagedTargetGuid (ObjectGuid guid) |
|
ObjectGuid | GetLastDamagedTargetGuid () const |
|
void | CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false, bool blocked=false, Spell *spell=nullptr) |
|
void | DealSpellDamage (SpellNonMeleeDamage const *damageInfo, bool durabilityLoss) |
|
uint32 | GetDamageReduction (uint32 damage) const |
|
virtual bool | CanApplyResilience () const |
|
int32 | CalculateAOEAvoidance (int32 damage, uint32 schoolMask, bool npcCaster) const |
|
float | MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, SpellInfo const *spellInfo) const override |
|
SpellMissInfo | MeleeSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const override |
|
float | GetUnitDodgeChance (WeaponAttackType attType, Unit const *victim) const |
|
float | GetUnitParryChance (WeaponAttackType attType, Unit const *victim) const |
|
float | GetUnitBlockChance (WeaponAttackType attType, Unit const *victim) const |
|
float | GetUnitMissChance () const |
|
float | GetUnitCriticalChanceDone (WeaponAttackType attackType) const |
|
float | GetUnitCriticalChanceTaken (Unit const *attacker, WeaponAttackType attackType, float critDone) const |
|
float | GetUnitCriticalChanceAgainst (WeaponAttackType attackType, Unit const *victim) const |
|
int32 | GetMechanicResistChance (SpellInfo const *spellInfo) const |
|
bool | CanUseAttackType (uint8 attacktype) const |
|
virtual float | GetBlockPercent (uint8) const |
|
float | GetWeaponProcChance () const |
|
float | GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const |
|
MeleeHitOutcome | RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const |
|
NPCFlags | GetNpcFlags () const |
|
bool | HasNpcFlag (NPCFlags flags) const |
|
void | SetNpcFlag (NPCFlags flags) |
|
void | RemoveNpcFlag (NPCFlags flags) |
|
void | ReplaceAllNpcFlags (NPCFlags flags) |
|
NPCFlags2 | GetNpcFlags2 () const |
|
bool | HasNpcFlag2 (NPCFlags2 flags) const |
|
void | SetNpcFlag2 (NPCFlags2 flags) |
|
void | RemoveNpcFlag2 (NPCFlags2 flags) |
|
void | ReplaceAllNpcFlags2 (NPCFlags2 flags) |
|
bool | IsVendor () const |
|
bool | IsTrainer () const |
|
bool | IsQuestGiver () const |
|
bool | IsGossip () const |
|
bool | IsTaxi () const |
|
bool | IsGuildMaster () const |
|
bool | IsBattleMaster () const |
|
bool | IsBanker () const |
|
bool | IsInnkeeper () const |
|
bool | IsSpiritHealer () const |
|
bool | IsAreaSpiritHealer () const |
|
bool | IsTabardDesigner () const |
|
bool | IsAuctioner () const |
|
bool | IsArmorer () const |
|
bool | IsWildBattlePet () const |
|
bool | IsServiceProvider () const |
|
bool | IsSpiritService () const |
|
bool | IsAreaSpiritHealerIndividual () const |
|
bool | IsCritter () const |
|
bool | IsInFlight () const |
|
bool | CanHaveThreatList () const |
| ====================== THREAT & COMBAT ==================== More...
|
|
virtual bool | IsEngaged () const |
|
bool | IsEngagedBy (Unit const *who) const |
|
void | EngageWithTarget (Unit *who) |
|
CombatManager & | GetCombatManager () |
|
CombatManager const & | GetCombatManager () const |
|
void | AtTargetAttacked (Unit *target, bool canInitialAggro) |
|
bool | IsImmuneToAll () const |
|
void | SetImmuneToAll (bool apply, bool keepCombat) |
|
virtual void | SetImmuneToAll (bool apply) |
|
bool | IsImmuneToPC () const |
|
void | SetImmuneToPC (bool apply, bool keepCombat) |
|
virtual void | SetImmuneToPC (bool apply) |
|
bool | IsImmuneToNPC () const |
|
void | SetImmuneToNPC (bool apply, bool keepCombat) |
|
virtual void | SetImmuneToNPC (bool apply) |
|
bool | IsUninteractible () const |
|
void | SetUninteractible (bool apply) |
|
bool | CannotTurn () const |
|
void | SetCannotTurn (bool apply) |
|
bool | IsInCombat () const |
|
bool | IsInCombatWith (Unit const *who) const |
|
void | SetInCombatWith (Unit *enemy, bool addSecondUnitSuppressed=false) |
|
void | ClearInCombat () |
|
void | UpdatePetCombatState () |
|
bool | IsInteractionAllowedWhileHostile () const |
|
virtual void | SetInteractionAllowedWhileHostile (bool interactionAllowed) |
|
bool | IsInteractionAllowedInCombat () const |
|
virtual void | SetInteractionAllowedInCombat (bool interactionAllowed) |
|
virtual void | UpdateNearbyPlayersInteractions () |
|
bool | IsThreatened () const |
|
bool | IsThreatenedBy (Unit const *who) const |
|
ThreatManager & | GetThreatManager () |
|
ThreatManager const & | GetThreatManager () const |
|
void | SendClearTarget () |
|
bool | HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, flag128 familyFlags) const |
|
virtual bool | HasSpell (uint32) const |
|
bool | HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const |
|
bool | HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const |
|
bool | HasStealthAura () const |
|
bool | HasInvisibilityAura () const |
|
bool | IsFeared () const |
|
bool | HasRootAura () const |
|
bool | IsPolymorphed () const |
|
bool | IsFrozen () const |
|
bool | isTargetableForAttack (bool checkFakeDeath=true) const |
|
bool | IsInWater () const |
|
bool | IsUnderWater () const |
|
bool | IsOnOceanFloor () const |
|
bool | isInAccessiblePlaceFor (Creature const *c) const |
|
void | SendHealSpellLog (HealInfo &healInfo, bool critical=false) |
|
int32 | HealBySpell (HealInfo &healInfo, bool critical=false) |
|
void | SendEnergizeSpellLog (Unit *victim, uint32 spellId, int32 damage, int32 overEnergize, Powers powerType) |
|
void | EnergizeBySpell (Unit *victim, SpellInfo const *spellInfo, int32 damage, Powers powerType) |
|
Aura * | AddAura (uint32 spellId, Unit *target) |
|
Aura * | AddAura (SpellInfo const *spellInfo, uint32 effMask, Unit *target) |
|
void | SetAuraStack (uint32 spellId, Unit *target, uint32 stack) |
|
void | SendPlaySpellVisual (Unit *target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime=false, float launchDelay=0.0f) |
|
void | SendPlaySpellVisual (Position const &targetPosition, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime=false, float launchDelay=0.0f) |
|
void | SendCancelSpellVisual (uint32 id) |
|
void | SendPlaySpellVisualKit (uint32 id, uint32 type, uint32 duration) const |
|
void | SendCancelSpellVisualKit (uint32 id) |
|
void | CancelSpellMissiles (uint32 spellId, bool reverseMissile=false, bool abortSpell=false) |
|
void | DeMorph () |
|
void | SendAttackStateUpdate (CalcDamageInfo *damageInfo) |
|
void | SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) |
|
void | SendSpellNonMeleeDamageLog (SpellNonMeleeDamage const *log) |
|
void | SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo) |
|
void | SendSpellDamageResist (Unit *target, uint32 spellId) |
|
void | SendSpellDamageImmune (Unit *target, uint32 spellId, bool isPeriodic) |
|
void | NearTeleportTo (Position const &pos, bool casting=false) |
|
void | NearTeleportTo (float x, float y, float z, float orientation, bool casting=false) |
|
void | SendTeleportPacket (TeleportLocation const &teleportLocation) |
|
virtual bool | UpdatePosition (float x, float y, float z, float ang, bool teleport=false) |
|
virtual bool | UpdatePosition (Position const &pos, bool teleport=false) |
|
void | UpdateOrientation (float orientation) |
| Only server-side orientation update, does not broadcast to client. More...
|
|
void | UpdateHeight (float newZ) |
| Only server-side height update, does not broadcast to client. More...
|
|
void | SendMoveKnockBack (Player *player, float speedXY, float speedZ, float vcos, float vsin) |
|
void | KnockbackFrom (Position const &origin, float speedXY, float speedZ, Movement::SpellEffectExtraData const *spellEffectExtraData=nullptr) |
|
void | JumpTo (float speedXY, float speedZ, float angle, Optional< Position > dest={}) |
|
void | MonsterMoveWithSpeed (float x, float y, float z, float speed, bool generatePath=false, bool forceDestination=false) |
|
bool | IsPlayingHoverAnim () const |
|
void | SetPlayHoverAnim (bool enable, bool sendUpdate=true) |
|
void | CalculateHoverHeight () |
|
void | SetHoverHeight (float hoverHeight) |
|
bool | IsGravityDisabled () const |
|
bool | IsWalking () const |
|
bool | IsHovering () const |
|
bool | SetWalk (bool enable) |
|
bool | SetDisableGravity (bool disable, bool updateAnimTier=true) |
|
bool | SetFall (bool enable) |
|
bool | SetSwim (bool enable) |
|
bool | SetCanFly (bool enable) |
|
bool | SetWaterWalking (bool enable) |
|
bool | SetFeatherFall (bool enable) |
|
bool | SetHover (bool enable, bool updateAnimTier=true) |
|
bool | SetCollision (bool disable) |
|
bool | SetEnableFullSpeedTurning (bool enable) |
|
bool | SetCanTransitionBetweenSwimAndFly (bool enable) |
|
bool | SetCanTurnWhileFalling (bool enable) |
|
bool | SetCanDoubleJump (bool enable) |
|
bool | SetDisableInertia (bool disable) |
|
bool | SetMoveCantSwim (bool cantSwim) |
|
void | SendSetVehicleRecId (uint32 vehicleId) |
|
MovementForces const * | GetMovementForces () const |
|
void | ApplyMovementForce (ObjectGuid id, Position origin, float magnitude, MovementForceType type, Position direction={}, ObjectGuid transportGuid=ObjectGuid::Empty) |
|
void | RemoveMovementForce (ObjectGuid id) |
|
bool | SetIgnoreMovementForces (bool ignore) |
|
void | UpdateMovementForcesModMagnitude () |
|
void | SetInFront (WorldObject const *target) |
|
void | SetFacingTo (float const ori, bool force=true) |
|
void | SetFacingToObject (WorldObject const *object, bool force=true) |
|
void | SetFacingToPoint (Position const &point, bool force=true) |
|
bool | IsAlive () const |
|
bool | isDying () const |
|
bool | isDead () const |
|
DeathState | getDeathState () const |
|
virtual void | setDeathState (DeathState s) |
|
ObjectGuid | GetOwnerGUID () const override |
|
void | SetOwnerGUID (ObjectGuid owner) |
|
ObjectGuid | GetCreatorGUID () const override |
|
void | SetCreatorGUID (ObjectGuid creator) |
|
ObjectGuid | GetMinionGUID () const |
|
void | SetMinionGUID (ObjectGuid guid) |
|
ObjectGuid | GetPetGUID () const |
|
void | SetPetGUID (ObjectGuid guid) |
|
ObjectGuid | GetCritterGUID () const |
|
void | SetCritterGUID (ObjectGuid guid) |
|
ObjectGuid | GetBattlePetCompanionGUID () const |
|
void | SetBattlePetCompanionGUID (ObjectGuid guid) |
|
ObjectGuid | GetDemonCreatorGUID () const |
|
void | SetDemonCreatorGUID (ObjectGuid guid) |
|
Unit * | GetDemonCreator () const |
|
Player * | GetDemonCreatorPlayer () const |
|
ObjectGuid | GetCharmerGUID () const |
|
Unit * | GetCharmer () const |
|
ObjectGuid | GetCharmedGUID () const |
|
Unit * | GetCharmed () const |
|
bool | IsControlledByPlayer () const |
|
Player * | GetControllingPlayer () const |
|
ObjectGuid | GetCharmerOrOwnerGUID () const override |
|
bool | IsCharmedOwnedByPlayerOrPlayer () const |
|
Guardian * | GetGuardianPet () const |
|
Minion * | GetFirstMinion () const |
|
Unit * | GetCharmerOrOwner () const |
|
void | SetMinion (Minion *minion, bool apply) |
|
void | GetAllMinionsByEntry (std::list< TempSummon * > &Minions, uint32 entry) |
|
void | RemoveAllMinionsByEntry (uint32 entry) |
|
void | SetCharm (Unit *target, bool apply) |
|
Unit * | GetNextRandomRaidMemberOrPet (float radius) |
|
bool | SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr) |
|
void | RemoveCharmedBy (Unit *charmer) |
|
void | RestoreFaction () |
|
Unit * | GetFirstControlled () const |
|
void | RemoveAllControlled () |
|
bool | IsCharmed () const |
|
bool | isPossessed () const |
|
bool | isPossessedByPlayer () const |
|
bool | isPossessing () const |
|
bool | isPossessing (Unit *u) const |
|
CharmInfo * | GetCharmInfo () |
|
CharmInfo * | InitCharmInfo () |
|
void | DeleteCharmInfo () |
|
void | SetPetNumberForClient (uint32 petNumber) |
|
void | SetPetNameTimestamp (uint32 timestamp) |
|
void | SetMovedUnit (Unit *target) |
|
Unit * | GetUnitBeingMoved () const |
|
Player * | GetPlayerMovingMe () const |
|
SharedVisionList const & | GetSharedVisionList () |
|
void | AddPlayerToVision (Player *player) |
|
void | RemovePlayerFromVision (Player *player) |
|
bool | HasSharedVision () const |
|
void | RemoveBindSightAuras () |
|
void | RemoveCharmAuras () |
|
Pet * | CreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0) |
|
Pet * | CreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0) |
|
bool | InitTamedPet (Pet *pet, uint8 level, uint32 spell_id) |
|
uint32 | GetBattlePetCompanionNameTimestamp () const |
|
void | SetBattlePetCompanionNameTimestamp (uint32 timestamp) |
|
uint32 | GetBattlePetCompanionExperience () const |
|
void | SetBattlePetCompanionExperience (uint32 experience) |
|
uint32 | GetWildBattlePetLevel () const |
|
void | SetWildBattlePetLevel (uint32 wildBattlePetLevel) |
|
Aura * | _TryStackingOrRefreshingExistingAura (AuraCreateInfo &createInfo) |
|
void | _AddAura (UnitAura *aura, Unit *caster) |
|
AuraApplication * | _CreateAuraApplication (Aura *aura, uint32 effMask) |
|
void | _ApplyAuraEffect (Aura *aura, uint8 effIndex) |
|
void | _ApplyAura (AuraApplication *aurApp, uint32 effMask) |
|
void | _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) |
|
void | _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode) |
|
void | _RemoveNoStackAurasDueToAura (Aura *aura, bool owned) |
|
void | _RegisterAuraEffect (AuraEffect *aurEff, bool apply) |
|
AuraMap & | GetOwnedAuras () |
|
AuraMap const & | GetOwnedAuras () const |
|
void | RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
Aura * | GetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, Aura *except=nullptr) const |
|
AuraApplicationMap & | GetAppliedAuras () |
|
AuraApplicationMap const & | GetAppliedAuras () const |
|
void | RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveOwnedAuras (std::function< bool(Aura const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAurasByType (AuraType auraType, std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, uint16 num=1) |
|
void | RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, WorldObject *dispeller, uint8 chargesRemoved=1) |
|
void | RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, WorldObject *stealer, int32 stolenCharges=1) |
|
void | RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid) |
|
void | RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true) |
|
void | RemoveNotOwnSingleTargetAuras (bool onPhaseChange=false) |
|
template<typename InterruptFlags > |
void | RemoveAurasWithInterruptFlags (InterruptFlags flag, SpellInfo const *source=nullptr) |
|
void | RemoveAurasWithAttribute (uint32 flags) |
|
void | RemoveAurasWithFamily (SpellFamilyNames family, flag128 const &familyFlag, ObjectGuid casterGUID) |
|
void | RemoveAurasWithMechanic (uint64 mechanicMaskToRemove, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, uint32 exceptSpellId=0, bool withEffectMechanics=false) |
|
void | RemoveMovementImpairingAuras (bool withRoot) |
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void | RemoveAurasByShapeShift () |
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void | RemoveAreaAurasDueToLeaveWorld () |
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void | RemoveAllAuras () |
|
void | RemoveArenaAuras () |
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void | RemoveAurasOnEvade () |
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void | RemoveAllAurasOnDeath () |
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void | RemoveAllAurasRequiringDeadTarget () |
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void | RemoveAllAurasExceptType (AuraType type) |
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void | RemoveAllAurasExceptType (AuraType type1, AuraType type2) |
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void | RemoveAllGroupBuffsFromCaster (ObjectGuid casterGUID) |
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void | DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime) |
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void | _RemoveAllAuraStatMods () |
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void | _ApplyAllAuraStatMods () |
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AuraEffectList const & | GetAuraEffectsByType (AuraType type) const |
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AuraEffectList & | GetAuraEffectsByType (AuraType type) |
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AuraList & | GetSingleCastAuras () |
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AuraList const & | GetSingleCastAuras () const |
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AuraEffect * | GetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const |
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AuraEffect * | GetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const |
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AuraEffect * | GetAuraEffect (AuraType type, SpellFamilyNames family, flag128 const &familyFlag, ObjectGuid casterGUID=ObjectGuid::Empty) const |
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AuraApplication * | GetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraApplication *except=nullptr) const |
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AuraApplication * | GetAuraApplication (uint32 spellId, std::function< bool(AuraApplication const *)> const &predicate) const |
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AuraApplication * | GetAuraApplication (uint32 spellId, std::function< bool(Aura const *)> const &predicate) const |
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AuraApplication * | GetAuraApplication (std::function< bool(AuraApplication const *)> const &predicate) const |
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AuraApplication * | GetAuraApplication (std::function< bool(Aura const *)> const &predicate) const |
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Aura * | GetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const |
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Aura * | GetAura (uint32 spellId, std::function< bool(Aura const *)> const &predicate) const |
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Aura * | GetAura (std::function< bool(Aura const *)> const &predicate) const |
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AuraApplication * | GetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraApplication *except=nullptr) const |
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Aura * | GetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const |
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void | GetDispellableAuraList (WorldObject const *caster, uint32 dispelMask, DispelChargesList &dispelList, bool isReflect=false) const |
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bool | HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const |
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uint32 | GetAuraCount (uint32 spellId) const |
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bool | HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const |
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bool | HasAura (std::function< bool(Aura const *)> const &predicate) const |
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bool | HasAuraType (AuraType auraType) const |
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bool | HasAuraTypeWithCaster (AuraType auraType, ObjectGuid caster) const |
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bool | HasAuraTypeWithMiscvalue (AuraType auraType, int32 miscValue) const |
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bool | HasAuraTypeWithAffectMask (AuraType auraType, SpellInfo const *affectedSpell) const |
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bool | HasAuraTypeWithValue (AuraType auraType, int32 value) const |
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bool | HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const |
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template<typename InterruptFlags > |
bool | HasNegativeAuraWithInterruptFlag (InterruptFlags flag, ObjectGuid guid=ObjectGuid::Empty) const |
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bool | HasAuraWithMechanic (uint64 mechanicMask) const |
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bool | HasStrongerAuraWithDR (SpellInfo const *auraSpellInfo, Unit *caster) const |
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AuraEffect * | IsScriptOverriden (SpellInfo const *spell, int32 script) const |
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uint32 | GetDiseasesByCaster (ObjectGuid casterGUID, bool remove=false) |
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uint32 | GetDoTsByCaster (ObjectGuid casterGUID) const |
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int32 | GetTotalAuraModifier (AuraType auraType) const |
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float | GetTotalAuraMultiplier (AuraType auraType) const |
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int32 | GetMaxPositiveAuraModifier (AuraType auraType) const |
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int32 | GetMaxNegativeAuraModifier (AuraType auraType) const |
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int32 | GetTotalAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const |
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float | GetTotalAuraMultiplier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const |
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int32 | GetMaxPositiveAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const |
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int32 | GetMaxNegativeAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const |
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int32 | GetTotalAuraModifierByMiscMask (AuraType auraType, uint32 misc_mask) const |
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float | GetTotalAuraMultiplierByMiscMask (AuraType auraType, uint32 misc_mask) const |
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int32 | GetMaxPositiveAuraModifierByMiscMask (AuraType auraType, uint32 misc_mask, AuraEffect const *except=nullptr) const |
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int32 | GetMaxNegativeAuraModifierByMiscMask (AuraType auraType, uint32 misc_mask) const |
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int32 | GetTotalAuraModifierByMiscValue (AuraType auraType, int32 misc_value) const |
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float | GetTotalAuraMultiplierByMiscValue (AuraType auraType, int32 misc_value) const |
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int32 | GetMaxPositiveAuraModifierByMiscValue (AuraType auraType, int32 misc_value) const |
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int32 | GetMaxNegativeAuraModifierByMiscValue (AuraType auraType, int32 misc_value) const |
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int32 | GetTotalAuraModifierByAffectMask (AuraType auraType, SpellInfo const *affectedSpell) const |
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float | GetTotalAuraMultiplierByAffectMask (AuraType auraType, SpellInfo const *affectedSpell) const |
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int32 | GetMaxPositiveAuraModifierByAffectMask (AuraType auraType, SpellInfo const *affectedSpell) const |
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int32 | GetMaxNegativeAuraModifierByAffectMask (AuraType auraType, SpellInfo const *affectedSpell) const |
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void | InitStatBuffMods () |
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void | UpdateStatBuffMod (Stats stat) |
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void | UpdateStatBuffModForClient (Stats stat) |
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void | SetCreateStat (Stats stat, float val) |
|
void | SetCreateHealth (uint32 val) |
|
uint32 | GetCreateHealth () const |
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void | SetCreateMana (uint32 val) |
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uint32 | GetCreateMana () const |
|
virtual int32 | GetCreatePowerValue (Powers power) const |
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float | GetPosStat (Stats stat) const |
|
float | GetNegStat (Stats stat) const |
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float | GetCreateStat (Stats stat) const |
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uint32 | GetChannelSpellId () const |
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void | SetChannelSpellId (uint32 channelSpellId) |
|
uint32 | GetChannelSpellXSpellVisualId () const |
|
uint32 | GetChannelScriptVisualId () const |
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void | SetChannelVisual (SpellCastVisual channelVisual) |
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void | AddChannelObject (ObjectGuid guid) |
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void | SetChannelObject (uint32 slot, ObjectGuid guid) |
|
void | RemoveChannelObject (ObjectGuid guid) |
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void | ClearChannelObjects () |
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int8 | GetSpellEmpowerStage () const |
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void | SetSpellEmpowerStage (int8 stage) |
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void | SetCurrentCastSpell (Spell *pSpell) |
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void | InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true) |
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void | FinishSpell (CurrentSpellTypes spellType, SpellCastResult result=SPELL_CAST_OK) |
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bool | IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const |
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void | InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true) |
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Spell * | GetCurrentSpell (CurrentSpellTypes spellType) const |
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Spell * | GetCurrentSpell (uint32 spellType) const |
|
Spell * | FindCurrentSpellBySpellId (uint32 spell_id) const |
|
int32 | GetCurrentSpellCastTime (uint32 spell_id) const |
|
virtual SpellInfo const * | GetCastSpellInfo (SpellInfo const *spellInfo, TriggerCastFlags &triggerFlag) const |
|
uint32 | GetCastSpellXSpellVisualId (SpellInfo const *spellInfo) const override |
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virtual bool | HasSpellFocus (Spell const *=nullptr) const |
|
virtual bool | IsMovementPreventedByCasting () const |
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bool | CanCastSpellWhileMoving (SpellInfo const *spellInfo) const |
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bool | IsSilenced (SpellSchoolMask schoolMask) const |
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void | SetSilencedSchoolMask (SpellSchoolMask schoolMask) |
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void | ReplaceAllSilencedSchoolMask (SpellSchoolMask schoolMask) |
|
SpellHistory * | GetSpellHistory () |
|
SpellHistory const * | GetSpellHistory () const |
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ShapeshiftForm | GetShapeshiftForm () const |
|
void | SetShapeshiftForm (ShapeshiftForm form) |
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bool | IsInFeralForm () const |
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bool | IsInDisallowedMountForm () const |
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bool | IsDisallowedMountForm (uint32 spellId, ShapeshiftForm form, uint32 displayId) const |
|
void | HandleStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float amount, bool apply) |
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void | ApplyStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float amount) |
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void | SetStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float val) |
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void | SetStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float val) |
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float | GetFlatModifierValue (UnitMods unitMod, UnitModifierFlatType modifierType) const |
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float | GetPctModifierValue (UnitMods unitMod, UnitModifierPctType modifierType) const |
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void | UpdateUnitMod (UnitMods unitMod) |
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virtual bool | CheckAttackFitToAuraRequirement (WeaponAttackType, AuraEffect const *) const |
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virtual void | UpdateDamageDoneMods (WeaponAttackType attackType, int32 skipEnchantSlot=-1) |
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void | UpdateAllDamageDoneMods () |
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void | UpdateDamagePctDoneMods (WeaponAttackType attackType) |
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void | UpdateAllDamagePctDoneMods () |
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float | GetTotalStatValue (Stats stat) const |
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float | GetTotalAuraModValue (UnitMods unitMod) const |
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SpellSchools | GetSpellSchoolByAuraGroup (UnitMods unitMod) const |
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Stats | GetStatByAuraGroup (UnitMods unitMod) const |
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bool | CanModifyStats () const |
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void | SetCanModifyStats (bool modifyStats) |
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virtual bool | UpdateStats (Stats stat)=0 |
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virtual bool | UpdateAllStats ()=0 |
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virtual void | UpdateResistances (uint32 school) |
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virtual void | UpdateAllResistances () |
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virtual void | UpdateArmor ()=0 |
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virtual void | UpdateMaxHealth ()=0 |
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virtual void | UpdateMaxPower (Powers power)=0 |
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virtual uint32 | GetPowerIndex (Powers power) const =0 |
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virtual void | UpdateAttackPowerAndDamage (bool ranged=false)=0 |
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void | SetAttackPower (int32 attackPower) |
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void | SetAttackPowerModPos (int32 attackPowerMod) |
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void | SetAttackPowerModNeg (int32 attackPowerMod) |
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void | SetAttackPowerMultiplier (float attackPowerMult) |
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void | SetRangedAttackPower (int32 attackPower) |
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void | SetRangedAttackPowerModPos (int32 attackPowerMod) |
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void | SetRangedAttackPowerModNeg (int32 attackPowerMod) |
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void | SetRangedAttackPowerMultiplier (float attackPowerMult) |
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void | SetMainHandWeaponAttackPower (int32 attackPower) |
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void | SetOffHandWeaponAttackPower (int32 attackPower) |
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void | SetRangedWeaponAttackPower (int32 attackPower) |
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virtual void | UpdateDamagePhysical (WeaponAttackType attType) |
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float | GetTotalAttackPowerValue (WeaponAttackType attType, bool includeWeapon=true) const |
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float | GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type) const |
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void | SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value) |
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virtual void | CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage) const =0 |
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uint32 | CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct) const |
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float | GetAPMultiplier (WeaponAttackType attType, bool normalized) const |
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bool | isInFrontInMap (Unit const *target, float distance, float arc=float(M_PI)) const |
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bool | isInBackInMap (Unit const *target, float distance, float arc=float(M_PI)) const |
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bool | IsVisible () const |
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void | SetVisible (bool x) |
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virtual void | OnPhaseChange () |
|
void | UpdateObjectVisibility (bool forced=true) override |
|
VisibleAuraContainer const & | GetVisibleAuras () const |
|
bool | HasVisibleAura (AuraApplication *aurApp) const |
|
void | SetVisibleAura (AuraApplication *aurApp) |
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void | RemoveVisibleAura (AuraApplication *aurApp) |
|
void | SetVisibleAuraUpdate (AuraApplication *aurApp) |
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void | RemoveVisibleAuraUpdate (AuraApplication *aurApp) |
|
bool | HasInterruptFlag (SpellAuraInterruptFlags flags) const |
|
bool | HasInterruptFlag (SpellAuraInterruptFlags2 flags) const |
|
void | AddInterruptMask (SpellAuraInterruptFlags flags, SpellAuraInterruptFlags2 flags2) |
|
void | UpdateInterruptMask () |
|
virtual float | GetNativeObjectScale () const |
|
virtual void | RecalculateObjectScale () |
|
uint32 | GetDisplayId () const |
|
float | GetDisplayScale () const |
|
virtual void | SetDisplayId (uint32 displayId, bool setNative=false) |
|
uint32 | GetNativeDisplayId () const |
|
float | GetNativeDisplayScale () const |
|
void | RestoreDisplayId (bool ignorePositiveAurasPreventingMounting=false) |
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void | SetTransformSpell (uint32 spellid) |
|
uint32 | GetTransformSpell () const |
|
void | _RegisterDynObject (DynamicObject *dynObj) |
|
void | _UnregisterDynObject (DynamicObject *dynObj) |
|
DynamicObject * | GetDynObject (uint32 spellId) const |
|
std::vector< DynamicObject * > | GetDynObjects (uint32 spellId) const |
|
void | RemoveDynObject (uint32 spellId) |
|
void | RemoveAllDynObjects () |
|
GameObject * | GetGameObject (uint32 spellId) const |
|
std::vector< GameObject * > | GetGameObjects (uint32 spellId) const |
|
void | AddGameObject (GameObject *gameObj) |
|
void | RemoveGameObject (GameObject *gameObj, bool del) |
|
void | RemoveGameObject (uint32 spellid, bool del) |
|
void | RemoveAllGameObjects () |
|
void | _RegisterAreaTrigger (AreaTrigger *areaTrigger) |
|
void | _UnregisterAreaTrigger (AreaTrigger *areaTrigger) |
|
AreaTrigger * | GetAreaTrigger (uint32 spellId) const |
|
std::vector< AreaTrigger * > | GetAreaTriggers (uint32 spellId) const |
|
void | RemoveAreaTrigger (uint32 spellId) |
|
void | RemoveAreaTrigger (AuraEffect const *aurEff) |
|
void | RemoveAllAreaTriggers () |
|
void | ModifyAuraState (AuraStateType flag, bool apply) |
|
uint32 | BuildAuraStateUpdateForTarget (Unit const *target) const |
|
bool | HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const |
|
void | UnsummonAllTotems () |
|
bool | IsMagnet () const |
|
Unit * | GetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr) |
|
int32 | SpellBaseDamageBonusDone (SpellSchoolMask schoolMask) const |
|
int32 | SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, int32 pdamage, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo, uint32 stack=1, Spell *spell=nullptr, AuraEffect const *aurEff=nullptr) const |
|
float | SpellDamagePctDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo) const |
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int32 | SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, int32 pdamage, DamageEffectType damagetype) const |
|
int32 | SpellBaseHealingBonusDone (SpellSchoolMask schoolMask) const |
|
int32 | SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, int32 healamount, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo, uint32 stack=1, Spell *spell=nullptr, AuraEffect const *aurEff=nullptr) const |
|
float | SpellHealingPctDone (Unit *victim, SpellInfo const *spellProto) const |
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int32 | SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, int32 healamount, DamageEffectType damagetype) const |
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int32 | MeleeDamageBonusDone (Unit *pVictim, int32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const *spellProto=nullptr, Mechanics mechanic=MECHANIC_NONE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, Spell *spell=nullptr, AuraEffect const *aurEff=nullptr) |
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int32 | MeleeDamageBonusTaken (Unit *attacker, int32 pdamage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) |
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bool | IsBlockCritical () const |
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float | SpellCritChanceDone (Spell *spell, AuraEffect const *aurEff, SpellSchoolMask schoolMask, WeaponAttackType attackType=BASE_ATTACK) const |
|
float | SpellCritChanceTaken (Unit const *caster, Spell *spell, AuraEffect const *aurEff, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType=BASE_ATTACK) const |
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void | ApplySpellImmune (uint32 spellId, SpellImmunity op, uint32 type, bool apply) |
|
bool | IsImmunedToSpell (SpellInfo const *spellInfo, WorldObject const *caster, bool requireImmunityPurgesEffectAttribute=false) const |
|
uint32 | GetSchoolImmunityMask () const |
|
uint32 | GetDamageImmunityMask () const |
|
uint64 | GetMechanicImmunityMask () const |
|
EnumFlag< SpellOtherImmunity > | GetSpellOtherImmunityMask () const |
|
bool | IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const |
|
bool | IsImmunedToDamage (WorldObject const *caster, SpellInfo const *spellInfo, SpellEffectInfo const *spellEffectInfo=nullptr) const |
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virtual bool | IsImmunedToSpellEffect (SpellInfo const *spellInfo, SpellEffectInfo const &spellEffectInfo, WorldObject const *caster, bool requireImmunityPurgesEffectAttribute=false) const |
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bool | IsImmunedToAuraPeriodicTick (WorldObject const *caster, SpellInfo const *spellInfo, SpellEffectInfo const *spellEffectInfo=nullptr) const |
|
void | UpdateSpeed (UnitMoveType mtype) |
|
float | GetSpeed (UnitMoveType mtype) const |
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float | GetSpeedRate (UnitMoveType mtype) const |
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void | SetSpeed (UnitMoveType mtype, float newValue) |
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void | SetSpeedRate (UnitMoveType mtype, float rate) |
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void | FollowerAdded (AbstractFollower *f) |
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void | FollowerRemoved (AbstractFollower *f) |
|
void | RemoveAllFollowers () |
|
MotionMaster * | GetMotionMaster () |
|
MotionMaster const * | GetMotionMaster () const |
|
virtual MovementGeneratorType | GetDefaultMovementType () const |
|
bool | IsStopped () const |
|
void | StopMoving () |
|
void | PauseMovement (uint32 timer=0, uint8 slot=0, bool forced=true) |
|
void | ResumeMovement (uint32 timer=0, uint8 slot=0) |
|
void | AddUnitMovementFlag (uint32 f) |
|
void | RemoveUnitMovementFlag (uint32 f) |
|
bool | HasUnitMovementFlag (uint32 f) const |
|
uint32 | GetUnitMovementFlags () const |
|
void | SetUnitMovementFlags (uint32 f) |
|
void | AddExtraUnitMovementFlag (uint32 f) |
|
void | RemoveExtraUnitMovementFlag (uint32 f) |
|
bool | HasExtraUnitMovementFlag (uint32 f) const |
|
uint32 | GetExtraUnitMovementFlags () const |
|
void | SetExtraUnitMovementFlags (uint32 f) |
|
void | AddExtraUnitMovementFlag2 (uint32 f) |
|
void | RemoveExtraUnitMovementFlag2 (uint32 f) |
|
bool | HasExtraUnitMovementFlag2 (uint32 f) const |
|
uint32 | GetExtraUnitMovementFlags2 () const |
|
void | SetExtraUnitMovementFlags2 (uint32 f) |
|
bool | IsSplineEnabled () const |
|
void | SetControlled (bool apply, UnitState state) |
|
void | ApplyControlStatesIfNeeded () |
|
void | SendPetActionFeedback (PetActionFeedback msg, uint32 spellId) |
| -------—Pet responses methods--------------— More...
|
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void | SendPetTalk (uint32 pettalk) |
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void | SendPetAIReaction (ObjectGuid guid) |
|
void | PropagateSpeedChange () |
| -------—End of Pet responses methods-------— More...
|
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void | ClearAllReactives () |
|
void | StartReactiveTimer (ReactiveType reactive) |
|
void | UpdateReactives (uint32 p_time) |
|
void | UpdateAuraForGroup () |
|
bool | CanProc () const |
|
void | SetCantProc (bool apply) |
|
int32 | GetProcChainLength () const |
|
uint32 | GetModelForForm (ShapeshiftForm form, uint32 spellId) const |
|
bool | CreateVehicleKit (uint32 id, uint32 creatureEntry, bool loading=false) |
|
void | RemoveVehicleKit (bool onRemoveFromWorld=false) |
|
Vehicle * | GetVehicleKit () const |
|
Trinity::unique_weak_ptr< Vehicle > | GetVehicleKitWeakPtr () const |
|
Vehicle * | GetVehicle () const |
|
void | SetVehicle (Vehicle *vehicle) |
|
bool | IsOnVehicle (Unit const *vehicle) const |
|
Unit * | GetVehicleBase () const |
|
Unit * | GetVehicleRoot () const |
|
Creature * | GetVehicleCreatureBase () const |
|
ObjectGuid | GetTransGUID () const override |
|
TransportBase * | GetDirectTransport () const |
| Returns the transport this unit is on directly (if on vehicle and transport, return vehicle) More...
|
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void | HandleSpellClick (Unit *clicker, int8 seatId=-1) |
|
void | EnterVehicle (Unit *base, int8 seatId=-1) |
|
virtual void | ExitVehicle (Position const *exitPosition=nullptr) |
|
void | ChangeSeat (int8 seatId, bool next=true) |
|
void | _ExitVehicle (Position const *exitPosition=nullptr) |
|
void | _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr) |
|
bool | isMoving () const |
|
bool | isTurning () const |
|
virtual bool | CanFly () const =0 |
|
bool | IsFlying () const |
|
bool | IsFalling () const |
|
virtual bool | CanEnterWater () const =0 |
|
virtual bool | CanSwim () const |
|
float | GetHoverOffset () const |
|
void | RewardRage (uint32 baseRage) |
|
virtual float | GetFollowAngle () const |
|
void | OutDebugInfo () const |
|
virtual bool | IsLoading () const |
|
bool | IsDuringRemoveFromWorld () const |
|
Pet * | ToPet () |
|
Pet const * | ToPet () const |
|
Totem * | ToTotem () |
|
Totem const * | ToTotem () const |
|
TempSummon * | ToTempSummon () |
|
TempSummon const * | ToTempSummon () const |
|
ObjectGuid | GetTarget () const |
|
virtual void | SetTarget (ObjectGuid const &)=0 |
|
void | SetInstantCast (bool set) |
|
bool | CanInstantCast () const |
|
int32 | GetHighestExclusiveSameEffectSpellGroupValue (AuraEffect const *aurEff, AuraType auraType, bool checkMiscValue=false, int32 miscValue=0) const |
|
bool | IsHighestExclusiveAura (Aura const *aura, bool removeOtherAuraApplications=false) |
|
bool | IsHighestExclusiveAuraEffect (SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint32 auraEffectMask, bool removeOtherAuraApplications=false) |
|
virtual void | Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target) |
|
virtual void | Say (std::string_view text, Language language, WorldObject const *target=nullptr) |
|
virtual void | Yell (std::string_view text, Language language, WorldObject const *target=nullptr) |
|
virtual void | TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false) |
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virtual void | Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false) |
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virtual void | Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target) |
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virtual void | Say (uint32 textId, WorldObject const *target=nullptr) |
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virtual void | Yell (uint32 textId, WorldObject const *target=nullptr) |
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virtual void | TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) |
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virtual void | Whisper (uint32 textId, Player *target, bool isBossWhisper=false) |
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void | ClearBossEmotes (Optional< uint32 > zoneId={}, Player const *target=nullptr) const |
| Clears boss emotes frame. More...
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float | GetCollisionHeight () const override |
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uint32 | GetVirtualItemId (uint32 slot) const |
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uint16 | GetVirtualItemAppearanceMod (uint32 slot) const |
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void | SetVirtualItem (uint32 slot, uint32 itemId, uint16 appearanceModId=0, uint16 itemVisual=0) |
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bool | IsCombatDisallowed () const |
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void | SetIsCombatDisallowed (bool apply) |
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void | AddWorldEffect (int32 worldEffectId) |
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void | RemoveWorldEffect (int32 worldEffectId) |
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void | ClearWorldEffects () |
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Vignettes::VignetteData const * | GetVignette () const |
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void | SetVignette (uint32 vignetteId) |
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std::string | GetDebugInfo () const override |
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void | BuildValuesUpdateWithFlag (ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) const override |
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void | BuildValuesUpdateForPlayerWithMask (UpdateData *data, UF::ObjectData::Mask const &requestedObjectMask, UF::UnitData::Mask const &requestedUnitMask, Player const *target) const |
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void | AtStartOfEncounter (EncounterType type) |
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void | AtEndOfEncounter (EncounterType type) |
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virtual | ~WorldObject () |
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virtual void | Update (uint32 diff) |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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void | GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle) const |
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void | GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) const |
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void | GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) const |
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void | MovePosition (Position &pos, float dist, float angle) const |
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Position | GetNearPosition (float dist, float angle) |
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void | MovePositionToFirstCollision (Position &pos, float dist, float angle) const |
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Position | GetFirstCollisionPosition (float dist, float angle) |
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Position | GetRandomNearPosition (float radius) |
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void | GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
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virtual float | GetCombatReach () const |
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void | UpdateGroundPositionZ (float x, float y, float &z) const |
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void | UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const |
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void | GetRandomPoint (Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const |
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Position | GetRandomPoint (Position const &srcPos, float distance) const |
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uint32 | GetInstanceId () const |
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PhaseShift & | GetPhaseShift () |
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PhaseShift const & | GetPhaseShift () const |
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PhaseShift & | GetSuppressedPhaseShift () |
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PhaseShift const & | GetSuppressedPhaseShift () const |
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bool | InSamePhase (PhaseShift const &phaseShift) const |
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bool | InSamePhase (WorldObject const *obj) const |
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int32 | GetDBPhase () const |
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void | SetDBPhase (int32 p) |
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uint32 | GetZoneId () const |
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uint32 | GetAreaId () const |
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void | GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const |
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bool | IsInWorldPvpZone () const |
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bool | IsOutdoors () const |
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ZLiquidStatus | GetLiquidStatus () const |
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WmoLocation const * | GetCurrentWmo () const |
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InstanceScript * | GetInstanceScript () const |
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std::string const & | GetName () const |
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void | SetName (std::string newname) |
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std::string | GetNameForLocaleIdx (LocaleConstant) const override |
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float | GetDistance (WorldObject const *obj) const |
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float | GetDistance (Position const &pos) const |
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float | GetDistance (float x, float y, float z) const |
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float | GetDistance2d (WorldObject const *obj) const |
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float | GetDistance2d (float x, float y) const |
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float | GetDistanceZ (WorldObject const *obj) const |
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bool | IsSelfOrInSameMap (WorldObject const *obj) const |
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bool | IsInMap (WorldObject const *obj) const |
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bool | IsWithinDist3d (float x, float y, float z, float dist) const |
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bool | IsWithinDist3d (Position const *pos, float dist) const |
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bool | IsWithinDist2d (float x, float y, float dist) const |
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bool | IsWithinDist2d (Position const *pos, float dist) const |
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bool | IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const |
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bool | IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const |
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bool | IsWithinLOS (float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const |
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bool | IsWithinLOSInMap (WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const |
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Position | GetHitSpherePointFor (Position const &dest) const |
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void | GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z) const |
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bool | GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const |
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bool | IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const |
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bool | IsInRange2d (float x, float y, float minRange, float maxRange) const |
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bool | IsInRange3d (float x, float y, float z, float minRange, float maxRange) const |
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bool | isInFront (WorldObject const *target, float arc=float(M_PI)) const |
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bool | isInBack (WorldObject const *target, float arc=float(M_PI)) const |
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bool | IsInBetween (Position const &pos1, Position const &pos2, float size=0) const |
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bool | IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const |
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virtual void | CleanupsBeforeDelete (bool finalCleanup=true) |
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virtual void | SendMessageToSet (WorldPacket const *data, bool self) const |
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virtual void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const |
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virtual void | SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const |
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void | SendCombatLogMessage (WorldPackets::CombatLog::CombatLogServerPacket *combatLog) const |
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virtual uint8 | GetLevelForTarget (WorldObject const *) const |
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void | PlayDistanceSound (uint32 soundId, Player const *target=nullptr) const |
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void | StopDistanceSound (Player const *target=nullptr) const |
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void | PlayDirectSound (uint32 soundId, Player const *target=nullptr, uint32 broadcastTextId=0) const |
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void | PlayDirectMusic (uint32 musicId, Player const *target=nullptr) const |
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void | PlayObjectSound (int32 soundKitId, ObjectGuid targetObject, Player const *target=nullptr, int32 broadcastTextId=0) const |
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void | AddObjectToRemoveList () |
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float | GetGridActivationRange () const |
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float | GetVisibilityRange () const |
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float | GetSightRange (WorldObject const *target=nullptr) const |
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bool | CanSeeOrDetect (WorldObject const *obj, bool implicitDetect=false, bool distanceCheck=false, bool checkAlert=false) const |
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virtual void | SetMap (Map *map) |
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virtual void | ResetMap () |
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Map * | GetMap () const |
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Map * | FindMap () const |
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void | SetZoneScript () |
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ZoneScript * | FindZoneScript () const |
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ZoneScript * | GetZoneScript () const |
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Scenario * | GetScenario () const |
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TempSummon * | SummonCreature (uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty) |
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TempSummon * | SummonCreature (uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty) |
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TempSummon * | SummonPersonalClone (Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, Player *privateObjectOwner=nullptr) |
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GameObject * | SummonGameObject (uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
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GameObject * | SummonGameObject (uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
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Creature * | SummonTrigger (float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr) |
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void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr) |
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Creature * | FindNearestCreature (uint32 entry, float range, bool alive=true) const |
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Creature * | FindNearestCreatureWithOptions (float range, FindCreatureOptions const &options) const |
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GameObject * | FindNearestGameObject (uint32 entry, float range, bool spawnedOnly=true) const |
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GameObject * | FindNearestGameObjectWithOptions (float range, FindGameObjectOptions const &options) const |
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GameObject * | FindNearestUnspawnedGameObject (uint32 entry, float range) const |
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GameObject * | FindNearestGameObjectOfType (GameobjectTypes type, float range) const |
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Player * | SelectNearestPlayer (float range) const |
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virtual ObjectGuid | GetCreatorGUID () const =0 |
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virtual ObjectGuid | GetOwnerGUID () const =0 |
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virtual ObjectGuid | GetCharmerOrOwnerGUID () const |
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ObjectGuid | GetCharmerOrOwnerOrOwnGUID () const |
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Unit * | GetOwner () const |
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Unit * | GetCharmerOrOwner () const |
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Unit * | GetCharmerOrOwnerOrSelf () const |
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Player * | GetCharmerOrOwnerPlayerOrPlayerItself () const |
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Player * | GetAffectingPlayer () const |
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Player * | GetSpellModOwner () const |
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int32 | CalculateSpellDamage (Unit const *target, SpellEffectInfo const &spellEffectInfo, int32 const *basePoints=nullptr, float *variance=nullptr, uint32 castItemId=0, int32 itemLevel=-1) const |
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float | GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
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float | GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
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double | ApplyEffectModifiers (SpellInfo const *spellInfo, uint8 effIndex, double value) const |
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int32 | CalcSpellDuration (SpellInfo const *spellInfo, std::vector< SpellPowerCost > const *powerCosts) const |
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int32 | ModSpellDuration (SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) const |
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void | ModSpellCastTime (SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) const |
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void | ModSpellDurationTime (SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) const |
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virtual float | MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, SpellInfo const *spellInfo) const |
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virtual SpellMissInfo | MeleeSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const |
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SpellMissInfo | MagicSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const |
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SpellMissInfo | SpellHitResult (Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) const |
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void | SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo) |
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virtual uint32 | GetFaction () const =0 |
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virtual void | SetFaction (uint32) |
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FactionTemplateEntry const * | GetFactionTemplateEntry () const |
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ReputationRank | GetReactionTo (WorldObject const *target) const |
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bool | IsHostileTo (WorldObject const *target) const |
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bool | IsHostileToPlayers () const |
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bool | IsFriendlyTo (WorldObject const *target) const |
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bool | IsNeutralToAll () const |
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SpellCastResult | CastSpell (CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ }) |
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void | SendPlayOrphanSpellVisual (Position const &sourceLocation, ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
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void | SendPlayOrphanSpellVisual (Position const &sourceLocation, Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
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void | SendPlayOrphanSpellVisual (ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
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void | SendPlayOrphanSpellVisual (Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
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void | SendCancelOrphanSpellVisual (uint32 id) |
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bool | IsValidAttackTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const |
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bool | IsValidAssistTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const |
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Unit * | GetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo) |
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virtual uint32 | GetCastSpellXSpellVisualId (SpellInfo const *spellInfo) const |
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template<typename Container > |
void | GetGameObjectListWithEntryInGrid (Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) const |
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template<typename Container > |
void | GetGameObjectListWithOptionsInGrid (Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) const |
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template<typename Container > |
void | GetCreatureListWithEntryInGrid (Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const |
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template<typename Container > |
void | GetCreatureListWithOptionsInGrid (Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) const |
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template<typename Container > |
void | GetPlayerListInGrid (Container &playerContainer, float maxSearchRange, bool alive=true) const |
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void | DestroyForNearbyPlayers () |
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virtual void | UpdateObjectVisibility (bool forced=true) |
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virtual void | UpdateObjectVisibilityOnCreate () |
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virtual void | UpdateObjectVisibilityOnDestroy () |
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void | UpdatePositionData () |
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void | BuildUpdate (UpdateDataMapType &) override |
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bool | AddToObjectUpdate () override |
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void | RemoveFromObjectUpdate () override |
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void | AddToNotify (uint16 f) |
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bool | isNeedNotify (uint16 f) const |
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uint16 | GetNotifyFlags () const |
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void | ResetAllNotifies () |
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bool | isActiveObject () const |
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void | setActive (bool isActiveObject) |
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bool | IsFarVisible () const |
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void | SetFarVisible (bool on) |
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bool | IsVisibilityOverridden () const |
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void | SetVisibilityDistanceOverride (VisibilityDistanceType type) |
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void | SetIsStoredInWorldObjectGridContainer (bool apply) |
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bool | IsAlwaysStoredInWorldObjectGridContainer () const |
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bool | IsStoredInWorldObjectGridContainer () const |
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TransportBase * | GetTransport () const |
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float | GetTransOffsetX () const |
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float | GetTransOffsetY () const |
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float | GetTransOffsetZ () const |
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float | GetTransOffsetO () const |
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Position const & | GetTransOffset () const |
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uint32 | GetTransTime () const |
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int8 | GetTransSeat () const |
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virtual ObjectGuid | GetTransGUID () const |
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void | SetTransport (TransportBase *t) |
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virtual float | GetStationaryX () const |
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virtual float | GetStationaryY () const |
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virtual float | GetStationaryZ () const |
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virtual float | GetStationaryO () const |
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float | GetFloorZ () const |
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virtual float | GetCollisionHeight () const |
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float | GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const |
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float | GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const |
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std::string | GetDebugInfo () const override |
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virtual uint16 | GetAIAnimKitId () const |
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virtual uint16 | GetMovementAnimKitId () const |
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virtual uint16 | GetMeleeAnimKitId () const |
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bool | IsPrivateObject () const |
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ObjectGuid | GetPrivateObjectOwner () const |
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void | SetPrivateObjectOwner (ObjectGuid const &owner) |
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bool | CheckPrivateObjectOwnerVisibility (WorldObject const *seer) const |
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SmoothPhasing * | GetOrCreateSmoothPhasing () |
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SmoothPhasing * | GetSmoothPhasing () |
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SmoothPhasing const * | GetSmoothPhasing () const |
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virtual | ~Object () |
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bool | IsInWorld () const |
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virtual void | AddToWorld () |
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virtual void | RemoveFromWorld () |
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ObjectGuid const & | GetGUID () const |
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uint32 | GetEntry () const |
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void | SetEntry (uint32 entry) |
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float | GetObjectScale () const |
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virtual void | SetObjectScale (float scale) |
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uint32 | GetDynamicFlags () const |
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bool | HasDynamicFlag (uint32 flag) const |
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void | SetDynamicFlag (uint32 flag) |
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void | RemoveDynamicFlag (uint32 flag) |
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void | ReplaceAllDynamicFlags (uint32 flag) |
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TypeID | GetTypeId () const |
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bool | isType (uint16 mask) const |
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virtual void | BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const |
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void | SendUpdateToPlayer (Player *player) |
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void | BuildValuesUpdateBlockForPlayer (UpdateData *data, Player const *target) const |
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void | BuildValuesUpdateBlockForPlayerWithFlag (UpdateData *data, UF::UpdateFieldFlag flags, Player const *target) const |
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void | BuildDestroyUpdateBlock (UpdateData *data) const |
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void | BuildOutOfRangeUpdateBlock (UpdateData *data) const |
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ByteBuffer & | PrepareValuesUpdateBuffer (UpdateData *data) const |
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virtual void | DestroyForPlayer (Player *target) const |
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void | SendOutOfRangeForPlayer (Player *target) const |
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virtual void | ClearUpdateMask (bool remove) |
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virtual std::string | GetNameForLocaleIdx (LocaleConstant locale) const =0 |
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virtual bool | hasQuest (uint32) const |
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virtual bool | hasInvolvedQuest (uint32) const |
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void | SetIsNewObject (bool enable) |
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bool | IsDestroyedObject () const |
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void | SetDestroyedObject (bool destroyed) |
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virtual void | BuildUpdate (UpdateDataMapType &) |
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void | BuildFieldsUpdate (Player *, UpdateDataMapType &) const |
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bool | IsWorldObject () const |
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WorldObject * | ToWorldObject () |
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WorldObject const * | ToWorldObject () const |
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bool | IsItem () const |
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Item * | ToItem () |
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Item const * | ToItem () const |
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bool | IsPlayer () const |
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Player * | ToPlayer () |
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Player const * | ToPlayer () const |
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bool | IsCreature () const |
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Creature * | ToCreature () |
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Creature const * | ToCreature () const |
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bool | IsUnit () const |
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Unit * | ToUnit () |
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Unit const * | ToUnit () const |
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bool | IsGameObject () const |
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GameObject * | ToGameObject () |
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GameObject const * | ToGameObject () const |
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bool | IsCorpse () const |
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Corpse * | ToCorpse () |
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Corpse const * | ToCorpse () const |
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bool | IsDynObject () const |
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DynamicObject * | ToDynObject () |
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DynamicObject const * | ToDynObject () const |
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bool | IsAreaTrigger () const |
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AreaTrigger * | ToAreaTrigger () |
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AreaTrigger const * | ToAreaTrigger () const |
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bool | IsSceneObject () const |
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SceneObject * | ToSceneObject () |
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SceneObject const * | ToSceneObject () const |
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bool | IsConversation () const |
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Conversation * | ToConversation () |
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Conversation const * | ToConversation () const |
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template<typename T > |
void | ForceUpdateFieldChange (UF::UpdateFieldSetter< T > const &) |
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virtual std::string | GetDebugInfo () const |
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Trinity::unique_weak_ptr< Object > | GetWeakPtr () const |
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virtual Loot * | GetLootForPlayer (Player const *player) const |
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virtual void | BuildValuesUpdateWithFlag (ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) const |
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constexpr | WorldLocation (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) |
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constexpr | WorldLocation (uint32 mapId, Position const &position) |
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constexpr void | WorldRelocate (WorldLocation const &loc) |
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constexpr void | WorldRelocate (WorldLocation const *loc) |
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constexpr void | WorldRelocate (uint32 mapId, Position const &pos) |
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constexpr void | WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) |
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constexpr WorldLocation | GetWorldLocation () const |
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constexpr uint32 | GetMapId () const |
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std::string | GetDebugInfo () const |
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constexpr | Position (float x=0, float y=0, float z=0, float o=0) |
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bool | operator== (Position const &a) const |
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constexpr void | Relocate (float x, float y) |
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constexpr void | Relocate (float x, float y, float z) |
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constexpr void | Relocate (float x, float y, float z, float o) |
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constexpr void | Relocate (Position const &pos) |
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constexpr void | Relocate (Position const *pos) |
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void | RelocateOffset (Position const &offset) |
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constexpr void | SetOrientation (float orientation) |
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constexpr float | GetPositionX () const |
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constexpr float | GetPositionY () const |
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constexpr float | GetPositionZ () const |
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constexpr float | GetOrientation () const |
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constexpr void | GetPosition (float &x, float &y) const |
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constexpr void | GetPosition (float &x, float &y, float &z) const |
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constexpr void | GetPosition (float &x, float &y, float &z, float &o) const |
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constexpr Position | GetPosition () const |
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Streamer< XY > | PositionXYStream () |
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ConstStreamer< XY > | PositionXYStream () const |
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Streamer< XYZ > | PositionXYZStream () |
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ConstStreamer< XYZ > | PositionXYZStream () const |
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Streamer< XYZO > | PositionXYZOStream () |
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ConstStreamer< XYZO > | PositionXYZOStream () const |
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Streamer< PackedXYZ > | PositionPackedXYZStream () |
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ConstStreamer< PackedXYZ > | PositionPackedXYZStream () const |
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bool | IsPositionValid () const |
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constexpr float | GetExactDist2dSq (const float x, const float y) const |
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constexpr float | GetExactDist2dSq (Position const &pos) const |
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constexpr float | GetExactDist2dSq (Position const *pos) const |
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float | GetExactDist2d (const float x, const float y) const |
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float | GetExactDist2d (Position const &pos) const |
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float | GetExactDist2d (Position const *pos) const |
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constexpr float | GetExactDistSq (float x, float y, float z) const |
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constexpr float | GetExactDistSq (Position const &pos) const |
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constexpr float | GetExactDistSq (Position const *pos) const |
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float | GetExactDist (float x, float y, float z) const |
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float | GetExactDist (Position const &pos) const |
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float | GetExactDist (Position const *pos) const |
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void | GetPositionOffsetTo (Position const &endPos, Position &retOffset) const |
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Position | GetPositionWithOffset (Position const &offset) const |
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float | GetAbsoluteAngle (float x, float y) const |
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float | GetAbsoluteAngle (Position const &pos) const |
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float | GetAbsoluteAngle (Position const *pos) const |
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float | ToAbsoluteAngle (float relAngle) const |
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float | ToRelativeAngle (float absAngle) const |
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float | GetRelativeAngle (float x, float y) const |
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float | GetRelativeAngle (Position const &pos) const |
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float | GetRelativeAngle (Position const *pos) const |
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constexpr bool | IsInDist2d (float x, float y, float dist) const |
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constexpr bool | IsInDist2d (Position const &pos, float dist) const |
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constexpr bool | IsInDist2d (Position const *pos, float dist) const |
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constexpr bool | IsInDist (float x, float y, float z, float dist) const |
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constexpr bool | IsInDist (Position const &pos, float dist) const |
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constexpr bool | IsInDist (Position const *pos, float dist) const |
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bool | IsWithinBox (Position const &boxOrigin, float length, float width, float height) const |
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bool | IsWithinVerticalCylinder (Position const &cylinderOrigin, float radius, float height, bool isDoubleVertical=false) const |
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bool | IsInPolygon2D (Position const &polygonOrigin, std::span< Position const > vertices) const |
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bool | HasInArc (float arcangle, Position const *pos, float border=2.0f) const |
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bool | HasInLine (Position const *pos, float objSize, float width) const |
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std::string | ToString () const |
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virtual | ~GridObject () |
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bool | IsInGrid () const |
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void | AddToGrid (GridRefManager< Creature > &m) |
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void | RemoveFromGrid () |
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