#include "ScriptedGossip.h"
#include "Creature.h"
#include "Player.h"
Go to the source code of this file.
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| uint32 | GetGossipSenderFor (Player *player, uint32 menuId) |
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| uint32 | GetGossipActionFor (Player *player, uint32 gossipListId) |
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| void | InitGossipMenuFor (Player *player, uint32 menuId) |
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| void | ClearGossipMenuFor (Player *player) |
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| void | AddGossipItemFor (Player *player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action) |
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| void | AddGossipItemFor (Player *player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint64 popupMoney, bool coded) |
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| void | AddGossipItemFor (Player *player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) |
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| void | SendGossipMenuFor (Player *player, uint32 npcTextID, ObjectGuid const &guid) |
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| void | SendGossipMenuFor (Player *player, uint32 npcTextID, Creature const *creature) |
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| void | CloseGossipMenuFor (Player *player) |
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◆ AddGossipItemFor() [1/3]
◆ AddGossipItemFor() [2/3]
◆ AddGossipItemFor() [3/3]
◆ ClearGossipMenuFor()
| void ClearGossipMenuFor |
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Player * |
player | ) |
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◆ CloseGossipMenuFor()
| void CloseGossipMenuFor |
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Player * |
player | ) |
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◆ GetGossipActionFor()
◆ GetGossipSenderFor()
◆ InitGossipMenuFor()
◆ SendGossipMenuFor() [1/2]
◆ SendGossipMenuFor() [2/2]