TrinityCore
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battleground_silvershard_mines Member List

This is the complete list of members for battleground_silvershard_mines, including all inherited members.

_capturedMineCartsByPlayerbattleground_silvershard_minesprivate
_doorsbattleground_silvershard_minesprivate
_schedulerbattleground_silvershard_minesprivate
battlegroundBattlegroundScriptprotected
battleground_silvershard_mines(BattlegroundMap *map)battleground_silvershard_minesinlineexplicit
battlegroundMapBattlegroundScriptprotected
BattlegroundScript(BattlegroundMap *map) noexceptBattlegroundScriptexplicit
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
CheckWinner() constbattleground_silvershard_minesinline
DoAction(uint32 actionId, WorldObject *source, WorldObject *target) overridebattleground_silvershard_minesinlinevirtual
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32) constZoneScriptinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32) constZoneScriptinlinevirtual
GetPrematureWinner()BattlegroundScriptvirtual
HandleProgressEvent(GameObject const *controlZone, Team team, ChatMsg msgType=CHAT_MSG_ADDON, uint32 broadcastTextId=0, uint32 visualSpellId=0) constbattleground_silvershard_minesinline
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *creature) overridebattleground_silvershard_minesinlinevirtual
OnCreatureGroupDepleted(CreatureGroup const *creatureGroup)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnEnd(Team winner)BattlegroundScriptinlinevirtual
OnFlagDropped(ObjectGuid const &flagGuid, Player *player)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnFlagTaken(GameObject *flag, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *gameobject) overridebattleground_silvershard_minesinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnInit() overridebattleground_silvershard_minesinlinevirtual
OnMineCartCaptured(Creature const *mineCart)battleground_silvershard_minesinline
OnPlayerCapturedMineCart(Player *player)battleground_silvershard_minesinline
OnPlayerJoined(Player *player, bool inBattleground)BattlegroundScriptinlinevirtual
OnPlayerKilled(Player *victim, Player *killer)BattlegroundScriptinlinevirtual
OnPlayerLeft(Player *player)BattlegroundScriptinlinevirtual
OnPrepareStage1()BattlegroundScriptinlinevirtual
OnPrepareStage2() overridebattleground_silvershard_minesinlinevirtual
OnPrepareStage3()BattlegroundScriptinlinevirtual
OnStart() overridebattleground_silvershard_minesinlinevirtual
OnTrackSwitched(Player const *invoker, Creature *trackSwitch) constbattleground_silvershard_minesinline
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
OnUnitKilled(Creature *victim, Unit *killer)BattlegroundScriptinlinevirtual
OnUpdate(uint32 diff) overridebattleground_silvershard_minesinlinevirtual
operator=(ZoneScript const &right)ZoneScript
operator=(ZoneScript &&right) noexceptZoneScript
ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker) overridebattleground_silvershard_minesinlinevirtual
SendTeamScores() constbattleground_silvershard_minesinline
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SpawnEasternMineCart() constbattleground_silvershard_minesinline
SpawnNorthernMineCart() constbattleground_silvershard_minesinline
SpawnSouthernMineCart() constbattleground_silvershard_minesinline
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) overrideBattlegroundScriptvirtual
UpdateCartWorldStates(GameObject const *controlZone) constbattleground_silvershard_minesinline
UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false) constBattlegroundScriptprotected
ZoneScript() noexceptZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~BattlegroundScript() override=defaultBattlegroundScript
~ZoneScript()ZoneScriptvirtual