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TrinityCore
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#include <UpdateFields.h>
Inheritance diagram for UF::TraitSubTreeCache:Public Types | |
| using | OwnerObject = Player |
Public Member Functions | |
| void | WriteCreate (ByteBuffer &data, Player const *receiver, Player const *owner) const |
| void | WriteUpdate (bool, ByteBuffer &data, Player const *receiver, Player const *owner) const |
| bool | operator== (TraitSubTreeCache const &right) const |
| bool | operator!= (TraitSubTreeCache const &right) const |
Public Attributes | |
| std::vector< UF::TraitEntry > | Entries |
| int32 | TraitSubTreeID = 0 |
| uint32 | Active = 0 |
Definition at line 965 of file UpdateFields.h.
Definition at line 971 of file UpdateFields.h.
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inline |
Definition at line 975 of file UpdateFields.h.
| bool UF::TraitSubTreeCache::operator== | ( | TraitSubTreeCache const & | right | ) | const |
Definition at line 3788 of file UpdateFields.cpp.
References Active, Entries, and TraitSubTreeID.
| void UF::TraitSubTreeCache::WriteCreate | ( | ByteBuffer & | data, |
| Player const * | receiver, | ||
| Player const * | owner | ||
| ) | const |
Definition at line 3776 of file UpdateFields.cpp.
References Active, ByteBuffer::FlushBits(), TraitSubTreeID, and ByteBuffer::WriteBits().
Referenced by WriteUpdate().
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inline |
Definition at line 973 of file UpdateFields.h.
References WriteCreate().
| uint32 UF::TraitSubTreeCache::Active = 0 |
Definition at line 969 of file UpdateFields.h.
Referenced by Player::_LoadTraits(), Player::ActivateTalentGroup(), Player::AddTraitConfig(), Player::ApplyTraitEntryChanges(), CriteriaHandler::ModifierSatisfied(), operator==(), WorldPackets::Traits::TraitSubTreeCache::TraitSubTreeCache(), and WriteCreate().
| std::vector<UF::TraitEntry> UF::TraitSubTreeCache::Entries |
Definition at line 967 of file UpdateFields.h.
Referenced by Player::AddTraitConfig(), Player::ApplyTraitEntryChanges(), operator==(), and WorldPackets::Traits::TraitSubTreeCache::TraitSubTreeCache().
| int32 UF::TraitSubTreeCache::TraitSubTreeID = 0 |
Definition at line 968 of file UpdateFields.h.
Referenced by Player::AddTraitConfig(), Player::ApplyTraitEntryChanges(), TraitMgr::CanApplyTraitNode(), CriteriaHandler::ModifierSatisfied(), operator==(), WorldPackets::Traits::TraitSubTreeCache::TraitSubTreeCache(), and WriteCreate().