#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_SCRIPT_EFFECT
#define SpellEffectFn(F, I, N)
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
player_teleport_to_tanaan()
void OnMovieComplete(Player *player, uint32 movieId) override
void HandleScript(SpellEffIndex)
bool Validate(SpellInfo const *) override
@ SPELL_TELEPORT_TO_TANAAN
@ SPELL_TELEPORT_TO_RAZELIKH_GROUP
void AddSC_blasted_lands()