TrinityCore
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boss_baron_rivendare.cpp File Reference
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "stratholme.h"
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Classes

struct  boss_baron_rivendare
 
struct  npc_summoned_skeleton
 

Enumerations

enum  Texts { EMOTE_RAISE_DEAD = 0 , EMOTE_DEATH_PACT = 1 }
 
enum  Spells {
  SPELL_SHADOWBOLT = 17393 , SPELL_CLEAVE = 15284 , SPELL_MORTALSTRIKE = 15708 , SPELL_DEATH_PACT_1 = 17698 ,
  SPELL_DEATH_PACT_2 = 17471 , SPELL_DEATH_PACT_3 = 17472 , SPELL_RAISE_DEAD = 17473 , SPELL_RAISE_DEAD_1 = 17475 ,
  SPELL_RAISE_DEAD_2 = 17476 , SPELL_RAISE_DEAD_3 = 17477 , SPELL_RAISE_DEAD_4 = 17478 , SPELL_RAISE_DEAD_5 = 17479 ,
  SPELL_RAISE_DEAD_6 = 17480 , SPELL_UNHOLY_AURA = 17467
}
 
enum  BaronRivendareEvents { EVENT_SHADOWBOLT = 1 , EVENT_CLEAVE = 2 , EVENT_MORTALSTRIKE = 3 , EVENT_RAISE_DEAD = 4 }
 

Functions

void AddSC_boss_baron_rivendare ()
 

Variables

uint32 const RaiseDeadSpells [6]
 

Enumeration Type Documentation

◆ BaronRivendareEvents

Enumerator
EVENT_SHADOWBOLT 
EVENT_CLEAVE 
EVENT_MORTALSTRIKE 
EVENT_RAISE_DEAD 

Definition at line 47 of file boss_baron_rivendare.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_SHADOWBOLT 
SPELL_CLEAVE 
SPELL_MORTALSTRIKE 
SPELL_DEATH_PACT_1 
SPELL_DEATH_PACT_2 
SPELL_DEATH_PACT_3 
SPELL_RAISE_DEAD 
SPELL_RAISE_DEAD_1 
SPELL_RAISE_DEAD_2 
SPELL_RAISE_DEAD_3 
SPELL_RAISE_DEAD_4 
SPELL_RAISE_DEAD_5 
SPELL_RAISE_DEAD_6 
SPELL_UNHOLY_AURA 

Definition at line 29 of file boss_baron_rivendare.cpp.

◆ Texts

enum Texts
Enumerator
EMOTE_RAISE_DEAD 
EMOTE_DEATH_PACT 

Definition at line 23 of file boss_baron_rivendare.cpp.

Function Documentation

◆ AddSC_boss_baron_rivendare()

void AddSC_boss_baron_rivendare ( )

Definition at line 143 of file boss_baron_rivendare.cpp.

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Variable Documentation

◆ RaiseDeadSpells

uint32 const RaiseDeadSpells[6]