TrinityCore
Loading...
Searching...
No Matches
GameObject::ValuesUpdateForPlayerWithMaskSender Struct Reference

#include <GameObject.h>

Public Member Functions

 ValuesUpdateForPlayerWithMaskSender (GameObject const *owner)
 
void operator() (Player const *player) const
 

Public Attributes

GameObject const * Owner
 
UF::ObjectData::Base ObjectMask
 
UF::GameObjectData::Base GameObjectMask
 
bool IgnoreNestedChangesMask
 

Detailed Description

Definition at line 186 of file GameObject.h.

Constructor & Destructor Documentation

◆ ValuesUpdateForPlayerWithMaskSender()

GameObject::ValuesUpdateForPlayerWithMaskSender::ValuesUpdateForPlayerWithMaskSender ( GameObject const *  owner)
inlineexplicit

Definition at line 188 of file GameObject.h.

Member Function Documentation

◆ operator()()

Member Data Documentation

◆ GameObjectMask

UF::GameObjectData::Base GameObject::ValuesUpdateForPlayerWithMaskSender::GameObjectMask

Definition at line 192 of file GameObject.h.

Referenced by operator()().

◆ IgnoreNestedChangesMask

bool GameObject::ValuesUpdateForPlayerWithMaskSender::IgnoreNestedChangesMask

Definition at line 193 of file GameObject.h.

Referenced by operator()().

◆ ObjectMask

UF::ObjectData::Base GameObject::ValuesUpdateForPlayerWithMaskSender::ObjectMask

Definition at line 191 of file GameObject.h.

Referenced by operator()().

◆ Owner

GameObject const* GameObject::ValuesUpdateForPlayerWithMaskSender::Owner

Definition at line 190 of file GameObject.h.

Referenced by operator()().


The documentation for this struct was generated from the following files: