#include <GameObject.h>
Definition at line 180 of file GameObject.h.
◆ ValuesUpdateForPlayerWithMaskSender()
| GameObject::ValuesUpdateForPlayerWithMaskSender::ValuesUpdateForPlayerWithMaskSender |
( |
GameObject const * |
owner | ) |
|
|
inlineexplicit |
◆ operator()()
| void GameObject::ValuesUpdateForPlayerWithMaskSender::operator() |
( |
Player const * |
player | ) |
const |
◆ GameObjectMask
◆ IgnoreNestedChangesMask
| bool GameObject::ValuesUpdateForPlayerWithMaskSender::IgnoreNestedChangesMask |
◆ ObjectMask
◆ Owner
| GameObject const* GameObject::ValuesUpdateForPlayerWithMaskSender::Owner |
The documentation for this struct was generated from the following files: