#include <DB2LoadInfo.h>
Definition at line 2519 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"GossipNpcOption" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"LFGDungeonsID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TrainerID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"GarrFollowerTypeID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"CharShipmentID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"GarrTalentTreeID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UiMapID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UiItemInteractionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Unknown_1000_8" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Unknown_1000_9" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"CovenantID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"GossipOptionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TraitTreeID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ProfessionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Unknown_1002_14" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"NeighborhoodMapID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"SkillLineID" },
}
Definition at line 2521 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: