234 { 0, -6247.328f, 299.5365f, 390.266f },
235 { 1, -6247.328f, 299.5365f, 390.266f },
236 { 2, -6250.934f, 283.5417f, 393.46f },
237 { 3, -6253.335f, 252.7066f, 403.0702f },
238 { 4, -6257.292f, 217.4167f, 424.3807f },
239 { 5, -6224.2f, 159.9861f, 447.0882f },
240 { 6, -6133.597f, 164.3177f, 491.0316f },
241 { 7, -6084.236f, 183.375f, 508.5401f },
242 { 8, -6020.382f, 179.5052f, 521.5396f },
243 { 9, -5973.592f, 161.7396f, 521.5396f },
244 { 10, -5953.665f, 151.6111f, 514.5687f },
245 { 11, -5911.031f, 146.4462f, 482.1806f },
246 { 12, -5886.389f, 124.125f, 445.6252f },
247 { 13, -5852.08f, 55.80903f, 406.7922f },
248 { 14, -5880.707f, 12.59028f, 406.7922f },
249 { 15, -5927.887f, -74.02257f, 406.7922f },
250 { 16, -5988.436f, -152.0174f, 425.6251f },
251 { 17, -6015.274f, -279.467f, 449.528f },
252 { 18, -5936.465f, -454.1875f, 449.528f },
253 { 19, -5862.575f, -468.0504f, 444.3899f },
254 { 20, -5783.58f, -458.6042f, 432.5026f },
255 { 21, -5652.707f, -463.4427f, 415.0308f },
256 { 22, -5603.897f, -466.3438f, 409.8931f },
257 { 23, -5566.957f, -472.5642f, 399.0056f }
469 { -6237.6807f, 375.5191f, 385.44696f, 5.168368339538574218f },
470 { -6299.6113f, 347.11978f, 377.25546f, 6.068230628967285156f },
471 { -6208.724f, 354.3229f, 387.3534f, 4.338659286499023437f },
472 { -6261.8228f, 371.06598f, 383.35944f, 5.383506298065185546f },
473 { -6253.722f, 340.1389f, 382.50888f, 5.957066535949707031f },
474 { -6286.6113f, 316.9566f, 376.9441f, 6.195390701293945312f },
475 { -6204.599f, 304.64932f, 388.9596f, 2.362043619155883789f }
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={}, Optional< MovementFadeObject > fadeObject={}, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
void MovePath(uint32 pathId, bool repeatable, Optional< Milliseconds > duration={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< std::pair< Milliseconds, Milliseconds > > waitTimeRangeAtPathEnd={}, Optional< float > wanderDistanceAtPathEnds={}, Optional< bool > followPathBackwardsFromEndToStart={}, Optional< bool > exactSplinePath={}, bool generatePath=true, Optional< MovementFadeObject > fadeObject={}, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
TaskContext & Repeat(TaskScheduler::duration_t duration)