TrinityCore
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UF::PlayerHouseInfoComponentData Member List

This is the complete list of members for UF::PlayerHouseInfoComponentData, including all inherited members.

_changesMaskUF::HasChangesMask< 10 >protected
AppendAllowedFieldsMaskForFlag(Mask &allowedMaskForTarget, EnumFlag< UpdateFieldFlag > fieldVisibilityFlags)UF::PlayerHouseInfoComponentDatastatic
Base typedefUF::HasChangesMask< 10 >
CharterUF::PlayerHouseInfoComponentData
ClearChanged(UpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 10 >inline
ClearChanged(UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index)UF::HasChangesMask< 10 >inline
ClearChanged(DynamicUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 10 >inline
ClearChanged(MapUpdateField< K, V, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 10 >inline
ClearChanged(SetUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 10 >inline
ClearChanged(OptionalUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 10 >inline
ClearChanged(VariantUpdateField< BlockBit, Bit, Types... >(Derived::*))UF::HasChangesMask< 10 >inline
ClearChangesMask()UF::PlayerHouseInfoComponentData
HasChangesMask< 10 >::ClearChangesMask(UpdateFieldBase< T > &field)UF::HasChangesMask< 10 >inlineprotectedstatic
HasChangesMask< 10 >::ClearChangesMask(UpdateFieldArrayBase< T, Size > &field)UF::HasChangesMask< 10 >inlineprotectedstatic
HasChangesMask< 10 >::ClearChangesMask(DynamicUpdateFieldBase< T > &field)UF::HasChangesMask< 10 >inlineprotectedstatic
HasChangesMask< 10 >::ClearChangesMask(MapUpdateFieldBase< K, V > &field)UF::HasChangesMask< 10 >inlineprotectedstatic
HasChangesMask< 10 >::ClearChangesMask(SetUpdateFieldBase< T > &field)UF::HasChangesMask< 10 >inlineprotectedstatic
HasChangesMask< 10 >::ClearChangesMask(OptionalUpdateFieldBase< T > &field)UF::HasChangesMask< 10 >inlineprotectedstatic
HasChangesMask< 10 >::ClearChangesMask(VariantUpdateFieldBase< Types... > &field)UF::HasChangesMask< 10 >inlineprotectedstatic
CurrentHouseUF::PlayerHouseInfoComponentData
EditorModeUF::PlayerHouseInfoComponentData
Field_8UF::PlayerHouseInfoComponentData
Field_88UF::PlayerHouseInfoComponentData
Field_C0UF::PlayerHouseInfoComponentData
Field_F8UF::PlayerHouseInfoComponentData
FilterDisallowedFieldsMaskForFlag(Mask &changesMask, EnumFlag< UpdateFieldFlag > fieldVisibilityFlags)UF::PlayerHouseInfoComponentDatastatic
GetChangesMask() constUF::HasChangesMask< 10 >inline
HousesUF::PlayerHouseInfoComponentData
MarkChanged(UpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 10 >inline
MarkChanged(UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index)UF::HasChangesMask< 10 >inline
MarkChanged(DynamicUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 10 >inline
MarkChanged(MapUpdateField< K, V, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 10 >inline
MarkChanged(SetUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 10 >inline
MarkChanged(OptionalUpdateField< T, BlockBit, Bit >(Derived::*))UF::HasChangesMask< 10 >inline
MarkChanged(VariantUpdateField< BlockBit, Bit, Types... >(Derived::*))UF::HasChangesMask< 10 >inline
Mask typedefUF::HasChangesMask< 10 >
NeighborhoodOwnershipTransferUF::PlayerHouseInfoComponentData
OwnerObject typedefUF::PlayerHouseInfoComponentData
WriteCreate(EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, ByteBuffer &data, Player const *receiver, Player const *owner) constUF::PlayerHouseInfoComponentData
WriteUpdate(EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, ByteBuffer &data, Player const *receiver, Player const *owner) constUF::PlayerHouseInfoComponentData
WriteUpdate(Mask const &changesMask, ByteBuffer &data, Player const *receiver, Player const *owner, bool ignoreNestedChangesMask) constUF::PlayerHouseInfoComponentData