TrinityCore
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UF::PlayerHouseInfoComponentData Struct Reference

#include <UpdateFields.h>

+ Inheritance diagram for UF::PlayerHouseInfoComponentData:

Public Types

using OwnerObject = Player
 
- Public Types inherited from UF::HasChangesMask< 11 >
using Base = HasChangesMask< Bits >
 
using Mask = UpdateMask< Bits >
 

Public Member Functions

void WriteCreate (EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, ByteBuffer &data, Player const *receiver, Player const *owner) const
 
void WriteUpdate (EnumFlag< UpdateFieldFlag > fieldVisibilityFlags, ByteBuffer &data, Player const *receiver, Player const *owner) const
 
void WriteUpdate (Mask const &changesMask, ByteBuffer &data, Player const *receiver, Player const *owner, bool ignoreNestedChangesMask) const
 
void ClearChangesMask ()
 
- Public Member Functions inherited from UF::HasChangesMask< 11 >
void MarkChanged (UpdateField< T, BlockBit, Bit >(Derived::*))
 
void MarkChanged (UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index)
 
void MarkChanged (DynamicUpdateField< T, BlockBit, Bit >(Derived::*))
 
void MarkChanged (MapUpdateField< K, V, BlockBit, Bit >(Derived::*))
 
void MarkChanged (SetUpdateField< T, BlockBit, Bit >(Derived::*))
 
void MarkChanged (OptionalUpdateField< T, BlockBit, Bit >(Derived::*))
 
void MarkChanged (VariantUpdateField< BlockBit, Bit, Types... >(Derived::*))
 
void ClearChanged (UpdateField< T, BlockBit, Bit >(Derived::*))
 
void ClearChanged (UpdateFieldArray< T, Size, Bit, FirstElementBit >(Derived::*), uint32 index)
 
void ClearChanged (DynamicUpdateField< T, BlockBit, Bit >(Derived::*))
 
void ClearChanged (MapUpdateField< K, V, BlockBit, Bit >(Derived::*))
 
void ClearChanged (SetUpdateField< T, BlockBit, Bit >(Derived::*))
 
void ClearChanged (OptionalUpdateField< T, BlockBit, Bit >(Derived::*))
 
void ClearChanged (VariantUpdateField< BlockBit, Bit, Types... >(Derived::*))
 
Mask const & GetChangesMask () const
 

Static Public Member Functions

static void AppendAllowedFieldsMaskForFlag (Mask &allowedMaskForTarget, EnumFlag< UpdateFieldFlag > fieldVisibilityFlags)
 
static void FilterDisallowedFieldsMaskForFlag (Mask &changesMask, EnumFlag< UpdateFieldFlag > fieldVisibilityFlags)
 

Public Attributes

DynamicUpdateField< ObjectGuid, 0, 1 > Field_8
 
DynamicUpdateField< UF::PlayerMirrorHouse, 0, 2 > Houses
 
DynamicUpdateField< ObjectGuid, 0, 3 > Field_88
 
DynamicUpdateField< ObjectGuid, 0, 4 > Field_C0
 
DynamicUpdateField< ObjectGuid, 0, 5 > Field_F8
 
DynamicUpdateField< ObjectGuid, 0, 6 > Field_130
 
UpdateField< UF::NeighborhoodCharter, 0, 7 > Charter
 
UpdateField< uint8, 0, 8 > EditorMode
 
UpdateField< UF::NeighborhoodOwnershipTransfer, 0, 9 > NeighborhoodOwnershipTransfer
 
UpdateField< ObjectGuid, 0, 10 > CurrentHouse
 

Additional Inherited Members

- Static Protected Member Functions inherited from UF::HasChangesMask< 11 >
static void ClearChangesMask (UpdateFieldBase< T > &field)
 
static void ClearChangesMask (UpdateFieldArrayBase< T, Size > &field)
 
static void ClearChangesMask (DynamicUpdateFieldBase< T > &field)
 
static void ClearChangesMask (MapUpdateFieldBase< K, V > &field)
 
static void ClearChangesMask (SetUpdateFieldBase< T > &field)
 
static void ClearChangesMask (OptionalUpdateFieldBase< T > &field)
 
static void ClearChangesMask (VariantUpdateFieldBase< Types... > &field)
 
- Protected Attributes inherited from UF::HasChangesMask< 11 >
Mask _changesMask
 

Detailed Description

Definition at line 2158 of file UpdateFields.h.

Member Typedef Documentation

◆ OwnerObject

Member Function Documentation

◆ AppendAllowedFieldsMaskForFlag()

void UF::PlayerHouseInfoComponentData::AppendAllowedFieldsMaskForFlag ( Mask &  allowedMaskForTarget,
EnumFlag< UpdateFieldFlag >  fieldVisibilityFlags 
)
static

◆ ClearChangesMask()

◆ FilterDisallowedFieldsMaskForFlag()

void UF::PlayerHouseInfoComponentData::FilterDisallowedFieldsMaskForFlag ( Mask &  changesMask,
EnumFlag< UpdateFieldFlag >  fieldVisibilityFlags 
)
static

◆ WriteCreate()

void UF::PlayerHouseInfoComponentData::WriteCreate ( EnumFlag< UpdateFieldFlag >  fieldVisibilityFlags,
ByteBuffer &  data,
Player const *  receiver,
Player const *  owner 
) const

◆ WriteUpdate() [1/2]

void UF::PlayerHouseInfoComponentData::WriteUpdate ( EnumFlag< UpdateFieldFlag >  fieldVisibilityFlags,
ByteBuffer &  data,
Player const *  receiver,
Player const *  owner 
) const

◆ WriteUpdate() [2/2]

Member Data Documentation

◆ Charter

UpdateField<UF::NeighborhoodCharter, 0, 7> UF::PlayerHouseInfoComponentData::Charter

Definition at line 2166 of file UpdateFields.h.

Referenced by ClearChangesMask(), WriteCreate(), and WriteUpdate().

◆ CurrentHouse

UpdateField<ObjectGuid, 0, 10> UF::PlayerHouseInfoComponentData::CurrentHouse

Definition at line 2169 of file UpdateFields.h.

Referenced by ClearChangesMask(), WriteCreate(), and WriteUpdate().

◆ EditorMode

UpdateField<uint8, 0, 8> UF::PlayerHouseInfoComponentData::EditorMode

Definition at line 2167 of file UpdateFields.h.

Referenced by ClearChangesMask(), WriteCreate(), and WriteUpdate().

◆ Field_130

DynamicUpdateField<ObjectGuid, 0, 6> UF::PlayerHouseInfoComponentData::Field_130

Definition at line 2165 of file UpdateFields.h.

Referenced by ClearChangesMask(), WriteCreate(), and WriteUpdate().

◆ Field_8

DynamicUpdateField<ObjectGuid, 0, 1> UF::PlayerHouseInfoComponentData::Field_8

Definition at line 2160 of file UpdateFields.h.

Referenced by ClearChangesMask(), WriteCreate(), and WriteUpdate().

◆ Field_88

DynamicUpdateField<ObjectGuid, 0, 3> UF::PlayerHouseInfoComponentData::Field_88

Definition at line 2162 of file UpdateFields.h.

Referenced by ClearChangesMask(), WriteCreate(), and WriteUpdate().

◆ Field_C0

DynamicUpdateField<ObjectGuid, 0, 4> UF::PlayerHouseInfoComponentData::Field_C0

Definition at line 2163 of file UpdateFields.h.

Referenced by ClearChangesMask(), WriteCreate(), and WriteUpdate().

◆ Field_F8

DynamicUpdateField<ObjectGuid, 0, 5> UF::PlayerHouseInfoComponentData::Field_F8

Definition at line 2164 of file UpdateFields.h.

Referenced by ClearChangesMask(), WriteCreate(), and WriteUpdate().

◆ Houses

DynamicUpdateField<UF::PlayerMirrorHouse, 0, 2> UF::PlayerHouseInfoComponentData::Houses

Definition at line 2161 of file UpdateFields.h.

Referenced by ClearChangesMask(), WriteCreate(), and WriteUpdate().

◆ NeighborhoodOwnershipTransfer

UpdateField<UF::NeighborhoodOwnershipTransfer, 0, 9> UF::PlayerHouseInfoComponentData::NeighborhoodOwnershipTransfer

Definition at line 2168 of file UpdateFields.h.


The documentation for this struct was generated from the following files: