TrinityCore
PlayerAchievementMgr Member List

This is the complete list of members for PlayerAchievementMgr, including all inherited members.

_achievementPointsAchievementMgrprotected
_completedAchievementsAchievementMgrprotected
_criteriaProgressCriteriaHandlerprotected
_ownerPlayerAchievementMgrprivate
_startedCriteriaCriteriaHandlerprotected
AchievementMgr()AchievementMgr
AfterCriteriaTreeUpdate(CriteriaTree const *tree, Player *referencePlayer) overrideAchievementMgrprotectedvirtual
CanCompleteCriteriaTree(CriteriaTree const *tree) overrideAchievementMgrprotectedvirtual
CanUpdateCriteria(Criteria const *criteria, CriteriaTreeList const *trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer)CriteriaHandlerprotected
CanUpdateCriteriaTree(Criteria const *criteria, CriteriaTree const *tree, Player *referencePlayer) const overrideAchievementMgrprotectedvirtual
CheckAllAchievementCriteria(Player *referencePlayer)AchievementMgr
CompletedAchievement(AchievementEntry const *entry, Player *referencePlayer) overridePlayerAchievementMgrvirtual
CompletedCriteriaTree(CriteriaTree const *tree, Player *referencePlayer) overrideAchievementMgrprotectedvirtual
ConditionsSatisfied(Criteria const *criteria, Player *referencePlayer) constCriteriaHandlerprotected
CriteriaHandler()CriteriaHandler
CriteriaHandler(CriteriaHandler const &right)=deleteCriteriaHandler
CriteriaHandler(CriteriaHandler &&right)=deleteCriteriaHandler
DeleteFromDB(ObjectGuid const &guid)PlayerAchievementMgrstatic
FailCriteria(CriteriaFailEvent failEvent, uint32 asset)CriteriaHandlervirtual
GetAchievementPoints() constAchievementMgr
GetCompletedAchievementIds() constAchievementMgr
GetCriteriaByType(CriteriaType type, uint32 asset) const overridePlayerAchievementMgrprotectedvirtual
GetCriteriaProgress(Criteria const *entry)CriteriaHandlerprotected
GetOwnerInfo() const overridePlayerAchievementMgrprotectedvirtual
HasAchieved(uint32 achievementId) constAchievementMgr
IsCompletedAchievement(AchievementEntry const *entry)AchievementMgrprotected
IsCompletedCriteria(Criteria const *criteria, uint64 requiredAmount)CriteriaHandlerprotected
IsCompletedCriteriaTree(CriteriaTree const *tree)CriteriaHandlerprotected
LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)PlayerAchievementMgr
ModifierSatisfied(ModifierTreeEntry const *modifier, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) constCriteriaHandlerprotected
ModifierTreeSatisfied(uint32 modifierTreeId) constPlayerAchievementMgr
ModifierTreeSatisfied(ModifierTreeNode const *parent, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) constPlayerAchievementMgr
operator=(CriteriaHandler const &right)=deleteCriteriaHandler
operator=(CriteriaHandler &&right)=deleteCriteriaHandler
PlayerAchievementMgr(Player *owner)PlayerAchievementMgrexplicit
RemoveCriteriaProgress(Criteria const *criteria)CriteriaHandlerprotected
RequiredAchievementSatisfied(uint32 achievementId) const overrideAchievementMgrprotectedvirtual
RequirementsSatisfied(Criteria const *criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) constCriteriaHandlerprotected
Reset() overridePlayerAchievementMgrvirtual
SaveToDB(CharacterDatabaseTransaction trans)PlayerAchievementMgr
SendAchievementEarned(AchievementEntry const *achievement) constPlayerAchievementMgrprotected
SendAchievementInfo(Player *receiver, uint32 achievementId=0) constPlayerAchievementMgr
SendAllData(Player const *receiver) const overridePlayerAchievementMgrvirtual
SendCriteriaProgressRemoved(uint32 criteriaId) overridePlayerAchievementMgrprotectedvirtual
SendCriteriaUpdate(Criteria const *entry, CriteriaProgress const *progress, Seconds timeElapsed, bool timedCompleted) const overridePlayerAchievementMgrprotectedvirtual
SendPacket(WorldPacket const *data) const overridePlayerAchievementMgrprotectedvirtual
SetCriteriaProgress(Criteria const *criteria, uint64 changeValue, Player *referencePlayer, ProgressType progressType=PROGRESS_SET)CriteriaHandlerprotected
StartCriteria(CriteriaStartEvent startEvent, uint32 entry, Milliseconds timeLost=Milliseconds::zero())CriteriaHandler
UpdateCriteria(CriteriaType type, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr)CriteriaHandler
UpdateTimedCriteria(Milliseconds timeDiff)CriteriaHandler
~AchievementMgr()AchievementMgr
~CriteriaHandler()CriteriaHandlervirtual