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TrinityCore
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This is the complete list of members for PlayerAchievementMgr, including all inherited members.
| _achievementPoints | AchievementMgr | protected |
| _completedAchievements | AchievementMgr | protected |
| _criteriaProgress | CriteriaHandler | protected |
| _owner | PlayerAchievementMgr | private |
| _startedCriteria | CriteriaHandler | protected |
| AchievementMgr() | AchievementMgr | |
| AfterCriteriaTreeUpdate(CriteriaTree const *tree, Player *referencePlayer) override | AchievementMgr | protectedvirtual |
| CanCompleteCriteriaTree(CriteriaTree const *tree) override | AchievementMgr | protectedvirtual |
| CanUpdateCriteria(Criteria const *criteria, CriteriaTreeList const *trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) | CriteriaHandler | protected |
| CanUpdateCriteriaTree(Criteria const *criteria, CriteriaTree const *tree, Player *referencePlayer) const override | AchievementMgr | protectedvirtual |
| CheckAllAchievementCriteria(Player *referencePlayer) | AchievementMgr | |
| CompletedAchievement(AchievementEntry const *entry, Player *referencePlayer) override | PlayerAchievementMgr | virtual |
| CompletedCriteriaTree(CriteriaTree const *tree, Player *referencePlayer) override | AchievementMgr | protectedvirtual |
| ConditionsSatisfied(Criteria const *criteria, Player *referencePlayer) const | CriteriaHandler | protected |
| CriteriaHandler() | CriteriaHandler | |
| CriteriaHandler(CriteriaHandler const &right)=delete | CriteriaHandler | |
| CriteriaHandler(CriteriaHandler &&right)=delete | CriteriaHandler | |
| DeleteFromDB(ObjectGuid const &guid) | PlayerAchievementMgr | static |
| FailCriteria(CriteriaFailEvent failEvent, uint32 asset) | CriteriaHandler | virtual |
| GetAchievementPoints() const | AchievementMgr | |
| GetCompletedAchievementIds() const | AchievementMgr | |
| GetCriteriaByType(CriteriaType type, uint32 asset) const override | PlayerAchievementMgr | protectedvirtual |
| GetCriteriaProgress(Criteria const *entry) | CriteriaHandler | protected |
| GetOwnerInfo() const override | PlayerAchievementMgr | protectedvirtual |
| HasAchieved(uint32 achievementId) const | AchievementMgr | |
| IsCompletedAchievement(AchievementEntry const *entry) | AchievementMgr | protected |
| IsCompletedCriteria(Criteria const *criteria, uint64 requiredAmount) | CriteriaHandler | protected |
| IsCompletedCriteriaTree(CriteriaTree const *tree) | CriteriaHandler | protected |
| LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) | PlayerAchievementMgr | |
| ModifierSatisfied(ModifierTreeEntry const *modifier, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const | CriteriaHandler | protected |
| ModifierTreeSatisfied(uint32 modifierTreeId) const | PlayerAchievementMgr | |
| ModifierTreeSatisfied(ModifierTreeNode const *parent, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const | PlayerAchievementMgr | |
| operator=(CriteriaHandler const &right)=delete | CriteriaHandler | |
| operator=(CriteriaHandler &&right)=delete | CriteriaHandler | |
| PlayerAchievementMgr(Player *owner) | PlayerAchievementMgr | explicit |
| RemoveCriteriaProgress(Criteria const *criteria) | CriteriaHandler | protected |
| RequiredAchievementSatisfied(uint32 achievementId) const override | AchievementMgr | protectedvirtual |
| RequirementsSatisfied(Criteria const *criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) const | CriteriaHandler | protected |
| Reset() override | PlayerAchievementMgr | virtual |
| SaveToDB(CharacterDatabaseTransaction trans) | PlayerAchievementMgr | |
| SendAchievementEarned(AchievementEntry const *achievement) const | PlayerAchievementMgr | protected |
| SendAchievementInfo(Player *receiver, uint32 achievementId=0) const | PlayerAchievementMgr | |
| SendAllData(Player const *receiver) const override | PlayerAchievementMgr | virtual |
| SendCriteriaProgressRemoved(uint32 criteriaId) override | PlayerAchievementMgr | protectedvirtual |
| SendCriteriaUpdate(Criteria const *entry, CriteriaProgress const *progress, Seconds timeElapsed, bool timedCompleted) const override | PlayerAchievementMgr | protectedvirtual |
| SendPacket(WorldPacket const *data) const override | PlayerAchievementMgr | protectedvirtual |
| SetCriteriaProgress(Criteria const *criteria, uint64 changeValue, Player *referencePlayer, ProgressType progressType=PROGRESS_SET) | CriteriaHandler | protected |
| StartCriteria(CriteriaStartEvent startEvent, uint32 entry, Milliseconds timeLost=Milliseconds::zero()) | CriteriaHandler | |
| UpdateCriteria(CriteriaType type, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr) | CriteriaHandler | |
| UpdateCriteria(Criteria const *criteria, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr) | CriteriaHandler | protected |
| UpdateTimedCriteria(Milliseconds timeDiff) | CriteriaHandler | |
| ~AchievementMgr() | AchievementMgr | |
| ~CriteriaHandler() | CriteriaHandler | virtual |