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TrinityCore
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#include <AchievementMgr.h>
Inheritance diagram for AchievementMgr:Public Member Functions | |
| AchievementMgr () | |
| ~AchievementMgr () | |
| void | CheckAllAchievementCriteria (Player *referencePlayer) |
| virtual void | CompletedAchievement (AchievementEntry const *entry, Player *referencePlayer)=0 |
| bool | HasAchieved (uint32 achievementId) const |
| uint32 | GetAchievementPoints () const |
| std::vector< uint32 > | GetCompletedAchievementIds () const |
Public Member Functions inherited from CriteriaHandler | |
| CriteriaHandler () | |
| virtual | ~CriteriaHandler () |
| CriteriaHandler (CriteriaHandler const &right)=delete | |
| CriteriaHandler (CriteriaHandler &&right)=delete | |
| CriteriaHandler & | operator= (CriteriaHandler const &right)=delete |
| CriteriaHandler & | operator= (CriteriaHandler &&right)=delete |
| virtual void | Reset () |
| void | UpdateCriteria (CriteriaType type, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr) |
| virtual void | SendAllData (Player const *receiver) const =0 |
| void | UpdateTimedCriteria (Milliseconds timeDiff) |
| void | StartCriteria (CriteriaStartEvent startEvent, uint32 entry, Milliseconds timeLost=Milliseconds::zero()) |
| virtual void | FailCriteria (CriteriaFailEvent failEvent, uint32 asset) |
Protected Member Functions | |
| bool | CanUpdateCriteriaTree (Criteria const *criteria, CriteriaTree const *tree, Player *referencePlayer) const override |
| bool | CanCompleteCriteriaTree (CriteriaTree const *tree) override |
| void | CompletedCriteriaTree (CriteriaTree const *tree, Player *referencePlayer) override |
| void | AfterCriteriaTreeUpdate (CriteriaTree const *tree, Player *referencePlayer) override |
| bool | IsCompletedAchievement (AchievementEntry const *entry) |
| bool | RequiredAchievementSatisfied (uint32 achievementId) const override |
Protected Member Functions inherited from CriteriaHandler | |
| virtual void | SendCriteriaUpdate (Criteria const *criteria, CriteriaProgress const *progress, Seconds timeElapsed, bool timedCompleted) const =0 |
| void | UpdateCriteria (Criteria const *criteria, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr) |
| CriteriaProgress * | GetCriteriaProgress (Criteria const *entry) |
| void | SetCriteriaProgress (Criteria const *criteria, uint64 changeValue, Player *referencePlayer, ProgressType progressType=PROGRESS_SET) |
| void | RemoveCriteriaProgress (Criteria const *criteria) |
| virtual void | SendCriteriaProgressRemoved (uint32 criteriaId)=0 |
| bool | IsCompletedCriteriaTree (CriteriaTree const *tree) |
| bool | IsCompletedCriteria (Criteria const *criteria, uint64 requiredAmount) |
| bool | CanUpdateCriteria (Criteria const *criteria, CriteriaTreeList const *trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) |
| virtual void | SendPacket (WorldPacket const *data) const =0 |
| bool | ConditionsSatisfied (Criteria const *criteria, Player *referencePlayer) const |
| bool | RequirementsSatisfied (Criteria const *criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) const |
| bool | ModifierTreeSatisfied (ModifierTreeNode const *parent, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const |
| bool | ModifierSatisfied (ModifierTreeEntry const *modifier, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const |
| virtual std::string | GetOwnerInfo () const =0 |
| virtual CriteriaList const & | GetCriteriaByType (CriteriaType type, uint32 asset) const =0 |
Protected Attributes | |
| std::unordered_map< uint32, CompletedAchievementData > | _completedAchievements |
| uint32 | _achievementPoints |
Protected Attributes inherited from CriteriaHandler | |
| CriteriaProgressMap | _criteriaProgress |
| std::unordered_map< uint32, Milliseconds > | _startedCriteria |
Definition at line 49 of file AchievementMgr.h.
| AchievementMgr::AchievementMgr | ( | ) |
Definition at line 53 of file AchievementMgr.cpp.
| AchievementMgr::~AchievementMgr | ( | ) |
Definition at line 55 of file AchievementMgr.cpp.
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overrideprotectedvirtual |
Reimplemented from CriteriaHandler.
Definition at line 158 of file AchievementMgr.cpp.
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overrideprotectedvirtual |
Reimplemented from CriteriaHandler.
Definition at line 120 of file AchievementMgr.cpp.
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overrideprotectedvirtual |
Reimplemented from CriteriaHandler.
Definition at line 84 of file AchievementMgr.cpp.
Here is the call graph for this function:| void AchievementMgr::CheckAllAchievementCriteria | ( | Player * | referencePlayer | ) |
called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
Definition at line 60 of file AchievementMgr.cpp.
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pure virtual |
Implemented in PlayerAchievementMgr, and GuildAchievementMgr.
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overrideprotectedvirtual |
Implements CriteriaHandler.
Definition at line 140 of file AchievementMgr.cpp.
Here is the call graph for this function:| uint32 AchievementMgr::GetAchievementPoints | ( | ) | const |
| std::vector< uint32 > AchievementMgr::GetCompletedAchievementIds | ( | ) | const |
Definition at line 77 of file AchievementMgr.cpp.
| bool AchievementMgr::HasAchieved | ( | uint32 | achievementId | ) | const |
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protected |
Definition at line 176 of file AchievementMgr.cpp.
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overrideprotectedvirtual |
Reimplemented from CriteriaHandler.
Definition at line 203 of file AchievementMgr.cpp.
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protected |
Definition at line 74 of file AchievementMgr.h.
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protected |
Definition at line 73 of file AchievementMgr.h.