FarthestTargetSelector Struct Reference

#include <UnitAICommon.h>

Public Member Functions

 FarthestTargetSelector (Unit const *unit, float dist, bool playerOnly, bool inLos)
bool operator() (Unit const *target) const

Private Attributes

Unit const * _me
float _dist
bool _playerOnly
bool _inLos

Detailed Description

Definition at line 105 of file UnitAICommon.h.

Constructor & Destructor Documentation

◆ FarthestTargetSelector()

FarthestTargetSelector::FarthestTargetSelector ( Unit const *  unit,
float  dist,
bool  playerOnly,
bool  inLos 

Definition at line 107 of file UnitAICommon.h.

Member Function Documentation

◆ operator()()

bool FarthestTargetSelector::operator() ( Unit const *  target) const

Definition at line 171 of file UnitAICommon.cpp.

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Member Data Documentation

◆ _dist

float FarthestTargetSelector::_dist

Definition at line 112 of file UnitAICommon.h.

◆ _inLos

bool FarthestTargetSelector::_inLos

Definition at line 114 of file UnitAICommon.h.

◆ _me

Unit const* FarthestTargetSelector::_me

Definition at line 111 of file UnitAICommon.h.

◆ _playerOnly

bool FarthestTargetSelector::_playerOnly

Definition at line 113 of file UnitAICommon.h.

The documentation for this struct was generated from the following files: