#include <UnitAICommon.h>
Definition at line 105 of file UnitAICommon.h.
◆ FarthestTargetSelector()
| FarthestTargetSelector::FarthestTargetSelector |
( |
Unit const * |
unit, |
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float |
dist, |
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bool |
playerOnly, |
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bool |
inLos |
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) |
| |
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inline |
◆ operator()()
| bool FarthestTargetSelector::operator() |
( |
Unit const * |
target | ) |
const |
◆ _dist
| float FarthestTargetSelector::_dist |
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private |
◆ _inLos
| bool FarthestTargetSelector::_inLos |
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private |
◆ _me
| Unit const* FarthestTargetSelector::_me |
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private |
◆ _playerOnly
| bool FarthestTargetSelector::_playerOnly |
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private |
The documentation for this struct was generated from the following files: