#include <Spell.h>
Definition at line 847 of file Spell.h.
◆ DoDamageAndTriggers()
| void Spell::TargetInfo::DoDamageAndTriggers |
( |
Spell * |
spell | ) |
|
|
overridevirtual |
◆ DoTargetSpellHit()
◆ PreprocessTarget()
| void Spell::TargetInfo::PreprocessTarget |
( |
Spell * |
spell | ) |
|
|
overridevirtual |
◆ _enablePVP
| bool Spell::TargetInfo::_enablePVP = false |
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private |
◆ _spellHitTarget
| Unit* Spell::TargetInfo::_spellHitTarget = nullptr |
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private |
◆ AuraBasePoints
◆ AuraDuration
| int32 Spell::TargetInfo::AuraDuration = 0 |
◆ Damage
| int32 Spell::TargetInfo::Damage = 0 |
◆ DRGroup
◆ Healing
| int32 Spell::TargetInfo::Healing = 0 |
◆ HitAura
| UnitAura* Spell::TargetInfo::HitAura = nullptr |
◆ IsAlive
| bool Spell::TargetInfo::IsAlive = false |
◆ IsCrit
| bool Spell::TargetInfo::IsCrit = false |
◆ MissCondition
◆ Positive
| bool Spell::TargetInfo::Positive = true |
◆ ProcHitMask
◆ ReflectingSpellId
| uint32 Spell::TargetInfo::ReflectingSpellId = 0 |
◆ ReflectResult
◆ TargetGUID
◆ TimeDelay
| uint64 Spell::TargetInfo::TimeDelay = 0ULL |
The documentation for this struct was generated from the following files: