TrinityCore
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battleground_isle_of_conquest Member List

This is the complete list of members for battleground_isle_of_conquest, including all inherited members.

_cannonGUIDsbattleground_isle_of_conquestprivate
_factionReinforcementsbattleground_isle_of_conquestprivate
_gateStatusbattleground_isle_of_conquestprivate
_gunshipGUIDsbattleground_isle_of_conquestprivate
_gunshipTeleportTargetbattleground_isle_of_conquestprivate
_keepBannerGUIDsbattleground_isle_of_conquestprivate
_keepGateGUIDsbattleground_isle_of_conquestprivate
_mainGateDoorGUIDsbattleground_isle_of_conquestprivate
_nodePointsbattleground_isle_of_conquestprivate
_portcullisGUIDsbattleground_isle_of_conquestprivate
_resourceTimerbattleground_isle_of_conquestprivate
_schedulerbattleground_isle_of_conquestprivate
_teleporterEffectGUIDsbattleground_isle_of_conquestprivate
_teleporterGUIDsbattleground_isle_of_conquestprivate
_wallGUIDsbattleground_isle_of_conquestprivate
BannerToNodeType(uint32 bannerId)battleground_isle_of_conquestinlinestatic
battlegroundBattlegroundScriptprotected
battleground_isle_of_conquest(BattlegroundMap *map)battleground_isle_of_conquestinlineexplicit
battlegroundMapBattlegroundScriptprotected
BattlegroundScript(BattlegroundMap *map) noexceptBattlegroundScriptexplicit
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
DoAction(uint32 actionId, WorldObject *source, WorldObject *target) overridebattleground_isle_of_conquestinlinevirtual
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32) constZoneScriptinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGateIDFromEntry(uint32 id)battleground_isle_of_conquestinlinestatic
GetGuidData(uint32) constZoneScriptinlinevirtual
GetPrematureWinner()BattlegroundScriptvirtual
GetWorldStateFromGateEntry(uint32 id, bool open)battleground_isle_of_conquestinlinestatic
HandleCapturedNodes(ICNodePoint &node)battleground_isle_of_conquestinline
HandleCaptureNodeAction(GameObject *banner)battleground_isle_of_conquestinline
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *creature) overridebattleground_isle_of_conquestinlinevirtual
OnCreatureGroupDepleted(CreatureGroup const *creatureGroup)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnEnd(Team winner)BattlegroundScriptinlinevirtual
OnFlagDropped(ObjectGuid const &flagGuid, Player *player)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnFlagTaken(GameObject *flag, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *gameobject) overridebattleground_isle_of_conquestinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnGateDestroyed(GameObject *gate, WorldObject *destroyer)battleground_isle_of_conquestinline
OnInit() overridebattleground_isle_of_conquestinlinevirtual
OnPlayerAssaultNode(Player *player, ICNodePoint &node)battleground_isle_of_conquestinline
OnPlayerDefendNode(Player *player, ICNodePoint &node)battleground_isle_of_conquestinline
OnPlayerInteractWithBanner(Player *player, GameObject *banner)battleground_isle_of_conquestinline
OnPlayerJoined(Player *player, bool inBattleground)BattlegroundScriptinlinevirtual
OnPlayerKilled(Player *player, Player *killer) overridebattleground_isle_of_conquestinlinevirtual
OnPlayerLeft(Player *player)BattlegroundScriptinlinevirtual
OnPrepareStage1()BattlegroundScriptinlinevirtual
OnPrepareStage2()BattlegroundScriptinlinevirtual
OnPrepareStage3()BattlegroundScriptinlinevirtual
OnStart() overridebattleground_isle_of_conquestinlinevirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
OnUnitKilled(Creature *unit, Unit *killer) overridebattleground_isle_of_conquestinlinevirtual
OnUpdate(uint32 diff) overridebattleground_isle_of_conquestinlinevirtual
operator=(ZoneScript const &right)ZoneScript
operator=(ZoneScript &&right) noexceptZoneScript
ProcessEvent(WorldObject *target, uint32 eventId, WorldObject *invoker) overridebattleground_isle_of_conquestinlinevirtual
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) overrideBattlegroundScriptvirtual
UpdateNodeWorldState(ICNodePoint const &node) constbattleground_isle_of_conquestinline
UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false) constBattlegroundScriptprotected
ZoneScript() noexceptZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~BattlegroundScript() override=defaultBattlegroundScript
~ZoneScript()ZoneScriptvirtual