| _cannonGUIDs | battleground_isle_of_conquest | private |
| _factionReinforcements | battleground_isle_of_conquest | private |
| _gateStatus | battleground_isle_of_conquest | private |
| _gunshipGUIDs | battleground_isle_of_conquest | private |
| _gunshipTeleportTarget | battleground_isle_of_conquest | private |
| _keepBannerGUIDs | battleground_isle_of_conquest | private |
| _keepGateGUIDs | battleground_isle_of_conquest | private |
| _mainGateDoorGUIDs | battleground_isle_of_conquest | private |
| _nodePoints | battleground_isle_of_conquest | private |
| _portcullisGUIDs | battleground_isle_of_conquest | private |
| _resourceTimer | battleground_isle_of_conquest | private |
| _scheduler | battleground_isle_of_conquest | private |
| _teleporterEffectGUIDs | battleground_isle_of_conquest | private |
| _teleporterGUIDs | battleground_isle_of_conquest | private |
| _wallGUIDs | battleground_isle_of_conquest | private |
| BannerToNodeType(uint32 bannerId) | battleground_isle_of_conquest | inlinestatic |
| battleground | BattlegroundScript | protected |
| battleground_isle_of_conquest(BattlegroundMap *map) | battleground_isle_of_conquest | inlineexplicit |
| battlegroundMap | BattlegroundScript | protected |
| BattlegroundScript(BattlegroundMap *map) noexcept | BattlegroundScript | explicit |
| CanCaptureFlag(AreaTrigger *areaTrigger, Player *player) | ZoneScript | inlinevirtual |
| DoAction(uint32 actionId, WorldObject *source, WorldObject *target) override | battleground_isle_of_conquest | inlinevirtual |
| GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data) | ZoneScript | virtual |
| GetData(uint32) const | ZoneScript | inlinevirtual |
| GetData64(uint32) const | ZoneScript | inlinevirtual |
| GetGameObjectEntry(ObjectGuid::LowType, uint32 entry) | ZoneScript | inlinevirtual |
| GetGateIDFromEntry(uint32 id) | battleground_isle_of_conquest | inlinestatic |
| GetGuidData(uint32) const | ZoneScript | inlinevirtual |
| GetPrematureWinner() | BattlegroundScript | virtual |
| GetWorldStateFromGateEntry(uint32 id, bool open) | battleground_isle_of_conquest | inlinestatic |
| HandleCapturedNodes(ICNodePoint &node) | battleground_isle_of_conquest | inline |
| HandleCaptureNodeAction(GameObject *banner) | battleground_isle_of_conquest | inline |
| OnAreaTriggerCreate(AreaTrigger *areaTrigger) | ZoneScript | inlinevirtual |
| OnAreaTriggerRemove(AreaTrigger *areaTrigger) | ZoneScript | inlinevirtual |
| OnCaptureFlag(AreaTrigger *areaTrigger, Player *player) | ZoneScript | inlinevirtual |
| OnCreatureCreate(Creature *creature) override | battleground_isle_of_conquest | inlinevirtual |
| OnCreatureGroupDepleted(CreatureGroup const *creatureGroup) | ZoneScript | inlinevirtual |
| OnCreatureRemove(Creature *) | ZoneScript | inlinevirtual |
| OnEnd(Team winner) | BattlegroundScript | inlinevirtual |
| OnFlagDropped(ObjectGuid const &flagGuid, Player *player) | ZoneScript | inlinevirtual |
| OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player) | ZoneScript | inlinevirtual |
| OnFlagTaken(GameObject *flag, Player *player) | ZoneScript | inlinevirtual |
| OnGameObjectCreate(GameObject *gameobject) override | battleground_isle_of_conquest | inlinevirtual |
| OnGameObjectRemove(GameObject *) | ZoneScript | inlinevirtual |
| OnGateDestroyed(GameObject *gate, WorldObject *destroyer) | battleground_isle_of_conquest | inline |
| OnInit() override | battleground_isle_of_conquest | inlinevirtual |
| OnPlayerAssaultNode(Player *player, ICNodePoint &node) | battleground_isle_of_conquest | inline |
| OnPlayerDefendNode(Player *player, ICNodePoint &node) | battleground_isle_of_conquest | inline |
| OnPlayerInteractWithBanner(Player *player, GameObject *banner) | battleground_isle_of_conquest | inline |
| OnPlayerJoined(Player *player, bool inBattleground) | BattlegroundScript | inlinevirtual |
| OnPlayerKilled(Player *player, Player *killer) override | battleground_isle_of_conquest | inlinevirtual |
| OnPlayerLeft(Player *player) | BattlegroundScript | inlinevirtual |
| OnPrepareStage1() | BattlegroundScript | inlinevirtual |
| OnPrepareStage2() | BattlegroundScript | inlinevirtual |
| OnPrepareStage3() | BattlegroundScript | inlinevirtual |
| OnStart() override | battleground_isle_of_conquest | inlinevirtual |
| OnUnitDeath(Unit *unit) | ZoneScript | inlinevirtual |
| OnUnitKilled(Creature *unit, Unit *killer) override | battleground_isle_of_conquest | inlinevirtual |
| OnUpdate(uint32 diff) override | battleground_isle_of_conquest | inlinevirtual |
| operator=(ZoneScript const &right) | ZoneScript | |
| operator=(ZoneScript &&right) noexcept | ZoneScript | |
| ProcessEvent(WorldObject *target, uint32 eventId, WorldObject *invoker) override | battleground_isle_of_conquest | inlinevirtual |
| SetData(uint32, uint32) | ZoneScript | inlinevirtual |
| SetData64(uint32, uint64) | ZoneScript | inlinevirtual |
| SetGuidData(uint32, ObjectGuid) | ZoneScript | inlinevirtual |
| TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override | BattlegroundScript | virtual |
| UpdateNodeWorldState(ICNodePoint const &node) const | battleground_isle_of_conquest | inline |
| UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false) const | BattlegroundScript | protected |
| ZoneScript() noexcept | ZoneScript | |
| ZoneScript(ZoneScript const &right) | ZoneScript | |
| ZoneScript(ZoneScript &&right) noexcept | ZoneScript | |
| ~BattlegroundScript() override=default | BattlegroundScript | |
| ~ZoneScript() | ZoneScript | virtual |