![]() |
TrinityCore
|
Inheritance diagram for battleground_isle_of_conquest:Public Member Functions | |
| battleground_isle_of_conquest (BattlegroundMap *map) | |
| void | OnUpdate (uint32 diff) override |
| void | OnStart () override |
| void | OnUnitKilled (Creature *unit, Unit *killer) override |
| void | OnPlayerKilled (Player *player, Player *killer) override |
| void | UpdateNodeWorldState (ICNodePoint const &node) const |
| void | HandleCapturedNodes (ICNodePoint &node) |
| void | OnCreatureCreate (Creature *creature) override |
| void | OnGameObjectCreate (GameObject *gameobject) override |
| void | OnInit () override |
| void | DoAction (uint32 actionId, WorldObject *source, WorldObject *target) override |
| void | OnPlayerInteractWithBanner (Player *player, GameObject *banner) |
| void | OnPlayerAssaultNode (Player *player, ICNodePoint &node) |
| void | OnPlayerDefendNode (Player *player, ICNodePoint &node) |
| void | ProcessEvent (WorldObject *target, uint32 eventId, WorldObject *invoker) override |
| void | HandleCaptureNodeAction (GameObject *banner) |
| void | OnGateDestroyed (GameObject *gate, WorldObject *destroyer) |
Public Member Functions inherited from BattlegroundScript | |
| BattlegroundScript (BattlegroundMap *map) noexcept | |
| ~BattlegroundScript () override=default | |
| virtual void | OnPrepareStage1 () |
| virtual void | OnPrepareStage2 () |
| virtual void | OnPrepareStage3 () |
| virtual void | OnEnd (Team winner) |
| virtual void | OnPlayerJoined (Player *player, bool inBattleground) |
| virtual void | OnPlayerLeft (Player *player) |
| virtual Team | GetPrematureWinner () |
| void | TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override |
Public Member Functions inherited from ZoneScript | |
| ZoneScript () noexcept | |
| ZoneScript (ZoneScript const &right) | |
| ZoneScript (ZoneScript &&right) noexcept | |
| ZoneScript & | operator= (ZoneScript const &right) |
| ZoneScript & | operator= (ZoneScript &&right) noexcept |
| virtual | ~ZoneScript () |
| virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
| virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
| virtual void | OnCreatureRemove (Creature *) |
| virtual void | OnGameObjectRemove (GameObject *) |
| virtual void | OnAreaTriggerCreate (AreaTrigger *areaTrigger) |
| virtual void | OnAreaTriggerRemove (AreaTrigger *areaTrigger) |
| virtual void | OnUnitDeath (Unit *unit) |
| virtual void | OnCreatureGroupDepleted (CreatureGroup const *creatureGroup) |
| virtual ObjectGuid | GetGuidData (uint32) const |
| virtual void | SetGuidData (uint32, ObjectGuid) |
| virtual uint64 | GetData64 (uint32) const |
| virtual void | SetData64 (uint32, uint64) |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player) |
| virtual bool | CanCaptureFlag (AreaTrigger *areaTrigger, Player *player) |
| virtual void | OnCaptureFlag (AreaTrigger *areaTrigger, Player *player) |
| virtual void | OnFlagTaken (GameObject *flag, Player *player) |
| virtual void | OnFlagDropped (ObjectGuid const &flagGuid, Player *player) |
Static Public Member Functions | |
| static uint32 | GetGateIDFromEntry (uint32 id) |
| static int32 | GetWorldStateFromGateEntry (uint32 id, bool open) |
| static ICNodePointType | BannerToNodeType (uint32 bannerId) |
Private Attributes | |
| std::array< uint16, PVP_TEAMS_COUNT > | _factionReinforcements |
| std::array< BG_IC_GateState, 6 > | _gateStatus |
| std::array< std::unique_ptr< ICNodePoint >, 7 > | _nodePoints |
| std::array< ObjectGuid, PVP_TEAMS_COUNT > | _gunshipGUIDs |
| GuidVector | _teleporterGUIDs |
| GuidVector | _teleporterEffectGUIDs |
| GuidVector | _mainGateDoorGUIDs |
| GuidVector | _portcullisGUIDs |
| GuidVector | _wallGUIDs |
| std::array< GuidVector, PVP_TEAMS_COUNT > | _cannonGUIDs |
| std::array< GuidVector, PVP_TEAMS_COUNT > | _keepGateGUIDs |
| std::array< ObjectGuid, PVP_TEAMS_COUNT > | _keepBannerGUIDs |
| ObjectGuid | _gunshipTeleportTarget |
| TaskScheduler | _scheduler |
| TimeTracker | _resourceTimer |
Additional Inherited Members | |
Protected Member Functions inherited from BattlegroundScript | |
| void | UpdateWorldState (int32 worldStateId, int32 value, bool hidden=false) const |
Protected Attributes inherited from BattlegroundScript | |
| BattlegroundMap * | battlegroundMap |
| Battleground * | battleground |
Definition at line 288 of file battleground_isle_of_conquest.cpp.
|
inlineexplicit |
Definition at line 290 of file battleground_isle_of_conquest.cpp.
References _cannonGUIDs, _factionReinforcements, _gateStatus, _gunshipGUIDs, _keepBannerGUIDs, _keepGateGUIDs, _nodePoints, _resourceTimer, BG_IC_GATE_OK, ControlledA, ControlledH, IOC_RESOURCE_TIMER, MAX_REINFORCEMENTS, Neutral, NODE_TYPE_DOCKS, NODE_TYPE_GRAVEYARD_A, NODE_TYPE_GRAVEYARD_H, NODE_TYPE_HANGAR, NODE_TYPE_QUARRY, NODE_TYPE_REFINERY, NODE_TYPE_WORKSHOP, nodePointInitial, and TimeTracker::Reset().
|
inlinestatic |
Definition at line 483 of file battleground_isle_of_conquest.cpp.
References GO_BANNER_ALLIANCE_KEEP_CONTESTED_A, GO_BANNER_ALLIANCE_KEEP_CONTESTED_H, GO_BANNER_ALLIANCE_KEEP_CONTROLLED_A, GO_BANNER_ALLIANCE_KEEP_CONTROLLED_H, GO_BANNER_DOCKS_CONTESTED_A, GO_BANNER_DOCKS_CONTESTED_H, GO_BANNER_DOCKS_CONTROLLED_A, GO_BANNER_DOCKS_CONTROLLED_H, GO_BANNER_DOCKS_CONTROLLED_N, GO_BANNER_HANGAR_CONTESTED_A, GO_BANNER_HANGAR_CONTESTED_H, GO_BANNER_HANGAR_CONTROLLED_A, GO_BANNER_HANGAR_CONTROLLED_H, GO_BANNER_HANGAR_CONTROLLED_N, GO_BANNER_HORDE_KEEP_CONTESTED_A, GO_BANNER_HORDE_KEEP_CONTESTED_H, GO_BANNER_HORDE_KEEP_CONTROLLED_A, GO_BANNER_HORDE_KEEP_CONTROLLED_H, GO_BANNER_QUARRY_CONTESTED_A, GO_BANNER_QUARRY_CONTESTED_H, GO_BANNER_QUARRY_CONTROLLED_A, GO_BANNER_QUARRY_CONTROLLED_H, GO_BANNER_QUARRY_CONTROLLED_N, GO_BANNER_REFINERY_CONTESTED_A, GO_BANNER_REFINERY_CONTESTED_H, GO_BANNER_REFINERY_CONTROLLED_A, GO_BANNER_REFINERY_CONTROLLED_H, GO_BANNER_REFINERY_CONTROLLED_N, GO_BANNER_WORKSHOP_CONTESTED_A, GO_BANNER_WORKSHOP_CONTESTED_H, GO_BANNER_WORKSHOP_CONTROLLED_A, GO_BANNER_WORKSHOP_CONTROLLED_H, GO_BANNER_WORKSHOP_CONTROLLED_N, MAX_NODE_TYPES, NODE_TYPE_DOCKS, NODE_TYPE_GRAVEYARD_A, NODE_TYPE_GRAVEYARD_H, NODE_TYPE_HANGAR, NODE_TYPE_QUARRY, NODE_TYPE_REFINERY, and NODE_TYPE_WORKSHOP.
Referenced by HandleCaptureNodeAction(), and OnPlayerInteractWithBanner().
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 657 of file battleground_isle_of_conquest.cpp.
References ACTION_IOC_CAPTURE_CAPTURABLE_OBJECT, ACTION_IOC_INTERACT_CAPTURABLE_OBJECT, ZoneScript::DoAction(), HandleCaptureNodeAction(), OnPlayerInteractWithBanner(), Object::ToGameObject(), and Object::ToPlayer().
Definition at line 423 of file battleground_isle_of_conquest.cpp.
References BG_IC_A_EAST, BG_IC_A_FRONT, BG_IC_A_WEST, BG_IC_H_EAST, BG_IC_H_FRONT, BG_IC_H_WEST, GO_ALLIANCE_GATE_1, GO_ALLIANCE_GATE_2, GO_ALLIANCE_GATE_3, GO_HORDE_GATE_1, GO_HORDE_GATE_2, and GO_HORDE_GATE_3.
Referenced by OnGateDestroyed().
|
inlinestatic |
Definition at line 444 of file battleground_isle_of_conquest.cpp.
References BG_IC_GATE_EAST_A_WS_CLOSED, BG_IC_GATE_EAST_A_WS_OPEN, BG_IC_GATE_EAST_H_WS_CLOSED, BG_IC_GATE_EAST_H_WS_OPEN, BG_IC_GATE_FRONT_A_WS_CLOSED, BG_IC_GATE_FRONT_A_WS_OPEN, BG_IC_GATE_FRONT_H_WS_CLOSED, BG_IC_GATE_FRONT_H_WS_OPEN, BG_IC_GATE_WEST_A_WS_CLOSED, BG_IC_GATE_WEST_A_WS_OPEN, BG_IC_GATE_WEST_H_WS_CLOSED, BG_IC_GATE_WEST_H_WS_OPEN, GO_ALLIANCE_GATE_1, GO_ALLIANCE_GATE_2, GO_ALLIANCE_GATE_3, GO_HORDE_GATE_1, GO_HORDE_GATE_2, and GO_HORDE_GATE_3.
Referenced by OnGateDestroyed().
|
inline |
Definition at line 534 of file battleground_isle_of_conquest.cpp.
References _cannonGUIDs, _gunshipGUIDs, _gunshipTeleportTarget, BattlegroundScript::battlegroundMap, Map::GetCreature(), ICNodePoint::GetLastControlledTeam(), ICNodePoint::GetNodeInfo(), Map::GetTransport(), GunshipTeleportTriggerPosition, NODE_TYPE_HANGAR, NODE_TYPE_QUARRY, NODE_TYPE_REFINERY, IoCStaticNodeInfo::NodeType, NPC_WORLD_TRIGGER_NOT_FLOATING, TEAM_NEUTRAL, TEMPSUMMON_MANUAL_DESPAWN, and Map::UpdateAreaDependentAuras().
Referenced by HandleCaptureNodeAction(), and OnPlayerDefendNode().
|
inline |
Definition at line 791 of file battleground_isle_of_conquest.cpp.
References _nodePoints, IoCStaticNodeInfo::AllianceTaken, BannerToNodeType(), BattlegroundScript::battleground, CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, ConflictA, ConflictH, ControlledA, ControlledH, Object::GetEntry(), ICNodePoint::GetLastControlledTeam(), ICNodePoint::GetNodeInfo(), ICNodePoint::GetState(), HandleCapturedNodes(), IoCStaticNodeInfo::HordeTaken, MAX_NODE_TYPES, Battleground::SendBroadcastText(), TEAM_ALLIANCE, IoCStaticNodeInfo::TextIds, UpdateNodeWorldState(), and ICNodePoint::UpdateState().
Referenced by DoAction().
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 564 of file battleground_isle_of_conquest.cpp.
References _cannonGUIDs, FACTION_ALLIANCE_GENERIC_WG, FACTION_HORDE_GENERIC_WG, Object::GetEntry(), BaseEntity::GetGUID(), Creature::HasStringId(), NPC_ALLIANCE_GUNSHIP_CANNON, NPC_HORDE_GUNSHIP_CANNON, ZoneScript::OnCreatureCreate(), Unit::SetControlled(), Unit::SetFaction(), Unit::SetUninteractible(), TEAM_ALLIANCE, TEAM_HORDE, and UNIT_STATE_ROOT.
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 590 of file battleground_isle_of_conquest.cpp.
References _keepBannerGUIDs, _keepGateGUIDs, _mainGateDoorGUIDs, _portcullisGUIDs, _teleporterEffectGUIDs, _teleporterGUIDs, _wallGUIDs, FACTION_ALLIANCE_GENERIC_WG, FACTION_HORDE_GENERIC_WG, Object::GetEntry(), BaseEntity::GetGUID(), GO_BANNER_ALLIANCE_KEEP_CONTROLLED_A, GO_BANNER_HORDE_KEEP_CONTROLLED_H, GO_DOODAD_HU_PORTCULLIS01, GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, GO_DOODAD_VR_PORTCULLIS01, GO_KEEP_GATE_2_A, GO_KEEP_GATE_A, GO_KEEP_GATE_H, GO_TELEPORTER_1, GO_TELEPORTER_2, GO_TELEPORTER_3, GO_TELEPORTER_4, GO_TELEPORTER_EFFECTS_A, GO_TELEPORTER_EFFECTS_H, GameObject::HasStringId(), GameObject::IsDestructibleBuilding(), ZoneScript::OnGameObjectCreate(), GameObject::SetFaction(), TEAM_ALLIANCE, and TEAM_HORDE.
|
inline |
Definition at line 814 of file battleground_isle_of_conquest.cpp.
References _gateStatus, _keepBannerGUIDs, _keepGateGUIDs, BattlegroundScript::battleground, BattlegroundScript::battlegroundMap, BG_IC_GATE_DESTROYED, BG_IC_TEXT_EAST_GATE_ALLIANCE_DESTROYED, BG_IC_TEXT_EAST_GATE_HORDE_DESTROYED, BG_IC_TEXT_FRONT_GATE_ALLIANCE_DESTROYED, BG_IC_TEXT_FRONT_GATE_HORDE_DESTROYED, BG_IC_TEXT_WEST_GATE_ALLIANCE_DESTROYED, BG_IC_TEXT_WEST_GATE_HORDE_DESTROYED, CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, Object::GetEntry(), Map::GetGameObject(), GetGateIDFromEntry(), GetWorldStateFromGateEntry(), GO_ALLIANCE_GATE_1, GO_ALLIANCE_GATE_2, GO_ALLIANCE_GATE_3, GO_FLAG_NOT_SELECTABLE, GO_HORDE_GATE_1, GO_HORDE_GATE_2, GO_HORDE_GATE_3, Battleground::SendBroadcastText(), TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, and BattlegroundScript::UpdateWorldState().
Referenced by ProcessEvent().
|
inlineoverridevirtual |
Reimplemented from BattlegroundScript.
Definition at line 640 of file battleground_isle_of_conquest.cpp.
References _gunshipGUIDs, BattlegroundScript::battlegroundMap, GO_ALLIANCE_GUNSHIP, GO_HORDE_GUNSHIP, BattlegroundScript::OnInit(), sTransportMgr, TEAM_ALLIANCE, and TEAM_HORDE.
|
inline |
Definition at line 719 of file battleground_isle_of_conquest.cpp.
References _cannonGUIDs, _gunshipGUIDs, _gunshipTeleportTarget, IoCStaticNodeInfo::Assaulted, BattlegroundScript::battleground, BattlegroundScript::battlegroundMap, CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, ConflictA, ConflictH, Map::GetCreature(), BaseEntity::GetGUID(), ICNodePoint::GetLastControlledTeam(), ICNodePoint::GetNodeInfo(), Battleground::GetPlayerTeam(), Battleground::GetTeamIndexByTeamId(), Map::GetTransport(), NODE_TYPE_HANGAR, IoCStaticNodeInfo::NodeType, PVP_STAT_BASES_ASSAULTED, Battleground::SendBroadcastText(), TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, IoCStaticNodeInfo::TextIds, UpdateNodeWorldState(), Battleground::UpdatePvpStat(), and ICNodePoint::UpdateState().
Referenced by OnPlayerInteractWithBanner().
|
inline |
Definition at line 764 of file battleground_isle_of_conquest.cpp.
References BattlegroundScript::battleground, CHAT_MSG_BG_SYSTEM_ALLIANCE, CHAT_MSG_BG_SYSTEM_HORDE, ControlledA, ControlledH, IoCStaticNodeInfo::Defended, BaseEntity::GetGUID(), ICNodePoint::GetNodeInfo(), Battleground::GetPlayerTeam(), Battleground::GetTeamIndexByTeamId(), HandleCapturedNodes(), PVP_STAT_BASES_DEFENDED, Battleground::SendBroadcastText(), TEAM_ALLIANCE, TEAM_HORDE, IoCStaticNodeInfo::TextIds, UpdateNodeWorldState(), Battleground::UpdatePvpStat(), and ICNodePoint::UpdateState().
Referenced by OnPlayerInteractWithBanner().
|
inline |
Definition at line 674 of file battleground_isle_of_conquest.cpp.
References _nodePoints, BannerToNodeType(), BattlegroundScript::battleground, BattlegroundScript::battlegroundMap, ConflictA, ConflictH, ControlledA, ControlledH, Object::GetEntry(), BaseEntity::GetGUID(), ICNodePoint::GetLastControlledTeam(), Battleground::GetPlayerTeam(), ICNodePoint::GetState(), Battleground::GetTeamIndexByTeamId(), MAX_NODE_TYPES, Neutral, OnPlayerAssaultNode(), OnPlayerDefendNode(), TEAM_ALLIANCE, TEAM_HORDE, and Map::UpdateSpawnGroupConditions().
Referenced by DoAction().
|
inlineoverridevirtual |
Reimplemented from BattlegroundScript.
Definition at line 406 of file battleground_isle_of_conquest.cpp.
References _factionReinforcements, ALLIANCE, BattlegroundScript::battleground, BG_IC_ALLIANCE_REINFORCEMENTS, BG_IC_HORDE_REINFORCEMENTS, Battleground::EndBattleground(), BaseEntity::GetGUID(), Battleground::GetPlayerTeam(), Battleground::GetStatus(), Battleground::GetTeamIndexByTeamId(), BattlegroundScript::OnPlayerKilled(), STATUS_IN_PROGRESS, and BattlegroundScript::UpdateWorldState().
|
inlineoverridevirtual |
Reimplemented from BattlegroundScript.
Definition at line 338 of file battleground_isle_of_conquest.cpp.
References _mainGateDoorGUIDs, _portcullisGUIDs, _scheduler, _teleporterEffectGUIDs, _teleporterGUIDs, _wallGUIDs, BattlegroundScript::battlegroundMap, GameObject::DespawnOrUnsummon(), Map::GetGameObject(), GO_DESTRUCTIBLE_DAMAGED, GO_FLAG_NOT_SELECTABLE, GO_STATE_ACTIVE, BattlegroundScript::OnStart(), GameObject::RemoveFlag(), TaskScheduler::Schedule(), GameObject::SetDestructibleState(), GameObject::SetGoState(), and GameObject::UseDoorOrButton().
|
inlineoverridevirtual |
Reimplemented from BattlegroundScript.
Definition at line 378 of file battleground_isle_of_conquest.cpp.
References ALLIANCE, BattlegroundScript::battleground, Battleground::EndBattleground(), WorldObject::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetEntry(), Battleground::GetStatus(), HORDE, Unit::IsVehicle(), NPC_HIGH_COMMANDER_HALFORD_WYRMBANE, NPC_OVERLORD_AGMAR, BattlegroundScript::OnUnitKilled(), Battleground::RewardHonorToTeam(), SPELL_DESTROYED_VEHICLE_ACHIEVEMENT, STATUS_IN_PROGRESS, and WINNER_HONOR_AMOUNT.
|
inlineoverridevirtual |
Reimplemented from BattlegroundScript.
Definition at line 313 of file battleground_isle_of_conquest.cpp.
References _factionReinforcements, _nodePoints, _resourceTimer, _scheduler, ALLIANCE, BattlegroundScript::battleground, BG_IC_ALLIANCE_REINFORCEMENTS, BG_IC_HORDE_REINFORCEMENTS, Battleground::GetStatus(), HORDE, IOC_RESOURCE_TIMER, NODE_TYPE_DOCKS, BattlegroundScript::OnUpdate(), TimeTracker::Passed(), TimeTracker::Reset(), RESOURCE_HONOR_AMOUNT, Battleground::RewardHonorToTeam(), STATUS_IN_PROGRESS, TEAM_ALLIANCE, TEAM_NEUTRAL, TaskScheduler::Update(), TimeTracker::Update(), and BattlegroundScript::UpdateWorldState().
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 781 of file battleground_isle_of_conquest.cpp.
References GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING, OnGateDestroyed(), ZoneScript::ProcessEvent(), and Object::ToGameObject().
|
inline |
Definition at line 474 of file battleground_isle_of_conquest.cpp.
References ConflictA, IoCStaticNodeInfo::ConflictA, ConflictH, IoCStaticNodeInfo::ConflictH, ControlledA, IoCStaticNodeInfo::ControlledA, ControlledH, IoCStaticNodeInfo::ControlledH, ICNodePoint::GetNodeInfo(), ICNodePoint::GetState(), Neutral, IoCStaticNodeInfo::Uncontrolled, BattlegroundScript::UpdateWorldState(), and IoCStaticNodeInfo::WorldStateIds.
Referenced by HandleCaptureNodeAction(), OnPlayerAssaultNode(), and OnPlayerDefendNode().
|
private |
Definition at line 890 of file battleground_isle_of_conquest.cpp.
Referenced by battleground_isle_of_conquest(), HandleCapturedNodes(), OnCreatureCreate(), and OnPlayerAssaultNode().
|
private |
Definition at line 881 of file battleground_isle_of_conquest.cpp.
Referenced by battleground_isle_of_conquest(), OnPlayerKilled(), and OnUpdate().
|
private |
Definition at line 882 of file battleground_isle_of_conquest.cpp.
Referenced by battleground_isle_of_conquest(), and OnGateDestroyed().
|
private |
Definition at line 884 of file battleground_isle_of_conquest.cpp.
Referenced by battleground_isle_of_conquest(), HandleCapturedNodes(), OnInit(), and OnPlayerAssaultNode().
|
private |
Definition at line 893 of file battleground_isle_of_conquest.cpp.
Referenced by HandleCapturedNodes(), and OnPlayerAssaultNode().
|
private |
Definition at line 892 of file battleground_isle_of_conquest.cpp.
Referenced by battleground_isle_of_conquest(), OnGameObjectCreate(), and OnGateDestroyed().
|
private |
Definition at line 891 of file battleground_isle_of_conquest.cpp.
Referenced by battleground_isle_of_conquest(), OnGameObjectCreate(), and OnGateDestroyed().
|
private |
Definition at line 887 of file battleground_isle_of_conquest.cpp.
Referenced by OnGameObjectCreate(), and OnStart().
|
private |
Definition at line 883 of file battleground_isle_of_conquest.cpp.
Referenced by battleground_isle_of_conquest(), HandleCaptureNodeAction(), OnPlayerInteractWithBanner(), and OnUpdate().
|
private |
Definition at line 888 of file battleground_isle_of_conquest.cpp.
Referenced by OnGameObjectCreate(), and OnStart().
|
private |
Definition at line 896 of file battleground_isle_of_conquest.cpp.
Referenced by battleground_isle_of_conquest(), and OnUpdate().
|
private |
Definition at line 895 of file battleground_isle_of_conquest.cpp.
Referenced by OnStart(), and OnUpdate().
|
private |
Definition at line 886 of file battleground_isle_of_conquest.cpp.
Referenced by OnGameObjectCreate(), and OnStart().
|
private |
Definition at line 885 of file battleground_isle_of_conquest.cpp.
Referenced by OnGameObjectCreate(), and OnStart().
|
private |
Definition at line 889 of file battleground_isle_of_conquest.cpp.
Referenced by OnGameObjectCreate(), and OnStart().