25#define SPScriptName "instance_the_slave_pens"
26#define DataHeader "SP"
69template <
class AI,
class T>
75#define RegisterSlavePensCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSlavePensAI)
76#define RegisterSlavePensGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetSlavePensAI)
@ NPC_SHAMAN_BONFIRE_BUNNY_001
@ NPC_SHAMAN_BEAM_BUNNY_001
@ NPC_SHAMAN_BEAM_BUNNY_000
@ NPC_EARTHEN_RING_FLAMECALLER
@ NPC_SHAMAN_BONFIRE_BUNNY_002
@ NPC_SHAMAN_BONFIRE_BUNNY_000
@ NPC_SHAMAN_BEAM_BUNNY_002
AI * GetSlavePensAI(T *obj)
uint32 const EncounterCount
@ DATA_MENNU_THE_BETRAYER
@ DATA_ROKMAR_THE_CRACKLER