#include <WaypointManager.h>
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void | ReloadPath (uint32 pathId) |
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void | LoadPaths () |
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void | LoadPathFromDB (Field *fields) |
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void | LoadPathNodesFromDB (Field *fields) |
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void | DoPostLoadingChecks () |
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void | VisualizePath (Unit *owner, WaypointPath const *path, Optional< uint32 > displayId) |
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void | DevisualizePath (Unit *owner, WaypointPath const *path) |
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void | MoveNode (WaypointPath const *path, WaypointNode const *node, Position const &pos) |
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void | DeleteNode (WaypointPath const *path, WaypointNode const *node) |
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void | DeleteNode (uint32 pathId, uint32 nodeId) |
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WaypointPath const * | GetPath (uint32 pathId) const |
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WaypointNode const * | GetNode (WaypointPath const *path, uint32 nodeId) const |
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WaypointNode const * | GetNode (uint32 pathId, uint32 nodeId) const |
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WaypointPath const * | GetPathByVisualGUID (ObjectGuid guid) const |
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WaypointNode const * | GetNodeByVisualGUID (ObjectGuid guid) const |
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ObjectGuid const & | GetVisualGUIDByNode (uint32 pathId, uint32 nodeId) const |
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Definition at line 31 of file WaypointManager.h.
◆ WaypointMgr()
WaypointMgr::WaypointMgr |
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inlineprivate |
◆ _LoadPathNodes()
void WaypointMgr::_LoadPathNodes |
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private |
◆ _LoadPaths()
void WaypointMgr::_LoadPaths |
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private |
◆ DeleteNode() [1/2]
void WaypointMgr::DeleteNode |
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uint32 |
pathId, |
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uint32 |
nodeId |
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) |
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◆ DeleteNode() [2/2]
◆ DevisualizePath()
◆ DoPostLoadingChecks()
void WaypointMgr::DoPostLoadingChecks |
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◆ GetNode() [1/2]
◆ GetNode() [2/2]
◆ GetNodeByVisualGUID()
◆ GetPath()
◆ GetPathByVisualGUID()
◆ GetVisualGUIDByNode()
◆ instance()
◆ LoadPathFromDB()
void WaypointMgr::LoadPathFromDB |
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Field * |
fields | ) |
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◆ LoadPathNodesFromDB()
void WaypointMgr::LoadPathNodesFromDB |
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Field * |
fields | ) |
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◆ LoadPaths()
void WaypointMgr::LoadPaths |
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◆ MoveNode()
◆ ReloadPath()
void WaypointMgr::ReloadPath |
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uint32 |
pathId | ) |
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◆ VisualizePath()
◆ _nodeToVisualWaypointGUIDsMap
◆ _pathStore
◆ _visualWaypointGUIDToNodeMap
The documentation for this class was generated from the following files: