110 return GetScholomanceAI<boss_jandicebarovAI>(creature);
void AddSC_boss_jandicebarov()
void _JustEngagedWith(Unit *who)
void AttackStart(Unit *victim) override
== Triggered Actions Requested ==================
void SetDisplayId(uint32 displayId, bool setNative=false) override
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
void Summon(Creature const *summon)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void SetUninteractible(bool apply)
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
void ModifyThreatByPercent(Unit *victim, int32 pct, Unit *who=nullptr)
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
boss_jandicebarovAI(Creature *creature)
void JustEngagedWith(Unit *who) override
void JustSummoned(Creature *summoned) override