#include <GridNotifiers.h>
Definition at line 1209 of file GridNotifiers.h.
◆ NearestAttackableNoTotemUnitInObjectRangeCheck()
| Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck::NearestAttackableNoTotemUnitInObjectRangeCheck |
( |
WorldObject const * |
obj, |
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float |
range |
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) |
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inline |
◆ operator()()
| bool Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck::operator() |
( |
Unit * |
u | ) |
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inline |
Definition at line 1214 of file GridNotifiers.h.
References CREATURE_TYPE_NON_COMBAT_PET, Unit::GetCreatureType(), WorldObject::GetDistance(), BaseEntity::GetTypeId(), i_obj, i_range, Unit::IsAlive(), Unit::isTargetableForAttack(), Unit::IsTotem(), WorldObject::IsValidAttackTarget(), WorldObject::IsWithinDist(), Object::ToCreature(), and TYPEID_UNIT.
◆ i_obj
| WorldObject const* Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck::i_obj |
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private |
◆ i_range
| float Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: