TrinityCore
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darkmaul_citadel.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef DEF_DARKMAUL_CITADEL_H_
19#define DEF_DARKMAUL_CITADEL_H_
20
21#include "CreatureAIImpl.h"
22
23#define DCScriptName "instance_darkmaul_citadel"
24#define DataHeader "DarkmaulCitadel"
25
26constexpr uint32 EncounterCount = 2;
27
29{
30 // Encounters
33
35};
36
38{
39 // Bosses
40 BOSS_TUNK = 157300,
41 BOSS_GORGROTH = 156814,
42 BOSS_RAVNYR = 156501
43};
44
50
51template <class AI, class T>
52inline AI* GetDarkmaulCitadelAI(T* obj)
53{
54 return GetInstanceAI<AI>(obj, DCScriptName);
55}
56
57#define RegisterDarkmaulCitadelCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetDarkmaulCitadelAI)
58
59#endif
uint32_t uint32
Definition Define.h:154
DarkmaulCitadelCreatureIds
@ BOSS_RAVNYR
@ BOSS_TUNK
@ BOSS_GORGROTH
AI * GetDarkmaulCitadelAI(T *obj)
#define DCScriptName
DarkmaulCitadelDataTypes
@ DATA_GORGROTH
@ DATA_TUNK
@ DATA_RAVNYR
DarkmaulCitadelGameObjectIds
@ GO_TEMP_DOOR
@ GO_SHADOWY_DOOR
constexpr uint32 EncounterCount