#include <DB2LoadInfo.h>
Definition at line 1903 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ExpansionID" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CreatureHealth" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PlayerHealth" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CreatureAutoAttackDps" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CreatureArmor" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PlayerMana" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PlayerPrimaryStat" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PlayerSecondaryStat" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"ArmorConstant" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CreatureSpellDamage" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ContentSetID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"Lvl" },
}
Definition at line 1905 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: