#include <TraitMgr.h>
Definition at line 63 of file TraitMgr.h.
◆ PlayerDataAccessor()
| TraitMgr::PlayerDataAccessor::PlayerDataAccessor |
( |
Player const * |
player | ) |
|
|
inline |
◆ GetCurrencyQuantity()
| int32 TraitMgr::PlayerDataAccessor::GetCurrencyQuantity |
( |
int32 |
currencyId | ) |
const |
◆ GetDataElementAccount()
| std::variant< int64, float > TraitMgr::PlayerDataAccessor::GetDataElementAccount |
( |
uint32 |
dataElementId | ) |
const |
◆ GetDataElementCharacter()
| std::variant< int64, float > TraitMgr::PlayerDataAccessor::GetDataElementCharacter |
( |
uint32 |
dataElementId | ) |
const |
◆ GetLevel()
| int32 TraitMgr::PlayerDataAccessor::GetLevel |
( |
| ) |
const |
◆ GetMoney()
| uint64 TraitMgr::PlayerDataAccessor::GetMoney |
( |
| ) |
const |
◆ GetPrimarySpecialization()
| uint32 TraitMgr::PlayerDataAccessor::GetPrimarySpecialization |
( |
| ) |
const |
◆ HasAchieved()
| bool TraitMgr::PlayerDataAccessor::HasAchieved |
( |
int32 |
achievementId | ) |
const |
◆ IsQuestRewarded()
| bool TraitMgr::PlayerDataAccessor::IsQuestRewarded |
( |
int32 |
questId | ) |
const |
◆ _player
| Player const* TraitMgr::PlayerDataAccessor::_player |
|
private |
The documentation for this struct was generated from the following files: