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Battlenet::Services::V2::GameUtilitiesService Member List

This is the complete list of members for Battlenet::Services::V2::GameUtilitiesService, including all inherited members.

_sessionBattlenet::WorldserverService< game_utilities::v2::client::GameUtilitiesService >protected
BaseService typedefBattlenet::Services::V2::GameUtilitiesServiceprivate
GameUtilitiesService(WorldSession *session)Battlenet::Services::V2::GameUtilitiesService
GetCallerInfo() const overrideBattlenet::WorldserverService< game_utilities::v2::client::GameUtilitiesService >inlineprotected
HandleGetAllValuesForAttribute(game_utilities::v2::client::GetAllValuesForAttributeRequest const *request, game_utilities::v2::client::GetAllValuesForAttributeResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) overrideBattlenet::Services::V2::GameUtilitiesService
HandleProcessTask(game_utilities::v2::client::ProcessTaskRequest const *request, game_utilities::v2::client::ProcessTaskResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) overrideBattlenet::Services::V2::GameUtilitiesService
SendRequest(uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request, std::function< void(MessageBuffer)> callback) overrideBattlenet::WorldserverService< game_utilities::v2::client::GameUtilitiesService >inlineprotected
SendRequest(uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request) overrideBattlenet::WorldserverService< game_utilities::v2::client::GameUtilitiesService >inlineprotected
SendResponse(uint32 serviceHash, uint32 methodId, uint32 token, uint32 status) overrideBattlenet::WorldserverService< game_utilities::v2::client::GameUtilitiesService >inlineprotected
SendResponse(uint32 serviceHash, uint32 methodId, uint32 token, google::protobuf::Message const *response) overrideBattlenet::WorldserverService< game_utilities::v2::client::GameUtilitiesService >inlineprotected
WorldserverService(WorldSession *session)Battlenet::WorldserverService< game_utilities::v2::client::GameUtilitiesService >inline