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| void | SendRequest (uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request, std::function< void(MessageBuffer)> callback) override |
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| void | SendRequest (uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request) override |
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| void | SendResponse (uint32 serviceHash, uint32 methodId, uint32 token, uint32 status) override |
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| void | SendResponse (uint32 serviceHash, uint32 methodId, uint32 token, google::protobuf::Message const *response) override |
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| std::string | GetCallerInfo () const override |
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| WorldSession * | _session |
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◆ BaseService
◆ GameUtilitiesService()
| Battlenet::Services::V2::GameUtilitiesService::GameUtilitiesService |
( |
WorldSession * |
session | ) |
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◆ HandleGetAllValuesForAttribute()
| uint32 Battlenet::Services::V2::GameUtilitiesService::HandleGetAllValuesForAttribute |
( |
game_utilities::v2::client::GetAllValuesForAttributeRequest const * |
request, |
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game_utilities::v2::client::GetAllValuesForAttributeResponse * |
response, |
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std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> & |
continuation |
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) |
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override |
◆ HandleProcessTask()
| uint32 Battlenet::Services::V2::GameUtilitiesService::HandleProcessTask |
( |
game_utilities::v2::client::ProcessTaskRequest const * |
request, |
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game_utilities::v2::client::ProcessTaskResponse * |
response, |
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std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> & |
continuation |
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) |
| |
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override |
The documentation for this class was generated from the following files: