TrinityCore
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EquipmentSet.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITYCORE_EQUIPMENT_SET_H
19#define TRINITYCORE_EQUIPMENT_SET_H
20
21#include "Define.h"
22#include "ObjectGuid.h"
23#include "Optional.h"
24#include <array>
25#include <map>
26
34
35#define EQUIPMENT_SET_SLOTS 19
36
67
68#define MAX_EQUIPMENT_SET_INDEX 20 // client limit
69
70typedef std::map<uint64, EquipmentSetInfo> EquipmentSetContainer;
71
72#endif // TRINITYCORE_EQUIPMENT_SET_H
int32_t int32
Definition Define.h:150
uint64_t uint64
Definition Define.h:153
uint32_t uint32
Definition Define.h:154
std::map< uint64, EquipmentSetInfo > EquipmentSetContainer
EquipmentSetUpdateState
@ EQUIPMENT_SET_CHANGED
@ EQUIPMENT_SET_UNCHANGED
@ EQUIPMENT_SET_DELETED
@ EQUIPMENT_SET_NEW
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:25
Data sent in EquipmentSet related packets.
std::array< ObjectGuid, EQUIPMENT_SET_SLOTS > Pieces
uint32 IgnoreMask
Mask of EquipmentSlot.
int32 SecondaryShoulderSlot
Always 2 if secondary shoulder apperance is used.
Optional< int32 > AssignedSpecIndex
Index of character specialization that this set is automatically equipped for.
std::array< int32, 2 > Enchants
SpellItemEnchantmentID.
int32 SecondaryWeaponAppearanceID
For legion artifacts: linked child item appearance.
int32 SecondaryShoulderApparanceID
Secondary shoulder appearance.
std::array< int32, EQUIPMENT_SET_SLOTS > Appearances
ItemModifiedAppearanceID.
int32 SecondaryWeaponSlot
For legion artifacts: which slot is used by child item.
EquipmentSetUpdateState State
Server-side data.
struct EquipmentSetInfo::EquipmentSetData Data