#include <CreatureData.h>
Definition at line 430 of file CreatureData.h.
◆ CreatureModel() [1/2]
CreatureModel::CreatureModel |
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◆ CreatureModel() [2/2]
CreatureModel::CreatureModel |
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uint32 |
creatureDisplayID, |
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float |
displayScale, |
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float |
probability |
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◆ CreatureDisplayID
uint32 CreatureModel::CreatureDisplayID |
◆ DefaultInvisibleModel
◆ DefaultVisibleModel
◆ DisplayScale
float CreatureModel::DisplayScale |
◆ Probability
float CreatureModel::Probability |
The documentation for this struct was generated from the following files: