#include <DB2LoadInfo.h>
Definition at line 7079 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"PlayerConditionID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"VisibleTrackingQuestID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"QuestFeedbackEffectID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MaxHeight" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"MinHeight" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"VignetteType" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RewardQuestID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UiWidgetSetID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"UiMapPinInfoID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"ObjectiveType" },
}
Definition at line 7081 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: