Go to the source code of this file.
|
| enum | Phases { PHASE_NONE
, PHASE_GROUND
, PHASE_BALCONY
} |
| |
| enum | Events {
EVENT_CURSE = 1
, EVENT_BLINK
, EVENT_WARRIOR
, EVENT_BALCONY
,
EVENT_BALCONY_TELEPORT
, EVENT_WAVE
, EVENT_GROUND
, EVENT_GROUND_ATTACKABLE
} |
| |
| enum | Talk {
SAY_AGGRO = 0
, SAY_SUMMON = 1
, SAY_SLAY = 2
, SAY_DEATH = 3
,
EMOTE_SUMMON = 4
, EMOTE_SUMMON_WAVE = 5
, EMOTE_TELEPORT_1 = 6
, EMOTE_TELEPORT_2 = 7
} |
| |
| enum | Spells {
SPELL_CURSE = 29213
, SPELL_CRIPPLE = 29212
, SPELL_CURSE_25 = 54835
, SPELL_CRIPPLE_25 = 54814
,
SPELL_TELEPORT = 29216
, SPELL_TELEPORT_BACK = 29231
} |
| |
| enum | Adds { N_WARRIOR_SPELLS = 3
, N_CHAMPION_SPELLS = 6
, N_GUARDIAN_SPELLS = 3
} |
| |
◆ SPELL_BLINK
| #define SPELL_BLINK RAND(29208, 29209, 29210, 29211) |
◆ Adds
| Enumerator |
|---|
| N_WARRIOR_SPELLS | |
| N_CHAMPION_SPELLS | |
| N_GUARDIAN_SPELLS | |
Definition at line 66 of file boss_noth.cpp.
◆ Events
| Enumerator |
|---|
| EVENT_CURSE | |
| EVENT_BLINK | |
| EVENT_WARRIOR | |
| EVENT_BALCONY | |
| EVENT_BALCONY_TELEPORT | |
| EVENT_WAVE | |
| EVENT_GROUND | |
| EVENT_GROUND_ATTACKABLE | |
Definition at line 30 of file boss_noth.cpp.
◆ Phases
| Enumerator |
|---|
| PHASE_NONE | |
| PHASE_GROUND | |
| PHASE_BALCONY | |
Definition at line 23 of file boss_noth.cpp.
◆ Spells
| Enumerator |
|---|
| SPELL_CURSE | |
| SPELL_CRIPPLE | |
| SPELL_CURSE_25 | |
| SPELL_CRIPPLE_25 | |
| SPELL_TELEPORT | |
| SPELL_TELEPORT_BACK | |
Definition at line 55 of file boss_noth.cpp.
◆ Talk
| Enumerator |
|---|
| SAY_AGGRO | |
| SAY_SUMMON | |
| SAY_SLAY | |
| SAY_DEATH | |
| EMOTE_SUMMON | |
| EMOTE_SUMMON_WAVE | |
| EMOTE_TELEPORT_1 | |
| EMOTE_TELEPORT_2 | |
Definition at line 42 of file boss_noth.cpp.
◆ AddSC_boss_noth()
◆ SummonChampionSpells
◆ SummonGuardianSpells
◆ SummonWarriorSpells