#include <DB2LoadInfo.h>
Definition at line 2400 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"TownHallUiPosX" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"TownHallUiPosY" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"GarrSiteID" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"GarrLevel" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"MapID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"UpgradeMovieID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"UiTextureKitID" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"MaxBuildingLevel" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"UpgradeCost" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"UpgradeGoldCost" },
}
Definition at line 2402 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: