Definition at line 41 of file LootHandler.cpp.
◆ AELootCreatureCheck()
| AELootCreatureCheck::AELootCreatureCheck |
( |
Player * |
looter, |
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ObjectGuid |
mainLootTarget |
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) |
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inline |
◆ IsValidAELootTarget()
| bool AELootCreatureCheck::IsValidAELootTarget |
( |
Creature const * |
creature | ) |
const |
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inline |
◆ IsValidLootTarget()
| bool AELootCreatureCheck::IsValidLootTarget |
( |
Creature const * |
creature | ) |
const |
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inline |
◆ operator()()
| bool AELootCreatureCheck::operator() |
( |
Creature const * |
creature | ) |
const |
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inline |
◆ _looter
| Player* AELootCreatureCheck::_looter |
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private |
◆ _mainLootTarget
◆ LootDistance
| float constexpr AELootCreatureCheck::LootDistance = 30.0f |
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staticconstexpr |
The documentation for this class was generated from the following file: