Definition at line 41 of file LootHandler.cpp.
◆ AELootCreatureCheck()
AELootCreatureCheck::AELootCreatureCheck |
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Player * |
looter, |
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ObjectGuid |
mainLootTarget |
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) |
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inline |
◆ IsValidAELootTarget()
bool AELootCreatureCheck::IsValidAELootTarget |
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Creature const * |
creature | ) |
const |
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inline |
◆ IsValidLootTarget()
bool AELootCreatureCheck::IsValidLootTarget |
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Creature const * |
creature | ) |
const |
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inline |
◆ operator()()
bool AELootCreatureCheck::operator() |
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Creature const * |
creature | ) |
const |
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inline |
◆ _looter
Player* AELootCreatureCheck::_looter |
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private |
◆ _mainLootTarget
◆ LootDistance
float constexpr AELootCreatureCheck::LootDistance = 30.0f |
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staticconstexpr |
The documentation for this class was generated from the following file: