#include <BattlegroundQueue.h>
Definition at line 142 of file BattlegroundQueue.h.
◆ BGQueueInviteEvent()
◆ Abort()
| void BGQueueInviteEvent::Abort |
( |
uint64 |
e_time | ) |
|
|
overridevirtual |
◆ Execute()
| bool BGQueueInviteEvent::Execute |
( |
uint64 |
e_time, |
|
|
uint32 |
p_time |
|
) |
| |
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overridevirtual |
Reimplemented from BasicEvent.
Definition at line 1003 of file BattlegroundQueue.cpp.
References BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(), ObjectAccessor::FindConnectedPlayer(), Player::GetBattlegroundQueueIndex(), Player::GetBattlegroundQueueJoinTime(), INVITATION_REMIND_TIME, INVITE_ACCEPT_WAIT_TIME, BattlegroundQueue::IsPlayerInvited(), PLAYER_MAX_BATTLEGROUND_QUEUES, sBattlegroundMgr, Player::SendDirectMessage(), and WorldPackets::Battleground::BattlefieldStatusNeedConfirmation::Write().
◆ m_BgInstanceGUID
| uint32 BGQueueInviteEvent::m_BgInstanceGUID |
|
private |
◆ m_BgTypeId
◆ m_PlayerGuid
◆ m_QueueId
◆ m_RemoveTime
| uint32 BGQueueInviteEvent::m_RemoveTime |
|
private |
The documentation for this class was generated from the following files: