#include <DB2LoadInfo.h>
Definition at line 6786 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ParentUiMapID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"System" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"Type" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"BountySetID" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"BountyDisplayLocation" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"VisibilityPlayerConditionID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"HelpTextPosition" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"BkgAtlasID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"AlternateUiMapGroup" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ContentTuningID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"AdventureMapTextureKitID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"MapArtZoneTextPosition" },
}
Definition at line 6788 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: