#include <DB2LoadInfo.h>
Definition at line 1362 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ExpansionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"HealthItemLevelCurveID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"DamageItemLevelCurveID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"HealthPrimaryStatCurveID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"DamagePrimaryStatCurveID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"PrimaryStatScalingModPlayerDataElementCharacterID" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PrimaryStatScalingModPlayerDataElementCharacterMultiplier" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MinLevel" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MaxLevel" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MinLevelType" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MaxLevelType" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TargetLevelDelta" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TargetLevelMaxDelta" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TargetLevelMin" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"TargetLevelMax" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MinItemLevel" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"QuestXpMultiplier" },
}
Definition at line 1364 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: