TrinityCore
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boss_laj.cpp File Reference
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "the_botanica.h"
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Go to the source code of this file.

Classes

struct  boss_laj
 

Enumerations

enum  Texts { EMOTE_SUMMON = 0 }
 
enum  Spells {
  SPELL_ALLERGIC_REACTION = 34697 , SPELL_TELEPORT_SELF = 34673 , SPELL_THRASH = 3391 , SPELL_SUMMON_LASHER_1 = 34681 ,
  SPELL_SUMMON_FLAYER_1 = 34682 , SPELL_SUMMON_LASHER_2 = 34684 , SPELL_SUMMON_FLAYER_2 = 34685 , SPELL_TRANSFORM_ARCANE = 34703 ,
  SPELL_TRANSFORM_FIRE = 34704 , SPELL_TRANSFORM_FROST = 34705 , SPELL_TRANSFORM_NATURE = 34707 , SPELL_TRANSFORM_SHADOW = 34710
}
 
enum  Events {
  EVENT_TELEPORT = 1 , EVENT_EMOTE , EVENT_SUMMON , EVENT_ALLERGIC_REACTION ,
  EVENT_TRANSFORM , EVENT_THRASH
}
 

Functions

void AddSC_boss_laj ()
 

Enumeration Type Documentation

◆ Events

enum Events
Enumerator
EVENT_TELEPORT 
EVENT_EMOTE 
EVENT_SUMMON 
EVENT_ALLERGIC_REACTION 
EVENT_TRANSFORM 
EVENT_THRASH 

Definition at line 45 of file boss_laj.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_ALLERGIC_REACTION 
SPELL_TELEPORT_SELF 
SPELL_THRASH 
SPELL_SUMMON_LASHER_1 
SPELL_SUMMON_FLAYER_1 
SPELL_SUMMON_LASHER_2 
SPELL_SUMMON_FLAYER_2 
SPELL_TRANSFORM_ARCANE 
SPELL_TRANSFORM_FIRE 
SPELL_TRANSFORM_FROST 
SPELL_TRANSFORM_NATURE 
SPELL_TRANSFORM_SHADOW 

Definition at line 27 of file boss_laj.cpp.

◆ Texts

enum Texts
Enumerator
EMOTE_SUMMON 

Definition at line 22 of file boss_laj.cpp.

Function Documentation

◆ AddSC_boss_laj()

void AddSC_boss_laj ( )

Definition at line 149 of file boss_laj.cpp.

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