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TrinityCore
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#include "CreatureGroups.h"#include "Creature.h"#include "CreatureAI.h"#include "DatabaseEnv.h"#include "Log.h"#include "Map.h"#include "MapUtils.h"#include "MotionMaster.h"#include "MovementGenerator.h"#include "ObjectMgr.h"#include "ZoneScript.h"
Include dependency graph for CreatureGroups.cpp: