TrinityCore
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BoundsTrait< GameObjectModel > Struct Reference

Public Member Functions

void operator() (GameObjectModel const *g, G3D::AABox &out) const
 

Static Public Member Functions

static void getBounds (GameObjectModel const &g, G3D::AABox &out)
 

Detailed Description

Definition at line 42 of file DynamicTree.cpp.

Member Function Documentation

◆ getBounds()

static void BoundsTrait< GameObjectModel >::getBounds ( GameObjectModel const &  g,
G3D::AABox &  out 
)
inlinestatic

Definition at line 43 of file DynamicTree.cpp.

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◆ operator()()

void BoundsTrait< GameObjectModel >::operator() ( GameObjectModel const *  g,
G3D::AABox &  out 
) const
inline

Definition at line 44 of file DynamicTree.cpp.


The documentation for this struct was generated from the following file: