#include "Define.h"
#include "UnitDefines.h"
Go to the source code of this file.
◆ MAKE_UNIT_ACTION_BUTTON
#define MAKE_UNIT_ACTION_BUTTON |
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A, |
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T |
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| (uint32(A) | (uint32(T) << 24)) |
◆ MAX_UNIT_ACTION_BAR_INDEX
◆ UNIT_ACTION_BUTTON_ACTION
#define UNIT_ACTION_BUTTON_ACTION |
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(uint32(X) & 0x00FFFFFF) |
◆ UNIT_ACTION_BUTTON_TYPE
#define UNIT_ACTION_BUTTON_TYPE |
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((uint32(X) & 0xFF000000) >> 24) |
◆ CharmSpellInfo
◆ ActionBarIndex
Enumerator |
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ACTION_BAR_INDEX_START | |
ACTION_BAR_INDEX_PET_SPELL_START | |
ACTION_BAR_INDEX_PET_SPELL_END | |
ACTION_BAR_INDEX_END | |
Definition at line 78 of file CharmInfo.h.
◆ CharmType
Enumerator |
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CHARM_TYPE_CHARM | |
CHARM_TYPE_POSSESS | |
CHARM_TYPE_VEHICLE | |
CHARM_TYPE_CONVERT | |
Definition at line 68 of file CharmInfo.h.
◆ MAX_SPELL_CHARM
constexpr uint8 MAX_SPELL_CHARM = 4 |
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constexpr |
◆ MAX_SPELL_CONTROL_BAR
constexpr uint8 MAX_SPELL_CONTROL_BAR = 10 |
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constexpr |
◆ MAX_SPELL_POSSESS
constexpr uint8 MAX_SPELL_POSSESS = 8 |
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constexpr |
◆ MAX_SPELL_VEHICLE
constexpr uint8 MAX_SPELL_VEHICLE = 6 |
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constexpr |