120 return GetAQ20AI<boss_rajaxxAI>(creature);
#define RegisterSpellScript(spell_script)
#define SpellCalcDamageFn(F)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
HookList< DamageAndHealingCalcHandler > CalcDamage
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
uint64 CountPctFromCurHealth(int32 pct) const
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
static void HandleDamageCalc(Unit const *victim, int32 &damage, int32 &, float &)
boss_rajaxxAI(Creature *creature)
void UpdateAI(uint32 diff) override